Image

How I Learned To Make Games | One Year of Indie Gamedev



Sign up to Thomas’s Full Time Game Dev Course and the first 100 people get 25% OFF:
https://full-time-game-dev.teachable.com/p/full-time-game-dev-subdiscount?affcode=674050_r1mjtxpr

I hope you enjoy this look back at my first 365 days working as an indie game developer. I wanted to share a lot of advice, thoughts, and experiences that I learned during this first year that may help anyone else interested in pursuing this as a hobby or profession!

I have been using Unreal Engine 4 to create my sci fi FPS game: Arcadian Rift, however this video will cover more general topics that are not specific to any game engine.

In the video I cover topics such as getting started, learning the software, advice on development, and how to stay motivated and focused!

MUSIC USED:
TheFatRat
Denny Schneidemesser
Epidemic Sound

GAME FOOTAGE:
Horizon Zero Dawn
Genshin Impact
Team Fortress 2

The Design of Subnautica

Stress-Free Game Development: Powering Up Your Studio With DevOps

====================================
WISHLIST My Steam Game: Arcadian Rift:
https://store.steampowered.com/app/1702630/Arcadian_Rift/
SUPPORT Me on Patreon:
https://www.patreon.com/DavidRB
FOLLOW ME on Twitter:


source

Advertisements
Also Interesting:   Twitter thread on Celeste game-feel via @MaddyThorson
2 Comments Text
  • Cryptocurrency Prices says:
    Your comment is awaiting moderation. This is a preview; your comment will be visible after it has been approved.
    The point of view of your article has taught me a lot, and I already know how to improve the paper on gate.oi, thank you. https://www.gate.io/pt-br/signup/XwNAU
  • 1"'`-- says:
    Your comment is awaiting moderation. This is a preview; your comment will be visible after it has been approved.
    1
  • Leave a Comment

    Your email address will not be published. Required fields are marked *