I show you how to reduce the camera wiggle/bobbing that is influenced by the character animation. Instead of attaching the camera to the head bone, the cameras location will be set to the head but smoothed with the help of finterp.
🔷💬Join my discord server https://discord.com/invite/eX3p5q6
00:00 Intro
00:25 Explanation
2:19 Implementation
23:58 Result
#ue4 #ue5 #NiceShadow
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