More Post by: Matthew Dogherby
Blockout Level Design: Why It’s the Most Critical Step in Building Gameplay…
A blockout is the first playable version of a level, built with simple geometry like…
AI Game Prototyping: 3 Levels From Vague Prompts to Reliable Features
AI game prototyping fails when developers ask for an entire game in one prompt. This…
Visual Language in Game Level Design: How AAA Environments Guide Players Without…
Visual language in level design is how environments communicate with players through landmarks, lighting, contrast,…
Design by Subtraction: What Fumito Ueda Teaches Game Designers About Restraint
Fumito Ueda built a cult career by removing things. Learn how the creator of Ico,…
What Are the 3 Layers of Game Design? A Studio’s Guide
Every game is built on three layers: core design, system design, and content design. Most…
How Crafting Systems in games are quietly reshaping How We Explore Game…
Crafting systems quietly change how players move through game worlds. A plant becomes a future…
Verticality in Level Design: 12 Functions Every Designer Must Know
Flat maps bore players. Verticality fixes that — but only when it does real gameplay…
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