Site icon Game Designers Hub

Twitter Thread of great game design talks

&NewLine;<p>A twitter thread with a great compilation of great <a href&equals;"https&colon;&sol;&sol;game-designers&period;net" target&equals;"&lowbar;blank" rel&equals;"noreferrer noopener">game design<&sol;a> talks created by twitter user &commat;moreelen<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Original Twitter Thread Great game design talks<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<blockquote class&equals;"twitter-tweet" data-width&equals;"550" data-dnt&equals;"true"><p lang&equals;"en" dir&equals;"ltr">Thread of great game design talks&period;<br><br>&lpar;Mainly for myself but feel free to bookmark&sol;share&sol;add if you find it useful too&excl;&rpar;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;gamedev&quest;src&equals;hash&amp&semi;ref&lowbar;src&equals;twsrc&percnt;5Etfw">&num;gamedev<&sol;a><&sol;p>&mdash&semi; Rosa Carbó-Mascarell 🍊 &lpar;&commat;moreelen&rpar; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;moreelen&sol;status&sol;1582401907142070272&quest;ref&lowbar;src&equals;twsrc&percnt;5Etfw">October 18&comma; 2022<&sol;a><&sol;blockquote><script async src&equals;"https&colon;&sol;&sol;platform&period;twitter&period;com&sol;widgets&period;js" charset&equals;"utf-8"><&sol;script>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Edited Twitter Thread Great game design talks<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Thread of great game design talks&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>&lpar;Mainly for myself but feel free to bookmark&sol;share&sol;add if you find it useful too&excl;&rpar;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">The Design of Time by <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;manojalpa">&commat;manojalpa<&sol;a>&period;<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Ethical design<br>&NewLine;Social systems design<br>&NewLine;Creating meaning<br>&NewLine;Forming trust with players<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"gIrfxZ4KbOA" title&equals;"The Design of Time&colon; Understanding Human Attention and Economies of Engagement"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;gIrfxZ4KbOA"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;gIrfxZ4KbOA&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"The Design of Time&colon; Understanding Human Attention and Economies of Engagement"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Game Design Patterns for Building Friendships by <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;danctheduck">&commat;danctheduck<&sol;a>&period;<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Social systems design<br>&NewLine;Framework tool<br>&NewLine;Psychology<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"voz6S7ryWC0" title&equals;"Game Design Patterns for Building Friendships"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;voz6S7ryWC0"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;voz6S7ryWC0&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Game Design Patterns for Building Friendships"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Love Drugs by Brie Code<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Psychology<br>&NewLine;Diversity<br>&NewLine;Motivations<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"EzZ2kcLNwIc" title&equals;"ARCADIA 2017 TALKS&colon; Brie Code"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;EzZ2kcLNwIc"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;EzZ2kcLNwIc&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"ARCADIA 2017 TALKS&colon; Brie Code"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Designing Unforgettable Titanfall Single Player Levels with Action Blocks<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Really god talk about prototyping and developing the gameplay for Titanfall 2<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"CkHGuHd9BgU" data-param-feature&equals;"youtu&period;be" title&equals;"Designing Unforgettable Titanfall Single Player Levels with Action Blocks"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;CkHGuHd9BgU&amp&semi;feature&equals;youtu&period;be"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;CkHGuHd9BgU&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Designing Unforgettable Titanfall Single Player Levels with Action Blocks"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;cg&lowbar;noodles"><&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Advanced Game Feel&nbsp&semi;<a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;hashtag&sol;gdocexpo">&num;GDoCExpo<&sol;a>&nbsp&semi;2020<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Thank you for this thread&excl;&excl; I&&num;8217&semi;ve recently found this video that leaded me to many great talks &lpar;they are in the description if anyone don&&num;8217&semi;t want to watch the video&comma; but the video itself is also cool&rpar;&excl; There are so many gems at the GDC&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"EABa8X3lEPM" data-param-feature&equals;"youtu&period;be" title&equals;"Advanced Game Feel &num;GDoCExpo 2020"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;EABa8X3lEPM&amp&semi;feature&equals;youtu&period;be"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;EABa8X3lEPM&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Advanced Game Feel &num;GDoCExpo 2020"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>The Best Game Design Ideas from GDC &vert; A Summary and Analysis of GDC&&num;8230&semi;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>This Video is a summary and Analysis of the best game design ideas I&&num;8217&semi;ve seen in all the GDC talks i&&num;8217&semi;ve watched&comma; and I thought it would be interesting to comp&&num;8230&semi;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Beyond Game Design<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>In this 2019 GDC session&comma; Ubisoft Toronto&&num;8217&semi;s Richard Carrillo explains designers must step up to meet even greater challenges that go beyond the art of game design&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"igPKym-Imso" data-param-feature&equals;"emb&lowbar;logo" title&equals;"Beyond Game Design"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;igPKym-Imso&amp&semi;feature&equals;emb&lowbar;logo"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;igPKym-Imso&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Beyond Game Design"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p>&CenterDot;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">The Best Game Design Ideas from GDC &vert; A Summary and Analysis of GDC talks you Shouldn&&num;8217&semi;t miss<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>I&&num;8217&semi;ve recently found this video that leaded me to many great talks &lpar;they are in the description if anyone don&&num;8217&semi;t want to watch the video&comma; but the video itself is also cool&rpar;&excl; There are so many gems at the GDC&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"dbAmCtJVBIQ" data-param-list&equals;"PLlrVm3Wx2MR6oTpY38GUcezFR8SLExAxF" data-param-index&equals;"9" title&equals;"The Best Game Design Ideas from GDC &vert; A Summary and Analysis of GDC talks you Shouldn&&num;039&semi;t miss"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;dbAmCtJVBIQ&amp&semi;list&equals;PLlrVm3Wx2MR6oTpY38GUcezFR8SLExAxF&amp&semi;index&equals;9"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;dbAmCtJVBIQ&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"The Best Game Design Ideas from GDC &vert; A Summary and Analysis of GDC talks you Shouldn&&num;039&semi;t miss"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Fun is the Future&colon; Mastering Gamification<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Whilst this is on gamification&comma; rather than game design&comma; and is now over ten years old&comma; it covers a lot of stuff which is relevant for game design&comma; and it&&num;8217&semi;s still without doubt my favourite talk&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"900" data-videoid&equals;"6O1gNVeaE4g" data-param-feature&equals;"youtu&period;be" title&equals;"Fun is the Future&colon; Mastering Gamification"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;6O1gNVeaE4g&amp&semi;feature&equals;youtu&period;be"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;6O1gNVeaE4g&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Fun is the Future&colon; Mastering Gamification"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Breath of the Wild fixed stamina&comma; it&&num;8217&semi;s perfect now&comma; we did it<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>There’s a video I saw that this reminded me of by<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Afterthaughts">&commat;Afterthaughts<&sol;a> about BotW’s stamina wheel&period; Pretty entertaining and interesting&comma; but I’m not sure if this is what you’re talking about&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"yGkG3VGWtls" data-param-feature&equals;"emb&lowbar;logo" title&equals;"Breath of the Wild fixed stamina&comma; it&&num;039&semi;s perfect now&comma; we did it"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;yGkG3VGWtls&amp&semi;feature&equals;emb&lowbar;logo"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;yGkG3VGWtls&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Breath of the Wild fixed stamina&comma; it&&num;039&semi;s perfect now&comma; we did it"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">I Can&&num;8217&semi;t Hear You&colon; Considering Deaf Gamers<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>This talk about deaf people accessibility by Karen Stevens is the one which make me understand the complexity of accessibility settings&period; How deep you can go and how much is important considering accessibility in early development&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"ijLaIZ2acSo" data-param-feature&equals;"emb&lowbar;logo" title&equals;"I Can&&num;039&semi;t Hear You&colon; Considering Deaf Gamers"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;ijLaIZ2acSo&amp&semi;feature&equals;emb&lowbar;logo"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;ijLaIZ2acSo&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"I Can&&num;039&semi;t Hear You&colon; Considering Deaf Gamers"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Game design Resources by <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;TychoBolt">&commat;TychoBolt<&sol;a><&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;docs&period;google&period;com&sol;spreadsheets&sol;d&sol;1QhFyPfYSjHv7PjibGrslF3mNW&lowbar;CIDXWv9o-iQgLbu1o&sol;edit&num;gid&equals;1632070911" target&equals;"&lowbar;blank" rel&equals;"noreferrer noopener">Google sheet with game design resources<&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-full"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;10&sol;great-game-design-talks-AND-CONFERENCES-1&period;png" alt&equals;"" class&equals;"wp-image-17042"&sol;><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Making the Believable Horses of &&num;8216&semi;Red Dead Redemption II&&num;8217&semi;<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Something that stood out to me while playing RDR2&comma; was how incredibly the design&sol;animation around the horses and sync between them and you&sol;your character&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"8vtCqfFAjKQ" data-param-feature&equals;"emb&lowbar;logo" title&equals;"Making the Believable Horses of &&num;039&semi;Red Dead Redemption II&&num;039&semi;"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;8vtCqfFAjKQ&amp&semi;feature&equals;emb&lowbar;logo"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;8vtCqfFAjKQ&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Making the Believable Horses of &&num;039&semi;Red Dead Redemption II&&num;039&semi;"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Conclusions<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>In deed a very good list of talks about game design&period; Do you miss any that you think could be a great addition to this list&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Also don&DiacriticalAcute;t forgot to read more interesting topics about game and level design on <a href&equals;"https&colon;&sol;&sol;game-designers&period;net" target&equals;"&lowbar;blank" rel&equals;"noreferrer noopener">our blog<&sol;a>&period;<&sol;p>&NewLine;

Advertisements
Exit mobile version