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More Post by: Matthew Dogherby

Challenge Action Reward Loop: The Game Design Secret Behind Player Retention
Challenge Action Reward Loop: The Game Design Secret Behind Player Retention
Matthew Dogherby Jun 25, 2026

What keeps a player awake at 2 a.m. promising themselves “just one more run”? It’s…

Layers of Engagement in Games: The 4-Layer Framework That Separates Good Games…
Layers of Engagement in Games: The 4-Layer Framework That Separates Good Games…
Matthew Dogherby Jun 24, 2026

Most games nail the first layer. Few build all four. Here’s the framework top game…

How to Create Unique Game Mechanics: The Ultimate Guide for game designers
How to Create Unique Game Mechanics: The Ultimate Guide for game designers
Matthew Dogherby Jun 3, 2026

What separates a game you play once from one you never forget? In most cases,…

11 Must-Listen Podcasts for Game Designers (And Why the Industry Needs Them)
11 Must-Listen Podcasts for Game Designers (And Why the Industry Needs Them)
Matthew Dogherby May 29, 2026

Discover 11 essential podcasts every game designer should listen to, and learn why podcasts are…

video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
Matthew Dogherby May 23, 2026

Every branching dialogue system promises player agency—but not all choices are created equal. Discover how…

Game Developer vs Game Designer vs Level Designer
Game Developer vs Game Designer vs Level Designer
Matthew Dogherby May 13, 2026

They sound the same, but game developers, game designers, and level designers couldn’t be more…

The Art and Evolution of Video Game Level Design
The Art and Evolution of Video Game Level Design
Matthew Dogherby Apr 24, 2026

The art of video game level design has evolved from the stark simplicity of Pong’s…

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