More Post by: Matthew Dogherby

4 best free resources for game level design (2026 Guide)
4 best free resources for game level design (2026 Guide)
Matthew Dogherby Oct 26, 2026

Four free resources cover every layer of level design learning: The Level Design Book for…

Cutting Features in Game Development: Why Great Games Leave Good Ideas Behind
Cutting Features in Game Development: Why Great Games Leave Good Ideas Behind
Matthew Dogherby Oct 24, 2026

Most game ideas never make it into the final game. Drawing on the development of…

Casual Mobile Game Design: Why Easy-to-Learn Games Are Hard to Put Down
Casual Mobile Game Design: Why Easy-to-Learn Games Are Hard to Put Down
Matthew Dogherby Oct 8, 2026

A casual game is easy to understand when the goal, the action, and the feedback…

What Is Game Balance? Making Player Choices Matter
What Is Game Balance? Making Player Choices Matter
Matthew Dogherby Sep 26, 2026

Game balance is not about making every option equal — it is about making every…

Blockout Level Design: Why It’s the Most Critical Step in Building Gameplay…
Blockout Level Design: Why It’s the Most Critical Step in Building Gameplay…
Matthew Dogherby Aug 26, 2026

A blockout is the first playable version of a level, built with simple geometry like…

AI Game Prototyping: 3 Levels From Vague Prompts to Reliable Features
AI Game Prototyping: 3 Levels From Vague Prompts to Reliable Features
Matthew Dogherby Aug 20, 2026

AI game prototyping fails when developers ask for an entire game in one prompt. This…

Visual Language in Game Level Design: How AAA Environments Guide Players Without…
Visual Language in Game Level Design: How AAA Environments Guide Players Without…
Matthew Dogherby Aug 19, 2026

Visual language in level design is how environments communicate with players through landmarks, lighting, contrast,…

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