More Post by: Matthew Dogherby

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How Crafting Systems in games are quietly reshaping How We Explore Game…
Matthew Dogherby Aug 7, 2026

Crafting systems quietly change how players move through game worlds. A plant becomes a future…

Verticality in Level Design: 12 Functions Every Designer Must Know
Verticality in Level Design: 12 Functions Every Designer Must Know
Matthew Dogherby Aug 6, 2026

Flat maps bore players. Verticality fixes that — but only when it does real gameplay…

How to Create Unique Game Mechanics: The Ultimate Guide for game designers
How to Create Unique Game Mechanics: The Ultimate Guide for game designers
Matthew Dogherby Jun 3, 2026

What separates a game you play once from one you never forget? In most cases,…

11 Must-Listen Podcasts for Game Designers (And Why the Industry Needs Them)
11 Must-Listen Podcasts for Game Designers (And Why the Industry Needs Them)
Matthew Dogherby May 29, 2026

Discover 11 essential podcasts every game designer should listen to, and learn why podcasts are…

video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
Matthew Dogherby May 23, 2026

Every branching dialogue system promises player agency—but not all choices are created equal. Discover how…

Game Developer vs Game Designer vs Level Designer
Game Developer vs Game Designer vs Level Designer
Matthew Dogherby May 13, 2026

They sound the same, but game developers, game designers, and level designers couldn’t be more…

The Art and Evolution of Video Game Level Design
The Art and Evolution of Video Game Level Design
Matthew Dogherby Apr 24, 2026

The art of video game level design has evolved from the stark simplicity of Pong’s…

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