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More Post by: Matthew Dogherby

11 Must-Listen Podcasts for Game Designers (And Why the Industry Needs Them)
11 Must-Listen Podcasts for Game Designers (And Why the Industry Needs Them)
Matthew Dogherby May 29, 2026

Discover 11 essential podcasts every game designer should listen to, and learn why podcasts are…

video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
Matthew Dogherby May 23, 2026

Every branching dialogue system promises player agency—but not all choices are created equal. Discover how…

How to Make a Roguelike (The 3 Pillars of Design)
Matthew Dogherby Sep 16, 2025

Discover the 3 pillars that make roguelikes addictive—simple cores, thoughtful world structure, and escalating player…

How to Pitch Your Game Idea Effectively
How to Pitch Your Game Idea Effectively
Matthew Dogherby Sep 10, 2025

Master the art of pitching your game idea with these essential tips. Learn to craft…

2D level Design - celesta example
2D Level Design Guide: Complete Tutorial for Game Designers (2025)
Matthew Dogherby Aug 20, 2025

Learn 2D level design fundamentals, tools, and techniques. Complete guide covering Unity workflows, visual storytelling,…

Introduction to player trust communication in Game Design
Introduction to player trust communication in Game Design
Matthew Dogherby Jul 28, 2025

Key Takeaways for Game Developers Importance of Player Trust Player trust is the cornerstone of…

Color Theory Basics for Game Environment Design
Color Theory Basics for Game Environment Design
Matthew Dogherby Jul 26, 2025

Color is a foundational pillar of game design, a silent language that shapes emotion, guides…

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