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More Post by: Matthew Dogherby

The Art and Evolution of Video Game Level Design
The Art and Evolution of Video Game Level Design
Matthew Dogherby Apr 24, 2026

The art of video game level design has evolved from the stark simplicity of Pong’s…

Designing The Core Gameplay Loop: The Architecture of Player Engagement
Designing The Core Gameplay Loop: The Architecture of Player Engagement
Matthew Dogherby Nov 1, 2025

The Core Gameplay Loop (CGL) is the structural and psychological heartbeat of any successful game.…

How to Make a Roguelike (The 3 Pillars of Design)
Matthew Dogherby Sep 16, 2025

Discover the 3 pillars that make roguelikes addictive—simple cores, thoughtful world structure, and escalating player…

How to Pitch Your Game Idea Effectively
How to Pitch Your Game Idea Effectively
Matthew Dogherby Sep 10, 2025

Master the art of pitching your game idea with these essential tips. Learn to craft…

2D level Design - celesta example
2D Level Design Guide: Complete Tutorial for Game Designers (2025)
Matthew Dogherby Aug 20, 2025

Learn 2D level design fundamentals, tools, and techniques. Complete guide covering Unity workflows, visual storytelling,…

Introduction to player trust communication in Game Design
Introduction to player trust communication in Game Design
Matthew Dogherby Jul 28, 2025

Key Takeaways for Game Developers Importance of Player Trust Player trust is the cornerstone of…

Color Theory Basics for Game Environment Design
Color Theory Basics for Game Environment Design
Matthew Dogherby Jul 26, 2025

Color is a foundational pillar of game design, a silent language that shapes emotion, guides…

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