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Designing Modern Strategy Games (Studies in Game Design Book 1)

Summary and Review of “Designing Modern Strategy Games” by George Phillies and Tom Vasel


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Overview of the Book

Title: Designing Modern Strategy Games (Studies in Game Design Book 1)
Authors: George Phillies & Tom Vasel
Publication Date: June 24, 2017 (2nd edition)
Format: Kindle Edition
Pages: 576
Genre: Humor & Entertainment, Board Games, Game Design

What the Book is About

  • The book serves as a comprehensive guide and textbook on the design of modern strategy games.
  • It includes more than 100 game design projects, making it practical for instructors and students.
  • The content opens with an essay by Greg Costikyan, a respected figure in game design.
  • It provides a detailed synoptic analysis of game design elements.
  • The book features recommendations from great game designers.
  • It contains detailed analyses of the rules of over a hundred strategy games.
  • An appendix is included with course plans for a university course on the design of tabletop board wargames taught by Phillies.
  • The book is aimed at both game design students and enthusiasts interested in understanding modern strategy games in depth.

Key Features

  • In-depth theoretical and practical approach to strategy game design.
  • Breakdown of various design elements like theme, mechanics, and rules.
  • Extensive examples from real games to illustrate design principles.
  • Course plans for educators teaching game design.
  • Insights from interviews with prominent game designers.

Customer Reviews and Feedback

Overall Rating: 3.7 out of 5 stars (Based on 28 ratings)

Positive Aspects

  • Useful Resource: Many readers found it a valuable tool for building knowledge about game design. It is helpful for those attempting to design games.
  • Comprehensive Survey: The book offers a good overview of fast-playing strategy games and encourages readers to think about creating their own.
  • Inspiring Advice: Contains inspiring advice and recommendations from experienced game designers.
  • Educational Use: Suitable as a textbook with structured course plans for teaching game design.
  • Detailed Game Rule Summaries: Includes summaries of many popular games’ rules, useful for reference.

Criticisms and Limitations

  • Too General for Some: Some readers expected more detailed, practical guidance on designing specific game mechanics such as balancing stats or designing maps but found the book lacking in this area.
  • Classroom Focused: A few reviewers noted the book is written more for academic or classroom use rather than casual reading or direct application by hobbyists.
  • Repetitive Content: Some felt parts of the book were similar to free online content (e.g., interviews available elsewhere).
  • Not a How-To Manual: It is not a step-by-step manual for new designers looking for concrete instructions on rule creation or game balancing.

Summary Table of Reviews

AspectPositive FeedbackNegative Feedback
Content CoverageExtensive analysis of strategy games and rulesLacks deep practical guidance on mechanics
UsabilityGood as a textbook or referenceLess useful for casual or beginner designers
Inspiration & AdviceOffers motivating insights from top designersSome content overlaps with freely available resources
Educational ValueStructured course plans includedMay feel too academic or dense for casual readers

Conclusion

“Designing Modern Strategy Games” by George Phillies and Tom Vasel is a detailed, well-researched resource primarily aimed at students, educators, and serious hobbyists interested in the theory and analysis of modern strategy board games. While it excels as a textbook and reference guide with broad coverage and expert insights, it may fall short for those seeking hands-on, practical tutorials on game mechanics design or simple step-by-step instructions. Readers looking for inspiration, historical context, and comprehensive rule analysis will find much value here.


If you want a book that blends theory with extensive examples and supports academic study, this is recommended. However, if you are looking for quick how-to advice on creating balanced games or designing components, you might want to complement this with other more focused design manuals.

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