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Game Design

Enemy Design, and What It Actually Does
Enemy Design, and What It Actually Does
Dale Graal Apr 24, 2026

How the best games turn enemies into teachers, storytellers, and tactical puzzles Enemies Are More…

Designing The Core Gameplay Loop: The Architecture of Player Engagement
Designing The Core Gameplay Loop: The Architecture of Player Engagement
Matthew Dogherby Nov 1, 2025

The Core Gameplay Loop (CGL) is the structural and psychological heartbeat of any successful game.…

How to Make a Roguelike (The 3 Pillars of Design)
Matthew Dogherby Sep 16, 2025

Discover the 3 pillars that make roguelikes addictive—simple cores, thoughtful world structure, and escalating player…

Introduction to player trust communication in Game Design
Introduction to player trust communication in Game Design
Matthew Dogherby Jul 28, 2025

Key Takeaways for Game Developers Importance of Player Trust Player trust is the cornerstone of…

Color in game design: How Color Shapes Every Moment of Your Gaming…
Color in game design: How Color Shapes Every Moment of Your Gaming…
Matthew Dogherby Jul 12, 2025

Color in game design is more than just aesthetics; it’s a powerful tool that shapes…

culture and game design: How World Cultures Design Your Video Game design
culture and game design: How World Cultures Design Your Video Game design
Matthew Dogherby Apr 29, 2025

Video games aren’t just code and pixels; they’re cultural mirrors. Ever noticed how some games…

Designing Games for Different Age Groups: Unlocking Fun for any age range…
Designing Games for Different Age Groups: Unlocking Fun for any age range…
Matthew Dogherby Apr 14, 2025

A Guide to Crafting Engaging Play Experiences Tailored Across the Lifespan Welcome to the exciting…

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