Site icon Game Designers Hub

Designing Modern Strategy Games (Studies in Game Design Book 1)

&NewLine;<h2 class&equals;"wp-block-heading">Summary and Review of &&num;8220&semi;Designing Modern Strategy Games&&num;8221&semi; by George Phillies and Tom Vasel<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p><img class&equals;"wp&lowbar;automatic&lowbar;gallery" src&equals;"https&colon;&sol;&sol;m&period;media-amazon&period;com&sol;images&sol;I&sol;519Lr6c00-L&period;jpg"><br>Price&colon; <span style&equals;"color&colon; &num;b12704&semi;">&lbrack;price&lowbar;with&lowbar;discount&rsqb;<&sol;span><br><i><small>&lpar;as of &lbrack;price&lowbar;update&lowbar;date&rsqb; &&num;8211&semi; <span class&equals;"wp&lowbar;automatic&lowbar;amazon&lowbar;disclaimer" title&equals;"Product prices and availability are accurate as of the date&sol;time indicated and are subject to change&period; Any price and availability information displayed on &lbrack;relevant Amazon Site&lpar;s&rpar;&comma; as applicable&rsqb; at the time of purchase will apply to the purchase of this product&period;">Details<&sol;span>&rpar;<&sol;small><&sol;i><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;amazon&period;com&sol;gp&sol;aws&sol;cart&sol;add&period;html&quest;AssociateTag&equals;game-designer-books-20&amp&semi;ASIN&period;1&equals;B0738WT49H&amp&semi;Quantity&period;1&equals;1&amp&semi;SubscriptionId&equals;"><img src&equals;"https&colon;&sol;&sol;i&period;imgur&period;com&sol;q25bNRh&period;png"><&sol;a><br><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h1 class&equals;"wp-block-heading"><&sol;h1>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Overview of the Book<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>Title&colon;<&sol;strong> Designing Modern Strategy Games &lpar;Studies in Game Design Book 1&rpar;<br><strong>Authors&colon;<&sol;strong> George Phillies &amp&semi; Tom Vasel<br><strong>Publication Date&colon;<&sol;strong> June 24&comma; 2017 &lpar;2nd edition&rpar;<br><strong>Format&colon;<&sol;strong> Kindle Edition<br><strong>Pages&colon;<&sol;strong> 576<br><strong>Genre&colon;<&sol;strong> Humor &amp&semi; Entertainment&comma; Board Games&comma; Game Design<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">What the Book is About<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>The book serves as a comprehensive guide and textbook on the design of modern strategy games&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>It includes more than 100 game design projects&comma; making it practical for instructors and students&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>The content opens with an essay by Greg Costikyan&comma; a respected figure in game design&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>It provides a detailed synoptic analysis of game design elements&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>The book features recommendations from great game designers&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>It contains detailed analyses of the rules of over a hundred strategy games&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>An appendix is included with course plans for a university course on the design of tabletop board wargames taught by Phillies&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>The book is aimed at both game design students and enthusiasts interested in understanding modern strategy games in depth&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Key Features<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>In-depth theoretical and practical approach to strategy game design&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Breakdown of various design elements like theme&comma; mechanics&comma; and rules&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Extensive examples from real games to illustrate design principles&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Course plans for educators teaching game design&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Insights from interviews with prominent game designers&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Customer Reviews and Feedback<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Overall Rating&colon; 3&period;7 out of 5 stars &lpar;Based on 28 ratings&rpar;<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Positive Aspects<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><strong>Useful Resource&colon;<&sol;strong> Many readers found it a valuable tool for building knowledge about game design&period; It is helpful for those attempting to design games&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Comprehensive Survey&colon;<&sol;strong> The book offers a good overview of fast-playing strategy games and encourages readers to think about creating their own&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Inspiring Advice&colon;<&sol;strong> Contains inspiring advice and recommendations from experienced game designers&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Educational Use&colon;<&sol;strong> Suitable as a textbook with structured course plans for teaching game design&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Detailed Game Rule Summaries&colon;<&sol;strong> Includes summaries of many popular games’ rules&comma; useful for reference&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Criticisms and Limitations<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><strong>Too General for Some&colon;<&sol;strong> Some readers expected more detailed&comma; practical guidance on designing specific game mechanics such as balancing stats or designing maps but found the book lacking in this area&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Classroom Focused&colon;<&sol;strong> A few reviewers noted the book is written more for academic or classroom use rather than casual reading or direct application by hobbyists&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Repetitive Content&colon;<&sol;strong> Some felt parts of the book were similar to free online content &lpar;e&period;g&period;&comma; interviews available elsewhere&rpar;&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Not a How-To Manual&colon;<&sol;strong> It is not a step-by-step manual for new designers looking for concrete instructions on rule creation or game balancing&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Summary Table of Reviews<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-table"><table class&equals;"has-fixed-layout"><thead><tr><th>Aspect<&sol;th><th>Positive Feedback<&sol;th><th>Negative Feedback<&sol;th><&sol;tr><&sol;thead><tbody><tr><td>Content Coverage<&sol;td><td>Extensive analysis of strategy games and rules<&sol;td><td>Lacks deep practical guidance on mechanics<&sol;td><&sol;tr><tr><td>Usability<&sol;td><td>Good as a textbook or reference<&sol;td><td>Less useful for casual or beginner designers<&sol;td><&sol;tr><tr><td>Inspiration &amp&semi; Advice<&sol;td><td>Offers motivating insights from top designers<&sol;td><td>Some content overlaps with freely available resources<&sol;td><&sol;tr><tr><td>Educational Value<&sol;td><td>Structured course plans included<&sol;td><td>May feel too academic or dense for casual readers<&sol;td><&sol;tr><&sol;tbody><&sol;table><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Conclusion<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>&&num;8220&semi;Designing Modern Strategy Games&&num;8221&semi; by George Phillies and Tom Vasel is a detailed&comma; well-researched resource primarily aimed at students&comma; educators&comma; and serious hobbyists interested in the theory and analysis of modern strategy board games&period; While it excels as a textbook and reference guide with broad coverage and expert insights&comma; it may fall short for those seeking hands-on&comma; practical tutorials on game mechanics design or simple step-by-step instructions&period; Readers looking for inspiration&comma; historical context&comma; and comprehensive rule analysis will find much value here&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>If you want a book that blends theory with extensive examples and supports academic study&comma; this is recommended&period; However&comma; if you are looking for quick how-to advice on creating balanced games or designing components&comma; you might want to complement this with other more focused design manuals&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;&NewLine;&NewLine;<p>&lbrack;ad&lowbar;2&rsqb;<&sol;p>&NewLine;

Advertisements
Exit mobile version