More Post by: Matthew Dogherby

Visual Language in Game Level Design: How AAA Environments Guide Players Without…
Visual Language in Game Level Design: How AAA Environments Guide Players Without…
Matthew Dogherby Aug 19, 2026

Visual language in level design is how environments communicate with players through landmarks, lighting, contrast,…

Design by Subtraction: What Fumito Ueda Teaches Game Designers About Restraint
Design by Subtraction: What Fumito Ueda Teaches Game Designers About Restraint
Matthew Dogherby Aug 13, 2026

Fumito Ueda built a cult career by removing things. Learn how the creator of Ico,…

emergent gameplay mechanics: How to Design Mechanics That Create Stories Players Want…
emergent gameplay mechanics: How to Design Mechanics That Create Stories Players Want…
Matthew Dogherby Jun 11, 2026

Some of the best moments in games aren’t written in your script.They happen when a…

environmental storytelling game design: Show the Story, Don’t Explain It
environmental storytelling game design: Show the Story, Don’t Explain It
Matthew Dogherby Jun 8, 2026

Master environmental storytelling in game design — the narrative technique that turns a room into…

Why Game Feel Design Is the Missing Link Between Working Mechanics and…
Why Game Feel Design Is the Missing Link Between Working Mechanics and…
Matthew Dogherby Jun 5, 2026

Game feel design is what separates a mechanic that works from a mechanic that matters.…

How to Create Unique Game Mechanics: The Ultimate Guide for game designers
How to Create Unique Game Mechanics: The Ultimate Guide for game designers
Matthew Dogherby Jun 3, 2026

What separates a game you play once from one you never forget? In most cases,…

11 Must-Listen Podcasts for Game Designers (And Why the Industry Needs Them)
11 Must-Listen Podcasts for Game Designers (And Why the Industry Needs Them)
Matthew Dogherby May 29, 2026

Discover 11 essential podcasts every game designer should listen to, and learn why podcasts are…

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