GAME DESIGNERS -- Making Fun Games: 9 steps of Game Designing

Making Fun Games: 9 steps of Game Designing

Making Fun Games: 9 steps of Game Designing Introduction

Playing games is awesome. But have you ever wondered what goes into actually making them? It takes careful planning and lots of hard work. In this post, we’ll break down the key steps professional game designers use to bring their ideas to life.

9 steps of Game Designing - Research First, Ask Questions Later
9 steps of Game Designing – Research First, Ask Questions Later

Step 1: Research First, Ask Questions Later

When you start a new game project, the very first thing you should do is research. Learn everything you can about:

  • The game genres and types you’re interested in
  • What’s currently popular and selling well
  • Tools and technology options
  • Budget and team requirements

Getting background knowledge upfront will help guide your decisions later. It also helps you shape ideas that are realistic and possible to accomplish.

“Knowledge is power.” Don’t skip this vital first step!

Pixel art lightbulb icon indicating key takeaway
9 steps of Game Designing - Understand Your Player Audience -- A pixelated image of a group of children in front of a screen.
9 steps of Game Designing – Understand Your Player Audience

Step 2: Understand Your Player Audience

Now that you’ve researched game design basics, the next big question is:

Who will play your game?

Defining your target audience is super important. Games designed for kids play differently than complex strategy games for adults.

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Ask questions like:

  • How old are my players?
  • What other games do they like?
  • Are they casual or hardcore gamers?
  • What platforms and devices will they use?

Nail down these details early because they impact all other decisions around:

  • Story and visuals
  • Game complexity
  • Pacing and progression
  • Marketing and platforms

Research Your Competition

Along with your player audience, research similar and competing games. Study what works well and what doesn’t. Identify missing elements you can include to help your game idea stand out.

Playtest Early And Often

Once you have a rough prototype ready, get it into players’ hands quickly. Their feedback is invaluable for spotting issues and fine-tuning the overall fun factor.

Key Takeaway: Spend lots of time upfront understanding your players. Design choices that ignore audience realities guarantee failure.

9 steps of Game Designing - Brainstorm Concept Ideas as a Team -- A pixel art illustration of a group of business people.
9 steps of Game Designing – Brainstorm Concept Ideas as a Team

Step 3: Brainstorm Concept Ideas as a Team

Game design isn’t a solo activity. You need a team’s creative brains to turn your vision into a real product players love.

Host Open Brainstorm Sessions

Get everyone together – artists, coders, producers, sound engineers. Encourage them to shout out any idea without limits or judgement.

Write down everything and sort later. Wild, wacky ideas often morph into great ones with tweaking.

Compare Ideas to Research

Refer back to your initial research after brainstorming. Filter concepts through the lens of actual player needs/wants, technical limitations, and resource constraints.

Define Your pillars

Solidify 5-6 core pillars that capture essential elements all ideas must include, such as:

  • Solo + multiplayer modes
  • Retro pixel art style
  • Rogue-like progression

Pillars help evaluate if ideas fit within project scope and priorities.

Making Fun Games:  9 steps of Game Designing -- Prototype Gameplay Mechanics -- A pixel art illustration of a house with a crane and owls.
Making Fun Games: 9 steps of Game Designing — Prototype Gameplay Mechanics

Step 4: Prototype Gameplay Mechanics

Now the real design work begins! Game mechanics bring concepts to life and keep players hooked.

Map Core Mechanics

Detail exactly how the main one or two mechanics function. These are things like:

  • Shooting
  • Puzzles
  • Racing
  • Resource gathering

Flesh out how they work technically, visually, and from a rules perspective.

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Build Quick Prototypes

Create ugly but functional prototypes focused solely on nailing down core mechanics. Use placeholder art assets rather than getting distracted with polish.

Refine mechanics iteratively based on frequent informal testing. When they feel right, flow well, and are fun, you have a strong foundation to build upon.

Integrate Other Mechanics

Add supplemental mechanics like character growth, customization, story elements, etc. Evaluate if they enhance and support the central mechanics without overcomplicating things.

Construct an Immersive Game World-- A pixel art illustration of a steampunk city.
Making Fun Games: 9 steps of Game Designing — Construct an Immersive Game World

Step 5: Construct an Immersive Game World

Once solid mechanics are proven, designers shift focus to crafting an immersive atmosphere and world that brings everything together visually.

Concept Key Environment Assets

Get artists generating ideas and models for characters, environments/levels, props, FX, etc. Collaborate to define visual styling that aligns with target audience expectations.

Build Narrative and Quest Structure

Work with writers if incorporating a story. Map out essential narrative pieces, quest flows, and dialogue trees. Ensure coherence with world visuals and core mechanics.

Compose Custom Music and Sounds

Don’t underestimate a quality soundtrack and effects! Audio is hugely impactful on gameplay feel and emotional player connections. Work closely with composers and sound engineers.

Refine and Polish

With all foundational pieces in place, dedicate resources to fixing flaws and maximizing production value. Upgrade visual assets and add juicy particles, animations, textures, and lighting.

Making Fun Games:  9 steps of Game Designing --Test with Actual Players -- A pixel art illustration of a city with a castle and a hot air balloon.
Making Fun Games: 9 steps of Game Designing —Test with Actual Players

Step 6:Test with Actual Players

At multiple checkpoints, put your game in front of real users and observe them playing it. Their direct feedback is invaluable.

Fix Usability Issues First

Look for confusion, lack of instructions, clunky controls, information overload, and difficulty progression. Fix major issues blocking basic usage first.

Evaluate Emotional Response

Gauge player reactions as they encounter key story moments, challenges, and wins. Note strong emotional connections tied to specific elements.

Identify Missing Fun Features

Let testers freely articulate what additional mechanics or features would enhance enjoyment. Especially seek input around your big vision items and key differentiators.

Making Fun Games:  9 steps of Game Designing --Plan Meticulously
Making Fun Games: 9 steps of Game Designing —Plan Meticulously

Step 7: Plan Meticulously

With an army of specialists collaborating, you need rock solid planning to hit targets.

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Create Milestones

Break down every project stage into measurable milestones with assigned dates and owner accountability. Build in buffer time for the unknown.

Document Everything

Overcommunicate using Team documents, wikis, notes, diagrams. Details will be forgotten without visible records.

Review Progress Daily

Start each day revisiting the plan and milestones. Call out slippage early making appropriate adjustments and resource shifts.

Illustrate the concept of "Understanding High and Low Level Game Design" without text in the image
Making Fun Games: 9 steps of Game Designing —The Final Brush

Step 8: The Final Brush

As you close in on the finish line, shift all effort toward quality and polish.

Fix Bugs!

Robust testing will reveal many bugs – tackle them ruthlessly. Prioritize major functional issues first.

Localize for Regions

Don’t neglect translation needs for target geographies. This includes text, audio dialogue, and culturalization.

Build Buzz

Begin seeding news of your game to relevant media outlets and influencers. Generate excitement leading up to launch.

Step 9: Lessons learned

After your game is complete and launched, take time to purposefully reflect. Identify what worked well through each design, development, and release phase along with what can be improved for next time.

Document Challenges

Where did your team encounter obstacles? What was blocking progress or causing significant rework? Common pitfalls include unclear vision, poor scoping, lack of testing validation, etc.

Flag Process Inefficiencies

Note areas where business process can be streamlined. If budgets and schedules were frequently misaligned, analyze root causes within planning mechanisms or cross-functional handoffs.

Capture Toolchain Learnings

Building a game touches many parts of the technology stack. Work with engineers to catalog lessons around game engines, pipelines, asset management, dev ops, etc. What capabilities should be strengthened for future titles?

Identify Skill Gaps

Understand where your studio needs to bolster expertise. Deepen talent in high leverage domains through mentoring, selective hiring and partnerships. Invest where bottlenecks are recurring.

Consolidating takeaways across staff reinforces strengths to leverage going forward and improvement areas to thoughtfully address. Companies continually learning and adjusting ultimately build better games!

Making Fun Games:  9 steps of Game Designing ---A diagram showcasing the steps of game design process.
Making Fun Games: 9 steps of Game Designing —A diagram showcasing the steps of game design process.

Key Takeaways

Game development involves equal parts creativity and process discipline. Follow these best practices shared by expert designers:

  • Research player needs and market opportunities early
  • Prototype core mechanics quickly and pressure test with audiences
  • Collaborate across specialists to enhance holistic gameplay experiences
  • Establish a plan and milestones upfront

What key insights on game creation did you take away? Think through how you might apply them to develop your own winning game one day!

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