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Revolutionizing Game Design: The Power of Questions Over Stats

GAME DESIGNERS --Revolutionizing Game Design The Power of Questions Over Stats

GAME DESIGNERS --Revolutionizing Game Design The Power of Questions Over Stats

&NewLine;<h3 class&equals;"wp-block-heading">The Power of Questions Over Stats&colon; Unleashing Creativity in Role-Playing Games<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>In the realm of <a href&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;building-blocks-of-tabletop-game-design-an-encyclopedia-of-mechanisms&sol;">tabletop role-playing games &lpar;RPGs&rpar; <&sol;a>a quiet revolution brews&period; <a href&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;the-advanced-roblox-coding-guide-perfect-way-to-take-your-game-design-to-the-next-level-roblox-coding-camp&sol;">Game designers seek fresh ways<&sol;a> to craft immersive experiences that captivate players and spark their imaginations&period; One innovative approach gaining traction&colon; ditching traditional character stats in favor of thought-provoking questions&period; This method not only simplifies game mechanics but also encourages players to embody their characters more fully 🎭<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Again&comma; while searching for good references to write about game design&comma; I have found this <a href&equals;"https&colon;&sol;&sol;x&period;com&sol;DevTheGuy&sol;status&sol;1293003209586475008">interesting thread on twitter &lpar;X&rpar;<&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<blockquote class&equals;"twitter-tweet" data-width&equals;"550" data-dnt&equals;"true"><p lang&equals;"en" dir&equals;"ltr">The final version of Dungeons of the Dungeons is below&comma; and you can get the PDF and print version here&colon; <a href&equals;"https&colon;&sol;&sol;t&period;co&sol;Rp9GWT7rLL">https&colon;&sol;&sol;t&period;co&sol;Rp9GWT7rLL<&sol;a><br><br>I wanted to give a thread on some of the design behind the game and why people should be looking at Pasión de las Pasiones&period; &lpar;1&sol;19&rpar; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;tabletopchopshop&quest;src&equals;hash&amp&semi;ref&lowbar;src&equals;twsrc&percnt;5Etfw">&num;tabletopchopshop<&sol;a> <a href&equals;"https&colon;&sol;&sol;t&period;co&sol;6CYDiEaM3y">pic&period;twitter&period;com&sol;6CYDiEaM3y<&sol;a><&sol;p>&mdash&semi; The Dev Team &lpar;&commat;DevTheGuy&rpar; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;DevTheGuy&sol;status&sol;1293003209586475008&quest;ref&lowbar;src&equals;twsrc&percnt;5Etfw">August 11&comma; 2020<&sol;a><&sol;blockquote><script async src&equals;"https&colon;&sol;&sol;platform&period;twitter&period;com&sol;widgets&period;js" charset&equals;"utf-8"><&sol;script>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h4 class&equals;"wp-block-heading">Article Key Takeaways&colon;<&sol;h4>&NewLine;&NewLine;&NewLine;&NewLine;<ol class&equals;"wp-block-list">&NewLine;<li>Questions can replace traditional stats in RPGs enhancing gameplay<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>This approach encourages roleplaying and genre-specific actions<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Simplicity in design allows for easier game creation and modification<&sol;li>&NewLine;<&sol;ol>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;08&sol;EfGf82ZX0AE8KIX-1024x724&period;jpg" alt&equals;"" class&equals;"wp-image-16223"&sol;><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">The Limitations of Traditional Stats<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>RPGs typically rely on numerical stats to define character abilities&period; While this system has endured for decades it often falls short&period; Stats can feel arbitrary limiting player creativity and sometimes failing to capture the essence of character archetypes&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;x&period;com&sol;DevTheGuy">The Dev Team<&sol;a> astutely observes&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<blockquote class&equals;"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">&NewLine;<p>Take dungeon fantasy&period; There&&num;8217&semi;s a few different archetypes central to dungeon fantasy like the strong warrior and the stealthy rogue&period; Creating a class that&&num;8217&semi;s just called &&num;8220&semi;The Fighter&&num;8221&semi; or &&num;8220&semi;The Thief&&num;8221&semi; isn&&num;8217&semi;t enough though &&num;8212&semi; you have to reward players for playing in genre&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;&NewLine;&NewLine;&NewLine;<p>This observation highlights a crucial issue&colon; how can <a href&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;tag&sol;game-design-roles&sol;">game designers encourage players to embody their chosen roles<&sol;a> authentically&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Enter the Question-Based Approach<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>Inspired by games like &&num;8220&semi;Pasión de las Pasiones&&num;8221&semi; some designers explore a novel solution&colon; replacing stats with targeted questions&period; This method directly rewards players for acting in accordance with their character&&num;8217&semi;s archetype&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>For instance instead of assigning a high &&num;8220&semi;Charisma&&num;8221&semi; stat to a bard character the game might ask &&num;8220&semi;Are you drawing attention to yourself&quest;&&num;8221&semi; Answering &&num;8220&semi;Yes&&num;8221&semi; grants a bonus encouraging players to seek the spotlight just as a bard would&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h4 class&equals;"wp-block-heading">Examples of Character-Defining Questions<&sol;h4>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Rogue&colon; &&num;8220&semi;Is no one watching you&quest;&&num;8221&semi;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Ranger&colon; &&num;8220&semi;Are you aided by your pet&quest;&&num;8221&semi;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Fighter&colon; &&num;8220&semi;Are you relying on your brawn&quest;&&num;8221&semi;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>These questions serve as constant reminders of character identity prompting players to think and act in ways that align with their chosen role&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">The Advantages of Questions Over Stats<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ol class&equals;"wp-block-list">&NewLine;<li><strong>Simplicity<&sol;strong>&colon; Questions are intuitive requiring no complex calculations<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Flexibility<&sol;strong>&colon; Designers can easily create new character types by crafting appropriate questions<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Encourages Roleplaying<&sol;strong>&colon; Players naturally embody their characters when seeking bonuses<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Genre Emulation<&sol;strong>&colon; Questions can be tailored to reinforce specific genre tropes<&sol;li>&NewLine;<&sol;ol>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;x&period;com&sol;DevTheGuy">The Dev Team<&sol;a> emphasizes the elegance of this approach&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<blockquote class&equals;"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">&NewLine;<p>Going back to Pasión the answer Leon-Gambetta figured out was so simple and elegant&period; Want to reward the La Belleza for being the center of attention&quest; Ask them &&num;8220&semi;Are you the center of attention&quest;&&num;8221&semi; and give them a &plus;1 if the answer is &&num;8220&semi;Yes&&num;8221&semi;&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Case Study&colon; Dungeons of the Dungeons<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>Inspired by &&num;8220&semi;Pasión de las Pasiones&&num;8221&semi; <a href&equals;"https&colon;&sol;&sol;x&period;com&sol;DevTheGuy">The Dev Team<&sol;a> applied this question-based system to a classic dungeon-crawling setting&period; The result&colon; &&num;8220&semi;Dungeons of the Dungeons&&num;8221&semi; a <a href&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;what-makes-games-fun&sol;">game that demonstrates the versatility of this approach&period;<&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>In this prototype each character class is defined by a unique question&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><strong>Fighter<&sol;strong>&colon; &&num;8220&semi;Are you relying on your brawn&quest;&&num;8221&semi;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Rogue<&sol;strong>&colon; &&num;8220&semi;Is no one watching you&quest;&&num;8221&semi;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Bard<&sol;strong>&colon; &&num;8220&semi;Are you drawing attention to yourself&quest;&&num;8221&semi;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>This simple framework allows players to quickly grasp their character&&num;8217&semi;s role and encourages them to act accordingly&period; It also simplifies the game creation process enabling designers to rapidly prototype new character types and scenarios&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Breaking Free from Traditional Constraints<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>The question-based approach offers several advantages over traditional stat systems&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ol class&equals;"wp-block-list">&NewLine;<li><strong>Direct Encouragement of Desired Behavior<&sol;strong>&colon; Questions explicitly guide players towards genre-appropriate actions<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Elimination of Math Headaches<&sol;strong>&colon; No need to balance complex stat interactions<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Increased Flexibility<&sol;strong>&colon; Easily adapt the system to various genres and settings<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Enhanced Role-Playing<&sol;strong>&colon; Players focus on character actions rather than numerical bonuses<&sol;li>&NewLine;<&sol;ol>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;x&period;com&sol;DevTheGuy">The Dev Team<&sol;a> notes&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<blockquote class&equals;"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">&NewLine;<p>In designing Dungeons of the Dungeons I realized that stats are a tool not a goal and theyre clunky&period; Games can and often should still use them &lpar;Masks is a great example of stats used well&rpar;&comma; but rolling with questions gives you so much more flexibility&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Potential Drawbacks and Considerations<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>While the question-based approach offers numerous benefits it&&num;8217&semi;s not without potential drawbacks&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ol class&equals;"wp-block-list">&NewLine;<li><strong>Limited Character Customization<&sol;strong>&colon; Some players might miss the ability to fine-tune their characters through stat allocation<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Potential for Repetitive Gameplay<&sol;strong>&colon; If questions are too narrow players might feel constrained in their actions<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Balancing Challenges<&sol;strong>&colon; Ensuring that all character types remain equally viable can be tricky<&sol;li>&NewLine;<&sol;ol>&NewLine;&NewLine;&NewLine;&NewLine;<p>Game designers must carefully consider these factors when implementing a question-based system&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">The Future of RPG Design<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>The question-based approach represents an exciting frontier in RPG design&period; Its simplicity and flexibility make it an attractive option for both established designers and newcomers to the field&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;x&period;com&sol;DevTheGuy">The Dev Team<&sol;a> expresses optimism about the potential impact&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<blockquote class&equals;"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">&NewLine;<p>When I first revealed the prototype for DotD I said Pasión could be the next evolution in the PBTA space and this is what I meant by it&period; It&&num;8217&semi;s so easy to make playbooks in genre&period; I&&num;8217&semi;m just waiting for other designers to start using these tools&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;&NewLine;&NewLine;&NewLine;<p>As more designers experiment with this approach we may see a new wave of innovative and accessible RPGs that prioritize storytelling and character immersion over complex rule systems&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Conclusion<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>The question-based approach to RPG design offers a promising alternative to traditional stat-based systems&period; By directly encouraging genre-appropriate behavior and simplifying game mechanics this method has the potential to revolutionize how we create and play tabletop RPGs&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>As the gaming community continues to explore this approach we can expect to see a diverse array of new games that push the boundaries of storytelling and player engagement&period; Whether youre a seasoned game designer or a curious player the future of RPGs looks brighter and more imaginative than ever 🌟<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>So next time you sit down to create or play an RPG consider asking yourself&colon; &&num;8220&semi;Am I ready to embrace a new way of thinking about character abilities&quest;&&num;8221&semi; The answer might just lead you on an exciting adventure in game design&period;<&sol;p>&NewLine;

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