Pitch Document Checklist ✅
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Your high-level summary. Include the logline, genre, platform, and core concept.
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What makes your game special? List 3-5 key features that differentiate it from the competition.
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Define your ideal player. Use demographics (age, gender) and psychographics (interests, play habits).
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Describe the core loop. How does the player interact with the game world moment-to-moment?
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Include concept art and mockups. Explain the mood and aesthetic you are aiming for.
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Show your awareness of the market. Compare your game to 2-3 similar successful titles.
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How will the game make money? (e.g., Premium one-time purchase, Free-to-play with IAPs, Ads).
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Introduce your core team members, their roles, and their relevant experience or past projects.
So, you’ve got this amazing game idea buzzing around in your head, right? You’re thinking, ‘This is it! This is the next big thing!’ But then comes the hard part: telling other people about it. How do you actually get someone, whether it’s a publisher, a potential team member, or even just a friend, to understand and get excited about your vision? It’s not just about having a good idea; it’s about how you present it. This guide is all about those pitch game idea tips to help you make your concept shine.
Key Takeaways
- Start with your ‘why.’ Knowing why you want to make this specific game is more important than the idea itself. It shows your passion and purpose. Read guidance on clarifying your core motivation.
- Nail your logline. This is your super-short pitch, like an elevator pitch. Practice it until it’s clear and memorable, maybe by comparing it to familiar games.
- Build a solid pitch document. It needs to answer key questions, look good visually, and be easy to read. Think of it as your game’s first impression — see tips for structuring a pitch document.
- Show off your team. People invest in people. Prove that your team has the skills and drive to actually make the game a reality; universities and industry guides show how to present team experience.
- Know your audience and practice. Research who you’re pitching to and tailor your message. Then, practice your delivery until it feels natural and confident — look into community tips for pitch practice and feedback.
Understanding Your Game’s Core Motivation

Before you even think about showing off your game, you really need to get clear on why you’re making it in the first place. It sounds simple, but it’s actually super important for anyone you’re trying to convince. People invest in people as much as they invest in ideas. Knowing your “why” helps them believe you can actually pull this off.
Articulate Your “Why”
So, what’s the driving force behind your game? Is it a passion for a specific genre, a desire to tell a unique story, or maybe to solve a problem you see in existing games? You need to be able to explain this clearly. For example, instead of saying “I want to make a battle royale game,” try: “I’m passionate about the emergent storytelling that happens in battle royales, and I want to create a version that focuses more on player-driven narratives and less on pure combat.”
This kind of articulation makes your pitch more authentic and easier for publishers or investors to connect with.
Connect Motivation to Passion
Your motivation should naturally tie into what you’re genuinely excited about. If you’re pitching a complex strategy game but you’re visibly bored talking about it, people will notice. Conversely, if you light up when you describe the intricate world you’ve built or the unique mechanics you’ve designed, that enthusiasm is contagious. Think about what aspects of your game keep you up at night, not in a bad way, but in an excited, “I can’t wait to work on this” kind of way. That’s the passion you want to convey—something every experienced game developer knows publishers look for.
Inspire Action Through Purpose
Ultimately, your “why” should give people a reason to care and to act. It’s about more than just making a game; it’s about the impact you want that game to have. Do you want to create a game that makes players think differently about a certain topic? Do you want to build a community around a shared experience?
When you articulate a clear purpose that goes beyond just selling copies, you give potential partners a compelling reason to join your journey. This shifts the conversation from “What is this game?” to “What can this game do?”, which is key when pitching to investors.
Crafting a Compelling Logline
So, you’ve got this amazing game idea bubbling away, right? But how do you boil it down into something that grabs people instantly? That’s where the logline comes in. Think of it as your game’s tiny, super-powered introduction. It’s that one or two sentences that tell someone what your game is about, who they play as, and why it’s cool, all without giving away the whole story.
Master the Elevator Pitch
This is all about being concise. You need to be able to explain your game in the time it takes to ride an elevator. What’s the core fantasy? What makes it stand out? For instance, instead of just saying “it’s a survival game,” you might say, “You’re a lone survivor on a hostile alien planet, scavenging for resources and building a base to withstand nightly invasions.” See the difference? It paints a picture. It tells you who you are and what you’re up against. The goal is to create a hook that makes someone want to know more.
Iterate on Your Core Message
Your first attempt at a logline is probably not going to be perfect. That’s totally normal. You’ll want to play around with it, tweak the wording, and really focus on what makes your game unique. Is it a specific mechanic? A unique setting? A compelling character? Keep asking yourself, “What’s the absolute essence of this game?” You might even try different angles. For example, if you’re making a puzzle game, you could focus on the intellectual challenge or the emotional journey the player goes on. It’s a process of refinement, like polishing a gem until it really shines. You can find some great examples of loglines to guide your own writing.
Reference Familiar Concepts
Sometimes, the best way to explain something new is to compare it to something people already know. Think of it like a “mashup.” For example, “It’s like Stardew Valley meets Doom” gives people a quick, understandable idea of the tone and gameplay. However, be careful not to make it too generic. You still need to highlight what makes your game special within those familiar boundaries. It’s about finding that sweet spot where people get the gist immediately but are also intrigued by the unique twist you’re bringing to the table. It’s a balancing act, for sure. have time for a long explanation.
Interactive Logline Builder
Logline Builder 💡
Building a Persuasive Pitch Document
TThink of your pitch document as the silent salesperson for your game. It needs to do all the heavy lifting, answering every question a potential partner might have before they even think about setting up a meeting. This document is your game’s first impression, so make it count. It’s not just about looking pretty; it’s about being clear, concise, and convincing.
Answer Key Questions Clearly
Your document needs to lay out the basics without making anyone guess. What is the game? Who is it for? What makes it stand out? You should cover the core concept, the target audience, and what makes your game unique in the market. Think about the problems your game solves for players or the experiences it offers that others don’t. A good way to structure this is to have dedicated sections for:
- Game Overview: A brief summary of what the game is.
- Target Audience: Who are you making this for?
- Unique Selling Points (USPs): What makes your game special?
- Gameplay Mechanics: How does the player interact with the game?
- Monetization Strategy: How will the game make money?
- Market Analysis: Where does your game fit in the current landscape?
Make sure your answers are direct and easy to understand. Avoid overly technical language unless it’s absolutely necessary for explaining a core mechanic. Imagine you’re explaining it to someone who loves games but doesn’t know your specific genre inside out.
Showcase Visual Appeal
While the words are important, visuals can really bring your game to life. Include screenshots, concept art, or even a link to a short gameplay video if you have one. These visuals should support your written points, showing off the art style, atmosphere, or key moments of gameplay. Don’t just dump images in; make sure they are high quality and relevant to the section they are in. A well-placed screenshot can communicate more than a paragraph of text.
Structure for Digestibility
Nobody wants to read a wall of text. Break down your information into digestible chunks. Use headings, subheadings, bullet points, and short paragraphs. A table can be great for presenting data, like projected sales figures or feature comparisons. Keep the overall document length reasonable – aim for clarity over exhaustive detail. If you have a lot of information, consider an appendix for supplementary material. The goal is to make it easy for someone to quickly grasp the essence of your game and its potential.
Interactive Pitch Document Checklist
Pitch Document Checklist
The complete guide to building a professional game pitch deck.
- Section 1: The Hook
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Include your game’s logo, your studio name, contact information, and a confidentiality notice.
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A one-sentence hook, followed by a short paragraph (3-5 sentences) summarizing the core concept.
- Section 2: The Game
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Describe what the player does moment-to-moment. Use a diagram if possible (e.g., Explore -> Fight -> Loot -> Craft -> Explore…).
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List 3-5 Unique Selling Points. What makes your game stand out from everything else on the market?
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Detail 1-2 important systems. How does combat, crafting, or dialogue actually work?
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Summarize the story, introduce key characters, and describe the game’s setting and tone.
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Showcase your visual style with concept art, target renders, and inspirational images. Explain your visual goals.
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Describe the musical style, sound effects approach, and any voice acting plans. Include links to reference tracks.
- Section 3: The Business
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Who is your ideal player? Define them using demographics, psychographics, and games they already play.
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Analyze 3-5 comparable successful games. What did they do right? Where is the gap in the market that your game fills?
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How will the game make money? Premium one-time price, F2P with IAPs, DLCs, etc. Be specific and justify your choice.
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Outline your strategy for reaching your target audience (e.g., social media, influencers, press, Discord).
- Section 4: The Plan
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Introduce the core team members, their roles, and their relevant experience. Show why you’re the right people to make this game.
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Provide a high-level schedule with key milestones (e.g., Vertical Slice, Alpha, Beta, Launch).
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Present a top-down budget summary. Clearly state how much funding you are asking for and what it will be used for.
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What have you accomplished so far? Most importantly, provide a link to a playable build or gameplay video.
Highlighting Your Team’s Capabilities

When you’re trying to get someone excited about your game idea, they’re not just buying into the concept; they’re also betting on the people who will bring it to life. Showing off your team’s background and what you’ve already accomplished is a big part of making your pitch convincing. It’s about proving you can actually pull off what you’re promising.
Legitimize Your Vision
People want to see that you’re not just dreaming big, but that you have the practical experience to match. Think about past projects, even small ones, that demonstrate your team’s skills. Did anyone on the team work on a game that did well? Did you finish a project, even if it wasn’t a blockbuster? Listing previous titles, especially those with good reviews or sales, adds a lot of weight. It’s like saying, “We’ve done this before, and we know how to get it done.”
Demonstrate Execution Potential
It’s not enough to say you have talented people. You need to show how that talent translates into making a game. This means highlighting the specific roles and responsibilities within your team. Do you have a solid programmer, a creative artist, and a clear design lead? A complete team structure, where key positions are filled, makes investors feel a lot more secure. It shows you’ve thought about the whole process and aren’t likely to get stuck because you’re missing a critical skill.
Here’s a quick way to show your team’s track record:
Team Member | Role | Previous Projects (with Year) | Key Contributions |
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Alex Chen | Lead Programmer | ‘Cybernetic Dawn’ (2021), ‘Project Chimera’ (2019) | Core gameplay systems, AI development |
Maria Garcia | Art Director | ‘Whispering Woods’ (2022), ‘Starlight Odyssey’ (2020) | Character design, environment art direction |
Ben Carter | Game Designer | ‘Rogue Planet’ (2023) | Level design, narrative structure |
Align Team with Ambition
Your team’s background should match the scale of your game idea. If you’re aiming for a massive open-world RPG, having a team that has only worked on small indie puzzle games might raise some eyebrows. Be honest about your team’s strengths and how they fit the project’s scope. It’s better to pitch a well-executed AA game with a capable team than an overly ambitious AAA title with a team that hasn’t proven they can handle that level of complexity.
Don’t try to hide gaps in your team’s experience. Instead, address them head-on. If you’re missing a specific role, explain your plan to fill it, perhaps through a contractor or by bringing on a new team member. This shows foresight and a realistic approach to development.
Ultimately, people invest in people. Make sure your team’s story is as compelling as your game’s story.
Defining Your Game’s Vision
Establish Design Pillars
Think of design pillars as the core principles that guide every decision you make for your game. They’re not just buzzwords; they’re the bedrock of your game’s identity. For example, a game might have pillars like Intense Tactical Combat, Deep Player Progression, and Emergent Storytelling. These aren’t detailed mechanics, but rather broad concepts that help you and your team stay focused. If an idea doesn’t support at least one of these pillars, it’s probably not the right fit for your game. It’s like having a compass; it helps you find your way when you’re lost in the weeds of development.
Confine Future Decisions
Having clear pillars helps narrow down the endless possibilities in game development. Instead of asking What could we do?, you ask What should we do to support our pillars?. This prevents feature creep and keeps the project manageable. It’s about creating a creative box that guides your choices, ensuring that every new idea or mechanic aligns with the game’s core identity. This focused approach makes the development process smoother and the final product more cohesive.
Create a Mental Picture
Your game’s vision, supported by its pillars, should paint a clear picture for anyone involved. It’s not about having every detail ironed out – that comes later. It’s about conveying the feeling and the essence of the game. What does the player do? What kind of experience are they having? For instance, if your pillars are about fast-paced action and strategic depth, the vision should communicate that. This mental image helps everyone, from your team to potential partners, understand what you’re aiming for, even before a single line of code is written or a piece of art is finalized.
A well-defined vision acts as a North Star for your project. It ensures that even as the game evolves, its core identity remains intact, guiding development towards a singular, impactful experience.
Practicing Your Pitch Delivery
So, you’ve got your killer game idea, a slick pitch document, and a team that’s ready to rock. That’s awesome! But honestly, even the best ideas can fall flat if you don’t know how to present them. Think of it like this: you wouldn’t go on stage without rehearsing, right? Your game pitch is no different. It’s about making sure your message lands, clear and strong.
Refine Your Presentation
This is where you polish everything up. It’s not just about what you say, but how you say it. Are you speaking clearly? Can people actually hear you, especially if you’re in a noisy environment like a convention hall? Grab your phone and use the voice recorder. Play it back. Seriously, it can be a little cringe-worthy at first, but it’s the best way to catch those little verbal habits or mumbling that can get in the way. Also, try practicing in front of a mirror. Watching yourself can help you see if your body language matches your words. Are you fidgeting? Do you look confident? Small adjustments here make a big difference.
Practice Consistently
Don’t just run through your pitch once the night before. Make it a habit. Try to practice it a little bit every day, or at least a few times a week. The more you do it, the more natural it will feel. You want to get to a point where you can talk about your game without sounding like you’re just reading off a script. This also helps you internalize the key points, so you can adapt if the conversation goes in a slightly different direction. Think of it like learning a song on an instrument – repetition is key.
Seek Constructive Feedback
Your friends and family might be supportive, but they might not always give you the honest feedback you need. Try to find people who understand the industry a bit, or at least someone who can be objective. This could be other game developers, mentors, or even just a group of people you trust to tell you what’s working and what’s not. Ask specific questions: “Was the core concept clear?” “Did you understand what we need?” “Where did you get bored?” The more specific the feedback, the more you can improve. Don’t be afraid of criticism; it’s just information to help you get better.
The goal isn’t to memorize a speech, but to internalize the core message and be able to communicate it with genuine enthusiasm and clarity. When you’re passionate and prepared, people notice.
Identifying the Right Audience
So, you’ve got this killer game idea, right? You’ve figured out your ‘why,’ crafted a killer logline, and even put together a slick pitch document. That’s awesome. But who are you actually talking to? Pitching your game to the wrong people is like trying to sell ice cream in Antarctica – it’s just not going to work, and you’ll end up feeling pretty silly.
Research Potential Partners
This is where you gotta do your homework. Think of it like dating; you wouldn’t ask just anyone to marry you, would you? Same goes for publishers or investors. You need to find out who is actually interested in the kind of game you’re making. Are they into indie RPGs? Do they fund mobile games? What’s their track record?
- Look at the games they’ve already backed or published. This is your biggest clue. If a publisher only ever puts out cozy farming sims, your gritty, dark fantasy survival game probably isn’t their cup of tea.
- Check out their website and social media. See what they talk about, what their team seems passionate about. Sometimes you can get a feel for their vibe.
- Use resources like publisher lists. There are folks out there who compile lists of publishers and what they’re looking for. It’s a good starting point to see who might be a good fit.
You’re not just looking for someone with money; you’re looking for a partner who understands your vision and can help it grow. A mismatch here can sink your project before it even gets off the ground. You can find curated publisher lists and pitch guides to help match your project.
Ensure Pitch Relevance
Once you’ve got a shortlist of potential partners, you need to make sure your pitch actually speaks to them. Sending the same generic pitch to everyone is a huge mistake. Tailor it. If you know a publisher loves games with strong narrative, highlight that aspect of your game. If they’re big on community building, talk about your plans for that.
Publisher Type | Game Genre Focus | Pitch Angle | Example |
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Indie Focused | RPGs, Strategy | Unique mechanics, artistic vision | Highlight innovative combat system |
Mobile Focused | Puzzle, Hyper-casual | Monetization, player retention | Emphasize daily login rewards |
AAA Publisher | Action, Adventure | Market potential, franchise building | Showcase blockbuster visuals |
Remember, they get a ton of pitches. Making yours stand out by showing you’ve thought about them specifically makes a big difference. It shows you respect their time and their business.
Target Appropriately
This ties into the first two points. Don’t waste your time pitching a massive AAA-style open-world game to a small indie publisher who only handles small, narrative-driven games. It’s a waste of everyone’s time. Likewise, if you’re making a small, charming pixel art game, a massive publisher looking for the next Call of Duty might not be the best fit, at least not initially. Think about the scale of your game and match it to the scale of the company you’re approaching. It’s about finding that sweet spot where your game fits their portfolio and their investment strategy. Getting your game in front of the right eyes is half the battle, so make sure those eyes are actually looking for what you’ve got. You can find lists of publishers and what they look for to help guide your search for a suitable partner.
Wrapping It Up: Your Game Pitch Journey
So, we’ve gone over how to get your game idea out there. Remember, it’s not just about having a cool concept; it’s about showing why you’re the right person to make it happen. Start with your ‘why,’ nail down that logline, and put together a solid pitch document. Don’t forget to practice, practice, practice. Getting your game noticed takes work, but by focusing on clarity, passion, and showing you can actually build the thing, you’ll be in a much better spot. Good luck out there!
Frequently Asked Questions
What’s the most important thing to know before pitching my game?
Before you even think about your game’s cool features, you need to understand *why* you want to make it. This reason, your core motivation, is what will make people connect with your idea. It shows your passion and purpose, which is often more important than the game itself.
How do I make my game idea sound exciting in just a few seconds?
You need a ‘logline,’ which is like a super-short summary of your game. Think of it as an elevator pitch. It should be catchy, give a hint of what the game is about, and maybe compare it to familiar games to make it easy to understand quickly.
What should I include in my pitch document?
Your pitch document is your main tool. It needs to clearly answer important questions like what your game is, why you’re making it, and who’s making it. Make it look good with art or visuals, and organize it so it’s easy for anyone to read and understand.
Why is talking about my team important when pitching?
People invest in people, not just ideas. Showing who is on your team and what they’ve done proves you can actually make the game you’re talking about. It makes your vision seem real and achievable.
How do I make sure everyone understands the main idea of my game?
You need a clear ‘vision’ for your game. Think about the main goals or ‘pillars’ of your game design. These act like rules that guide all future decisions, helping everyone imagine what the final game will be like.
Who should I pitch my game idea to?
It’s super important to research who might be interested in your game. Pitching a kids’ game to a company that only makes scary horror games won’t work. Make sure your pitch fits the people or companies you’re talking to.
interactive Publisher Matchmaker Quiz
Publisher Matchmaker Quiz 🎯
Answer these questions to discover your ideal publisher profile!
Your Pitch Profile

Game Developer | Designer | Creative Storyteller
Matt Dogherby is a passionate game developer and designer based in Brisbane, Australia. With a career spanning over 15 years, Matt combines technical skill with a deep love for storytelling to create games that captivate and inspire. His unique perspective is shaped by the laid-back energy of Brisbane and his lifelong connection to the ocean, where he often trades coding sessions for surf sessions.