More Post by: Matthew Dogherby

What Are the 3 Layers of Game Design? A Studio’s Guide
What Are the 3 Layers of Game Design? A Studio’s Guide
Matthew Dogherby Aug 8, 2026

Every game is built on three layers: core design, system design, and content design. Most…

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How Crafting Systems in games are quietly reshaping How We Explore Game…
Matthew Dogherby Aug 7, 2026

Crafting systems quietly change how players move through game worlds. A plant becomes a future…

Layers of Engagement in Games: The 4-Layer Framework That Separates Good Games…
Layers of Engagement in Games: The 4-Layer Framework That Separates Good Games…
Matthew Dogherby Jun 24, 2026

Most games nail the first layer. Few build all four. Here’s the framework top game…

emergent gameplay mechanics: How to Design Mechanics That Create Stories Players Want…
emergent gameplay mechanics: How to Design Mechanics That Create Stories Players Want…
Matthew Dogherby Jun 11, 2026

Some of the best moments in games aren’t written in your script.They happen when a…

environmental storytelling game design: Show the Story, Don’t Explain It
environmental storytelling game design: Show the Story, Don’t Explain It
Matthew Dogherby Jun 8, 2026

Master environmental storytelling in game design — the narrative technique that turns a room into…

Why Game Feel Design Is the Missing Link Between Working Mechanics and…
Why Game Feel Design Is the Missing Link Between Working Mechanics and…
Matthew Dogherby Jun 5, 2026

Game feel design is what separates a mechanic that works from a mechanic that matters.…

How to Create Unique Game Mechanics: The Ultimate Guide for game designers
How to Create Unique Game Mechanics: The Ultimate Guide for game designers
Matthew Dogherby Jun 3, 2026

What separates a game you play once from one you never forget? In most cases,…

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