More Post by: Matthew Dogherby
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Discover 11 essential podcasts every game designer should listen to, and learn why podcasts are…
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Every branching dialogue system promises player agency—but not all choices are created equal. Discover how…
How to Make a Roguelike (The 3 Pillars of Design)
Discover the 3 pillars that make roguelikes addictive—simple cores, thoughtful world structure, and escalating player…
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2D Level Design Guide: Complete Tutorial for Game Designers (2025)
Learn 2D level design fundamentals, tools, and techniques. Complete guide covering Unity workflows, visual storytelling,…
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Color Theory Basics for Game Environment Design
Color is a foundational pillar of game design, a silent language that shapes emotion, guides…
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