More Post by: Matthew Dogherby

Layers of Engagement in Games: The 4-Layer Framework That Separates Good Games…
Layers of Engagement in Games: The 4-Layer Framework That Separates Good Games…
Matthew Dogherby Jun 24, 2026

Most games nail the first layer. Few build all four. Here’s the framework top game…

emergent gameplay mechanics: How to Design Mechanics That Create Stories Players Want…
emergent gameplay mechanics: How to Design Mechanics That Create Stories Players Want…
Matthew Dogherby Jun 11, 2026

Some of the best moments in games aren’t written in your script.They happen when a…

Designing Games for Different Age Groups: Unlocking Fun for any age range…
Designing Games for Different Age Groups: Unlocking Fun for any age range…
Matthew Dogherby Apr 14, 2025

A Guide to Crafting Engaging Play Experiences Tailored Across the Lifespan Welcome to the exciting…

Peering into Pixels: Game and Level Design Innovations Lighting Up 2025
Peering into Pixels: Game and Level Design Innovations Lighting Up 2025
Matthew Dogherby Apr 6, 2025

Uncover how artificial minds, boundless virtual spaces, and player-powered creativity are reshaping video game worlds…

Beyond Buttons: Creating Meaningful Choices for Players 🎮
Beyond Buttons: Creating Meaningful Choices for Players 🎮
Matthew Dogherby Apr 5, 2025

Unlocking Emotional Depth and Lasting Engagement and Creating Meaningful Choices for Players Before we embark…

game design doc
The Ultimate Guide to Game Design Documents: From Concept to Development
Matthew Dogherby Mar 31, 2025

Embarking on the exciting journey of creating a video game requires careful planning, and one…

2D level Design - celesta example
2D Level Design: Principles, Tools, and Methodologies
Matthew Dogherby Feb 17, 2025

When you dive into the world of 2D level design, it’s essential to grasp the…

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