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More Post by: Matthew Dogherby

What Are Hideo Kojima Game Design Principles and How To Turn Emotion…
What Are Hideo Kojima Game Design Principles and How To Turn Emotion…
Matthew Dogherby Jul 22, 2026

Hideo Kojima doesn’t just love movies—he turns cinematic emotion into game systems. This deep dive…

How Player Abilities Evolve: Progression Patterns That Keep Your Game Engaging
How Player Abilities Evolve: Progression Patterns That Keep Your Game Engaging
Matthew Dogherby Jul 11, 2026

Progression defines your game’s long‑term fun. In this guide, you’ll learn how player abilities evolve…

Why Game Feel Design Is the Missing Link Between Working Mechanics and…
Why Game Feel Design Is the Missing Link Between Working Mechanics and…
Matthew Dogherby Jun 5, 2026

Game feel design is what separates a mechanic that works from a mechanic that matters.…

How to Create Unique Game Mechanics: The Ultimate Guide for game designers
How to Create Unique Game Mechanics: The Ultimate Guide for game designers
Matthew Dogherby Jun 3, 2026

What separates a game you play once from one you never forget? In most cases,…

11 Must-Listen Podcasts for Game Designers (And Why the Industry Needs Them)
11 Must-Listen Podcasts for Game Designers (And Why the Industry Needs Them)
Matthew Dogherby May 29, 2026

Discover 11 essential podcasts every game designer should listen to, and learn why podcasts are…

video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
Matthew Dogherby May 23, 2026

Every branching dialogue system promises player agency—but not all choices are created equal. Discover how…

Game Developer vs Game Designer vs Level Designer
Game Developer vs Game Designer vs Level Designer
Matthew Dogherby May 13, 2026

They sound the same, but game developers, game designers, and level designers couldn’t be more…

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