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Game Design

Layers of Engagement in Games: The 4-Layer Framework That Separates Good Games…
Layers of Engagement in Games: The 4-Layer Framework That Separates Good Games…
Matthew Dogherby Jun 24, 2026

Most games nail the first layer. Few build all four. Here’s the framework top game…

emergent gameplay mechanics: How to Design Mechanics That Create Stories Players Want…
emergent gameplay mechanics: How to Design Mechanics That Create Stories Players Want…
Matthew Dogherby Jun 11, 2026

Some of the best moments in games aren’t written in your script.They happen when a…

video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
video game dialogue choices:GOOD PLAYER CHOICES vs BAD PLAYER CHOICES
Matthew Dogherby May 23, 2026

Every branching dialogue system promises player agency—but not all choices are created equal. Discover how…

Game Developer vs Game Designer vs Level Designer
Game Developer vs Game Designer vs Level Designer
Matthew Dogherby May 13, 2026

They sound the same, but game developers, game designers, and level designers couldn’t be more…

Game Designer Levels: The Complete game designer career roadmap from Junior to…
Game Designer Levels: The Complete game designer career roadmap from Junior to…
Dale Graal May 13, 2026

Key Takeaways game designer career roadmap Introduction: Game Design Isn’t Just a Job Title Game…

Enemy Design, and What It Actually Does
Enemy Design, and What It Actually Does
Dale Graal Apr 24, 2026

How the best games turn enemies into teachers, storytellers, and tactical puzzles Enemies Are More…

Designing The Core Gameplay Loop: The Architecture of Player Engagement
Designing The Core Gameplay Loop: The Architecture of Player Engagement
Matthew Dogherby Nov 1, 2025

The Core Gameplay Loop (CGL) is the structural and psychological heartbeat of any successful game.…

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