More Post by: Matthew Dogherby

AI Game Prototyping: 3 Levels From Vague Prompts to Reliable Features
AI Game Prototyping: 3 Levels From Vague Prompts to Reliable Features
Matthew Dogherby Aug 20, 2026

AI game prototyping fails when developers ask for an entire game in one prompt. This…

Visual Language in Game Level Design: How AAA Environments Guide Players Without…
Visual Language in Game Level Design: How AAA Environments Guide Players Without…
Matthew Dogherby Aug 19, 2026

Visual language in level design is how environments communicate with players through landmarks, lighting, contrast,…

Verticality in Level Design: 12 Functions Every Designer Must Know
Verticality in Level Design: 12 Functions Every Designer Must Know
Matthew Dogherby Aug 6, 2026

Flat maps bore players. Verticality fixes that — but only when it does real gameplay…

What Are Hideo Kojima Game Design Principles and How To Turn Emotion…
What Are Hideo Kojima Game Design Principles and How To Turn Emotion…
Matthew Dogherby Jul 22, 2026

Hideo Kojima doesn’t just love movies—he turns cinematic emotion into game systems. This deep dive…

How Player Abilities Evolve: Progression Patterns That Keep Your Game Engaging
How Player Abilities Evolve: Progression Patterns That Keep Your Game Engaging
Matthew Dogherby Jul 11, 2026

Progression defines your game’s long‑term fun. In this guide, you’ll learn how player abilities evolve…

Master Game Mechanic Design: Make Every Feature Memorable
Master Game Mechanic Design: Make Every Feature Memorable
Matthew Dogherby Jul 3, 2026

Some game mechanics feel essential from the first use; others vanish from memory instantly. This…

Game Systems Design: The Invisible Craft Behind Great Games
Game Systems Design: The Invisible Craft Behind Great Games
Matthew Dogherby Jul 2, 2026

Discover how game systems design translates player experience into mechanics. Learn balancing, traversal, progression, and…

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