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More Post by: Matthew Dogherby

video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
Matthew Dogherby May 23, 2026

Every branching dialogue system promises player agency—but not all choices are created equal. Discover how…

Game Developer vs Game Designer vs Level Designer
Game Developer vs Game Designer vs Level Designer
Matthew Dogherby May 13, 2026

They sound the same, but game developers, game designers, and level designers couldn’t be more…

The Art and Evolution of Video Game Level Design
The Art and Evolution of Video Game Level Design
Matthew Dogherby Apr 24, 2026

The art of video game level design has evolved from the stark simplicity of Pong’s…

Designing The Core Gameplay Loop: The Architecture of Player Engagement
Designing The Core Gameplay Loop: The Architecture of Player Engagement
Matthew Dogherby Nov 1, 2025

The Core Gameplay Loop (CGL) is the structural and psychological heartbeat of any successful game.…

The Complete Guide to Platformer Game Design: Building Engaging 2D Adventures in…
The Complete Guide to Platformer Game Design: Building Engaging 2D Adventures in…
Matthew Dogherby Oct 20, 2025

Master platformer game design with expert tips on physics, controls, level design, and player psychology.…

game design principles: How Mechanics, Progression, and Narrative Create Unforgettable Gaming Experiences
game design principles: How Mechanics, Progression, and Narrative Create Unforgettable Gaming Experiences
Matthew Dogherby Oct 18, 2025

Understanding game design principles is essential for creating engaging gaming experiences that keep players coming…

Mastering the Art of Puzzle Game Design: A Comprehensive Guide
Mastering the Art of Puzzle Game Design: A Comprehensive Guide
Matthew Dogherby Oct 16, 2025

Dive deep into the art of creating handcrafted puzzles. Discover how games like Baba Is…

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