<p>A twitter thread with a great compilation of great <a href="https://game-designers.net" target="_blank" rel="noreferrer noopener">game design</a> talks created by twitter user @moreelen</p>






<p></p>



<p></p>



<h2 class="wp-block-heading">Original Twitter Thread Great game design talks</h2>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">Thread of great game design talks.<br><br>(Mainly for myself but feel free to bookmark/share/add if you find it useful too!)<a href="https://twitter.com/hashtag/gamedev?src=hash&;ref_src=twsrc%5Etfw">#gamedev</a></p>&mdash; Rosa Carbó-Mascarell ð (@moreelen) <a href="https://twitter.com/moreelen/status/1582401907142070272?ref_src=twsrc%5Etfw">October 18, 2022</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>



<h2 class="wp-block-heading">Edited Twitter Thread Great game design talks</h2>



<p>Thread of great game design talks.</p>



<p>(Mainly for myself but feel free to bookmark/share/add if you find it useful too!)</p>



<h2 class="wp-block-heading">The Design of Time by <a href="https://twitter.com/manojalpa">@manojalpa</a>.</h2>



<p>Ethical design<br>
Social systems design<br>
Creating meaning<br>
Forming trust with players</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="gIrfxZ4KbOA" title="The Design of Time: Understanding Human Attention and Economies of Engagement"><a placeholder href="https://www.youtube.com/watch?v=gIrfxZ4KbOA"><img src="https://i.ytimg.com/vi/gIrfxZ4KbOA/hqdefault.jpg" layout="fill" object-fit="cover" alt="The Design of Time: Understanding Human Attention and Economies of Engagement"></a></amp-youtube>
</div></figure>



<h2 class="wp-block-heading">Game Design Patterns for Building Friendships by <a href="https://twitter.com/danctheduck">@danctheduck</a>.</h2>



<p>Social systems design<br>
Framework tool<br>
Psychology</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="voz6S7ryWC0" title="Game Design Patterns for Building Friendships"><a placeholder href="https://www.youtube.com/watch?v=voz6S7ryWC0"><img src="https://i.ytimg.com/vi/voz6S7ryWC0/hqdefault.jpg" layout="fill" object-fit="cover" alt="Game Design Patterns for Building Friendships"></a></amp-youtube>
</div></figure>



<h2 class="wp-block-heading">Love Drugs by Brie Code</h2>



<p>Psychology<br>
Diversity<br>
Motivations</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="EzZ2kcLNwIc" title="ARCADIA 2017 TALKS: Brie Code"><a placeholder href="https://youtu.be/EzZ2kcLNwIc"><img src="https://i.ytimg.com/vi/EzZ2kcLNwIc/hqdefault.jpg" layout="fill" object-fit="cover" alt="ARCADIA 2017 TALKS: Brie Code"></a></amp-youtube>
</div></figure>



<p></p>



<h2 class="wp-block-heading">Designing Unforgettable Titanfall Single Player Levels with Action Blocks</h2>



<p>Really god talk about prototyping and developing the gameplay for Titanfall 2</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="CkHGuHd9BgU" data-param-feature="youtu.be" title="Designing Unforgettable Titanfall Single Player Levels with Action Blocks"><a placeholder href="https://www.youtube.com/watch?v=CkHGuHd9BgU&;feature=youtu.be"><img src="https://i.ytimg.com/vi/CkHGuHd9BgU/hqdefault.jpg" layout="fill" object-fit="cover" alt="Designing Unforgettable Titanfall Single Player Levels with Action Blocks"></a></amp-youtube>
</div></figure>



<p><a href="https://twitter.com/cg_noodles"></a></p>



<h2 class="wp-block-heading">Advanced Game Feel ;<a href="https://www.youtube.com/hashtag/gdocexpo">#GDoCExpo</a> ;2020</h2>



<p>Thank you for this thread!! I&#8217;ve recently found this video that leaded me to many great talks (they are in the description if anyone don&#8217;t want to watch the video, but the video itself is also cool)! There are so many gems at the GDC!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="EABa8X3lEPM" data-param-feature="youtu.be" title="Advanced Game Feel #GDoCExpo 2020"><a placeholder href="https://www.youtube.com/watch?v=EABa8X3lEPM&;feature=youtu.be"><img src="https://i.ytimg.com/vi/EABa8X3lEPM/hqdefault.jpg" layout="fill" object-fit="cover" alt="Advanced Game Feel #GDoCExpo 2020"></a></amp-youtube>
</div></figure>



<p></p>



<p>The Best Game Design Ideas from GDC | A Summary and Analysis of GDC&#8230;</p>



<p>This Video is a summary and Analysis of the best game design ideas I&#8217;ve seen in all the GDC talks i&#8217;ve watched, and I thought it would be interesting to comp&#8230;</p>



<h2 class="wp-block-heading">Beyond Game Design</h2>



<p>In this 2019 GDC session, Ubisoft Toronto&#8217;s Richard Carrillo explains designers must step up to meet even greater challenges that go beyond the art of game design.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="igPKym-Imso" data-param-feature="emb_logo" title="Beyond Game Design"><a placeholder href="https://www.youtube.com/watch?v=igPKym-Imso&;feature=emb_logo"><img src="https://i.ytimg.com/vi/igPKym-Imso/hqdefault.jpg" layout="fill" object-fit="cover" alt="Beyond Game Design"></a></amp-youtube>
</div></figure>



<p>·</p>



<h2 class="wp-block-heading">The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn&#8217;t miss</h2>



<p>I&#8217;ve recently found this video that leaded me to many great talks (they are in the description if anyone don&#8217;t want to watch the video, but the video itself is also cool)! There are so many gems at the GDC!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="dbAmCtJVBIQ" data-param-list="PLlrVm3Wx2MR6oTpY38GUcezFR8SLExAxF" data-param-index="9" title="The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn&#039;t miss"><a placeholder href="https://www.youtube.com/watch?v=dbAmCtJVBIQ&;list=PLlrVm3Wx2MR6oTpY38GUcezFR8SLExAxF&;index=9"><img src="https://i.ytimg.com/vi/dbAmCtJVBIQ/hqdefault.jpg" layout="fill" object-fit="cover" alt="The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn&#039;t miss"></a></amp-youtube>
</div></figure>



<p></p>



<h2 class="wp-block-heading">Fun is the Future: Mastering Gamification</h2>



<p>Whilst this is on gamification, rather than game design, and is now over ten years old, it covers a lot of stuff which is relevant for game design, and it&#8217;s still without doubt my favourite talk:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="900" data-videoid="6O1gNVeaE4g" data-param-feature="youtu.be" title="Fun is the Future: Mastering Gamification"><a placeholder href="https://www.youtube.com/watch?v=6O1gNVeaE4g&;feature=youtu.be"><img src="https://i.ytimg.com/vi/6O1gNVeaE4g/hqdefault.jpg" layout="fill" object-fit="cover" alt="Fun is the Future: Mastering Gamification"></a></amp-youtube>
</div></figure>



<p></p>



<p></p>



<h2 class="wp-block-heading">Breath of the Wild fixed stamina, it&#8217;s perfect now, we did it</h2>



<p>There’s a video I saw that this reminded me of by</p>



<p><a href="https://twitter.com/Afterthaughts">@Afterthaughts</a> about BotW’s stamina wheel. Pretty entertaining and interesting, but I’m not sure if this is what you’re talking about.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="yGkG3VGWtls" data-param-feature="emb_logo" title="Breath of the Wild fixed stamina, it&#039;s perfect now, we did it"><a placeholder href="https://www.youtube.com/watch?v=yGkG3VGWtls&;feature=emb_logo"><img src="https://i.ytimg.com/vi/yGkG3VGWtls/hqdefault.jpg" layout="fill" object-fit="cover" alt="Breath of the Wild fixed stamina, it&#039;s perfect now, we did it"></a></amp-youtube>
</div></figure>



<h2 class="wp-block-heading">I Can&#8217;t Hear You: Considering Deaf Gamers</h2>



<p>This talk about deaf people accessibility by Karen Stevens is the one which make me understand the complexity of accessibility settings. How deep you can go and how much is important considering accessibility in early development.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="ijLaIZ2acSo" data-param-feature="emb_logo" title="I Can&#039;t Hear You: Considering Deaf Gamers"><a placeholder href="https://www.youtube.com/watch?v=ijLaIZ2acSo&;feature=emb_logo"><img src="https://i.ytimg.com/vi/ijLaIZ2acSo/hqdefault.jpg" layout="fill" object-fit="cover" alt="I Can&#039;t Hear You: Considering Deaf Gamers"></a></amp-youtube>
</div></figure>



<p></p>



<h2 class="wp-block-heading">Game design Resources by <a href="https://twitter.com/TychoBolt">@TychoBolt</a></h2>



<p><a href="https://docs.google.com/spreadsheets/d/1QhFyPfYSjHv7PjibGrslF3mNW_CIDXWv9o-iQgLbu1o/edit#gid=1632070911" target="_blank" rel="noreferrer noopener">Google sheet with game design resources</a></p>



<figure class="wp-block-image size-full"><img src="https://game-designers.net/wp-content/uploads/2022/10/great-game-design-talks-AND-CONFERENCES-1.png" alt="" class="wp-image-17042"/></figure>



<h2 class="wp-block-heading">Making the Believable Horses of &#8216;Red Dead Redemption II&#8217;</h2>



<p>Something that stood out to me while playing RDR2, was how incredibly the design/animation around the horses and sync between them and you/your character.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="8vtCqfFAjKQ" data-param-feature="emb_logo" title="Making the Believable Horses of &#039;Red Dead Redemption II&#039;"><a placeholder href="https://www.youtube.com/watch?v=8vtCqfFAjKQ&;feature=emb_logo"><img src="https://i.ytimg.com/vi/8vtCqfFAjKQ/hqdefault.jpg" layout="fill" object-fit="cover" alt="Making the Believable Horses of &#039;Red Dead Redemption II&#039;"></a></amp-youtube>
</div></figure>



<h2 class="wp-block-heading">Conclusions</h2>



<p>In deed a very good list of talks about game design. Do you miss any that you think could be a great addition to this list?</p>



<p>Also don´t forgot to read more interesting topics about game and level design on <a href="https://game-designers.net" target="_blank" rel="noreferrer noopener">our blog</a>.</p>

Twitter Thread of great game design talks
