More Post by: Matthew Dogherby

What Are the 3 Layers of Game Design? A Studio’s Guide
What Are the 3 Layers of Game Design? A Studio’s Guide
Matthew Dogherby Aug 8, 2026

Every game is built on three layers: core design, system design, and content design. Most…

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How Crafting Systems in games are quietly reshaping How We Explore Game…
Matthew Dogherby Aug 7, 2026

Crafting systems quietly change how players move through game worlds. A plant becomes a future…

video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
Matthew Dogherby May 23, 2026

Every branching dialogue system promises player agency—but not all choices are created equal. Discover how…

Game Developer vs Game Designer vs Level Designer
Game Developer vs Game Designer vs Level Designer
Matthew Dogherby May 13, 2026

They sound the same, but game developers, game designers, and level designers couldn’t be more…

The Art and Evolution of Video Game Level Design
The Art and Evolution of Video Game Level Design
Matthew Dogherby Apr 24, 2026

The art of video game level design has evolved from the stark simplicity of Pong’s…

Designing The Core Gameplay Loop: The Architecture of Player Engagement
Designing The Core Gameplay Loop: The Architecture of Player Engagement
Matthew Dogherby Nov 1, 2025

The Core Gameplay Loop (CGL) is the structural and psychological heartbeat of any successful game.…

The Complete Guide to Platformer Game Design: Building Engaging 2D Adventures in…
The Complete Guide to Platformer Game Design: Building Engaging 2D Adventures in…
Matthew Dogherby Oct 20, 2025

Master platformer game design with expert tips on physics, controls, level design, and player psychology.…

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