More Post by: Matthew Dogherby
Casual Mobile Game Design: Why Easy-to-Learn Games Are Hard to Put Down
A casual game is easy to understand when the goal, the action, and the feedback…
What Is Game Balance? Making Player Choices Matter
Game balance is not about making every option equal — it is about making every…
Blockout Level Design: Why It’s the Most Critical Step in Building Gameplay…
A blockout is the first playable version of a level, built with simple geometry like…
AI Game Prototyping: 3 Levels From Vague Prompts to Reliable Features
AI game prototyping fails when developers ask for an entire game in one prompt. This…
Visual Language in Game Level Design: How AAA Environments Guide Players Without…
Visual language in level design is how environments communicate with players through landmarks, lighting, contrast,…
Design by Subtraction: What Fumito Ueda Teaches Game Designers About Restraint
Fumito Ueda built a cult career by removing things. Learn how the creator of Ico,…
What Are the 3 Layers of Game Design? A Studio’s Guide
Every game is built on three layers: core design, system design, and content design. Most…
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