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More Post by: Matthew Dogherby

Challenge Action Reward Loop: The Game Design Secret Behind Player Retention
Challenge Action Reward Loop: The Game Design Secret Behind Player Retention
Matthew Dogherby Jun 25, 2026

What keeps a player awake at 2 a.m. promising themselves “just one more run”? It’s…

Layers of Engagement in Games: The 4-Layer Framework That Separates Good Games…
Layers of Engagement in Games: The 4-Layer Framework That Separates Good Games…
Matthew Dogherby Jun 24, 2026

Most games nail the first layer. Few build all four. Here’s the framework top game…

How to Make a Roguelike (The 3 Pillars of Design)
Matthew Dogherby Sep 16, 2025

Discover the 3 pillars that make roguelikes addictive—simple cores, thoughtful world structure, and escalating player…

How to Pitch Your Game Idea Effectively
How to Pitch Your Game Idea Effectively
Matthew Dogherby Sep 10, 2025

Master the art of pitching your game idea with these essential tips. Learn to craft…

2D level Design - celesta example
2D Level Design Guide: Complete Tutorial for Game Designers (2025)
Matthew Dogherby Aug 20, 2025

Learn 2D level design fundamentals, tools, and techniques. Complete guide covering Unity workflows, visual storytelling,…

Introduction to player trust communication in Game Design
Introduction to player trust communication in Game Design
Matthew Dogherby Jul 28, 2025

Key Takeaways for Game Developers Importance of Player Trust Player trust is the cornerstone of…

Color Theory Basics for Game Environment Design
Color Theory Basics for Game Environment Design
Matthew Dogherby Jul 26, 2025

Color is a foundational pillar of game design, a silent language that shapes emotion, guides…

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