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Theory of Fun for Game Design book review

&NewLine;<p>Time to share our thoughts on the product <strong>Theory of Fun for Game Design<&sol;strong>&period; As Practionners of game design and actively working in the industry and very much interested in understanding what makes games enjoyable&comma; this has been of our reading books&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image alignwide size-full"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;Theory-of-Fun-for-Game-Design-book&period;jpg" alt&equals;"" class&equals;"wp-image-17179"&sol;><figcaption class&equals;"wp-element-caption">Game Design Theory&period;<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Pros and Cons Theory of Fun for Game Design<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">What We Liked<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ol class&equals;"wp-block-list">&NewLine;<li>The book provides an excellent introduction to analyzing what exactly makes a game fun&period; It helped me understand the fundamental concepts of game design and the importance of considering different perspectives&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>The author presents the concepts in an easy-to-read manner&comma; striking a balance between being informative and accessible&period; It&&num;8217&semi;s great for both beginners and professionals in the game design field&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>The book includes footnotes that mention additional books to explore&comma; which is a valuable resource for anyone interested in game creation&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>It covers not only video games but also all types of games&comma; making it applicable to broader game design discussions&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>The book also delves into the legitimacy of games as a form of art&comma; which was a pleasant surprise for me&period;<&sol;li>&NewLine;<&sol;ol>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">What Can Be Improved<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ol class&equals;"wp-block-list">&NewLine;<li>Some parts of the book felt like filler content&comma; with excessive drawings that didn&&num;8217&semi;t contribute much to the main points&period; I expected a structure similar to the author&&num;8217&semi;s blog posts&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>While the book touches on the fun aspect of games&comma; it also dwells heavily on the discussion of games as an art form&period; This might disappoint those looking for a more focused exploration of game design and fun&period;<&sol;li>&NewLine;<&sol;ol>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Quick Verdict<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Theory of Fun for Game Design is a must-read for anyone interested in understanding the intricacies of game design and what makes games enjoyable&period; It provides a solid foundation and insightful analysis while raising thought-provoking questions about games as an art form&period; While some parts may feel tangential&comma; overall&comma; it offers valuable insights into the psychology&comma; math&comma; and fun of games&period; You can learn more about it <a href&equals;"https&colon;&sol;&sol;www&period;amazon&period;com&sol;Theory-Game-Design-Raph-Koster&sol;dp&sol;1449363210&quest;&amp&semi;&lowbar;encoding&equals;UTF8&amp&semi;tag&equals;&colon;bluestore0c-20">here<&sol;a>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Unboxing &&num;8211&semi; What&&num;8217&semi;s Inside&quest;<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>I recently purchased the <strong>Theory of Fun for Game Design<&sol;strong> book on Amazon&comma; and I was thrilled when it arrived at my doorstep just a few days later&period; As a game design enthusiast&comma; I couldn&&num;8217&semi;t wait to dive into the world of game theory and explore the concepts discussed in this book&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Upon opening the package&comma; I found a neatly packaged <em>paperback book<&sol;em> with a vibrant cover that immediately caught my attention&period; The book had a satisfying weight to it&comma; not too heavy but substantial enough to convey the richness of its content&period; Flipping through the pages&comma; I noticed that the print quality was excellent&comma; with clear and legible text&period; The book had a total of <strong>297 pages<&sol;strong>&comma; offering a substantial amount of knowledge to delve into&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Specifications<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>The <strong>Theory of Fun for Game Design<&sol;strong> book is published by <strong>O&&num;8217&semi;Reilly Media<&sol;strong> and is in its <strong>2nd edition<&sol;strong>&period; It was published on <strong>December 31&comma; 2013<&sol;strong>&comma; making it a well-established resource in the field of game design&period; The book has dimensions of <strong>7&period;5 x 0&period;55 x 9&period;25 inches<&sol;strong> and weighs approximately <strong>1&period;2 pounds<&sol;strong>&period; The ISBN-13 and ISBN-10 numbers are <strong>978-1449334314<&sol;strong> and <strong>1449363210<&sol;strong>&comma; respectively&period; It is available in a paperback format&comma; just like the version I received&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">User-Guide<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>The book did not come with a separate user guide specific to its contents&period; However&comma; the entire book serves as a comprehensive guide itself&comma; filled with valuable insights and knowledge about game design&period; It is written in English and offers a wealth of information on the theory and concept behind creating fun and engaging games&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>If you&&num;8217&semi;re interested in exploring the contents further&comma; you can find a copy of the <strong>Theory of Fun for Game Design<&sol;strong> book on <a href&equals;"https&colon;&sol;&sol;www&period;amazon&period;com&sol;Theory-Game-Design-Raph-Koster&sol;dp&sol;1449363210&quest;&amp&semi;&lowbar;encoding&equals;UTF8&amp&semi;tag&equals;&colon;bluestore0c-20">Amazon<&sol;a>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Features &&num;8211&semi; What We Found<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Comprehensive Exploration of Game Design Principles<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>The <strong>Theory of Fun for Game Design<&sol;strong> provides a comprehensive exploration of game design principles&period; It delves into the psychology and mechanics behind what makes games enjoyable and engaging&period; The author&comma; <strong>Raph Koster<&sol;strong>&comma; draws from his vast experience in the game industry to explain concepts such as feedback loops&comma; challenge&comma; and learning systems&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>This feature is beneficial for game designers&comma; developers&comma; and enthusiasts who want to understand the fundamental principles that drive the creation of great games&period; By understanding these principles&comma; designers can create more immersive and captivating experiences for players&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>Pro Tip&colon; <&sol;strong>Use the knowledge gained from this book to analyze existing games and identify what makes them successful&period; Apply these principles to your own game design process and iterate based on player feedback to enhance engagement&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Link to Purchase the Book<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>The <strong>Theory of Fun for Game Design<&sol;strong> can be purchased from <a href&equals;"https&colon;&sol;&sol;www&period;amazon&period;com&sol;Theory-Game-Design-Raph-Koster&sol;dp&sol;1449363210&quest;&amp&semi;&lowbar;encoding&equals;UTF8&amp&semi;tag&equals;&colon;bluestore0c-20">Amazon<&sol;a>&period; This allows easy access to the book for those interested in deepening their understanding of game design principles&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>By clicking on the provided link&comma; you will be redirected to the Amazon product page where you can find additional information about the book&comma; read customer reviews&comma; and make a purchase if desired&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Having a direct link to purchase the book is convenient for individuals who want to have a physical or digital copy for reference or further study&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Engaging Writing Style<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>Raph Koster&&num;8217&semi;s<&sol;strong> writing style in <strong>Theory of Fun for Game Design<&sol;strong> makes complex concepts easily accessible and engaging&period; Instead of relying solely on technical jargon&comma; Koster uses simple language and relatable examples to explain theoretical frameworks and design principles&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>This feature makes the book approachable for readers with varying levels of expertise in game design&period; Whether you are new to the field or a seasoned professional&comma; the accessible writing style allows for a smooth reading experience and facilitates comprehension of the discussed concepts&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Throughout the book&comma; Koster combines his expertise in game design with a conversational tone&comma; making it an enjoyable and informative read for anyone interested in understanding the intricacies of game design&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Integration of Art and Design Theory<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>The Theory of Fun for Game Design<&sol;strong> goes beyond technical aspects by exploring the relationship between art and design theory&period; Koster emphasizes the importance of aesthetic elements&comma; storytelling&comma; and emotional engagement in game design&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>By integrating art and design theory&comma; this feature promotes the creation of visually appealing and emotionally resonant games&period; It teaches designers to consider the visual and auditory aspects of their games as integral elements that enhance the overall experience for players&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>Pro Tip&colon;<&sol;strong> Learn how to effectively incorporate art and design theory into your game projects by analyzing renowned games with strong visual aesthetics and emotional storytelling&period; Break down their design choices and apply those principles to your own work to create more captivating experiences&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Insight into Player Motivation and Engagement<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>The Theory of Fun for Game Design<&sol;strong> provides insight into player motivation and engagement&comma; exploring why players find certain games enjoyable and addicting&period; Koster explains how games tap into our innate desires for achievement&comma; social interaction&comma; and escapism&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>This feature allows designers to understand the underlying psychological factors that drive player engagement&comma; enabling them to create games that satisfy these motivations&period; By incorporating elements such as rewards&comma; social mechanics&comma; and immersive narratives&comma; designers can cultivate a deeper connection between the player and the game&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Understanding the science behind player motivation and engagement can lead to the development of games that not only entertain but also create meaningful experiences for players&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Review and Scores<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Our Score&colon; 85&period;0<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>I recently read <strong>Theory of Fun for Game Design<&sol;strong> and I must say that it was an excellent read&period; As someone interested in game design&comma; this book provided me with a holistic understanding of what makes a game fun and how to analyze games&period; The author presents the concepts in an easy-to-read manner&comma; making it accessible for both beginners and professionals in the field&period; One of the highlights of the book is that it encourages readers to consider the broader perspective of game design beyond personal preferences&comma; which is crucial for success in this industry&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>The book also addresses the process of learning in games and how players&&num;8217&semi; improvement affects their engagement&period; This insight was eye-opening and made me think critically about how to create games that offer a fulfilling experience for players&period; Additionally&comma; the author discusses the intersection of games and art&comma; which I found thought-provoking and reassuring as someone aspiring to work in the games industry&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>I highly recommend <strong>Theory of Fun for Game Design<&sol;strong> to anyone interested in game creation&period; It provides a solid foundation for understanding the psychology&comma; math&comma; and overall concept of fun in games&period; If you&&num;8217&semi;re looking to delve into the world of game design&comma; this book is a valuable resource that can inspire and inform your creative thinking&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>You can find more interesting contents and book review on <a href&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;" target&equals;"&lowbar;blank" data-type&equals;"link" data-id&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;" rel&equals;"noreferrer noopener">our blog<&sol;a>&period;<&sol;p>&NewLine;&NewLine;&NewLine;<div class&equals;"crp&lowbar;related crp&lowbar;related&lowbar;block crp-rounded-thumbs"><h3>Related Posts&colon;<&sol;h3><ul><li><a href&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;the-art-of-game-design-a-book-of-lenses-book-review" class&equals;"crp&lowbar;link post-15562"><figure><img width&equals;"150" height&equals;"150" src&equals;"https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-150x150&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1" class&equals;"crp&lowbar;featured crp&lowbar;thumb crp&lowbar;thumbnail" alt&equals;"The Art of Game Design 3rd Edition A Lens on Gaming" style&equals;"" title&equals;"The Art of Game Design&colon; A Book of Lenses book review" srcset&equals;"https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-150x150&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 150w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-300x300&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 300w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-100x100&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 100w" sizes&equals;"&lpar;max-width&colon; 150px&rpar; 100vw&comma; 150px" srcset&equals;"https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-150x150&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 150w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-300x300&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 300w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-100x100&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 100w" &sol;><&sol;figure><span class&equals;"crp&lowbar;title">The Art of Game Design&colon; A Book of Lenses book review<&sol;span><&sol;a><&sol;li><li><a href&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;game-design-workshop-a-playcentric-approach-to-creating-innovative-games-book-review" class&equals;"crp&lowbar;link post-15552"><figure><img width&equals;"150" height&equals;"150" src&equals;"https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;Game-Design-101&lowbar;0-150x150&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1" class&equals;"crp&lowbar;featured crp&lowbar;thumb crp&lowbar;thumbnail" alt&equals;"Game Design 101&lowbar;0" style&equals;"" title&equals;"Game Design Workshop&colon; A Playcentric Approach to Creating Innovative Games BOOK review" srcset&equals;"https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;Game-Design-101&lowbar;0-150x150&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 150w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;Game-Design-101&lowbar;0-300x300&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 300w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;Game-Design-101&lowbar;0-100x100&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 100w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;08&sol;Game-Design-101&lowbar;0&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;zoom&equals;3&amp&semi;resize&equals;150&percnt;2C150&amp&semi;ssl&equals;1 450w" sizes&equals;"&lpar;max-width&colon; 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https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;10&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-300x300&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 300w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;10&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-100x100&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 100w" sizes&equals;"&lpar;max-width&colon; 150px&rpar; 100vw&comma; 150px" srcset&equals;"https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;10&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-150x150&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 150w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;10&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-300x300&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 300w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;10&sol;The-Art-of-Game-Design-3rd-Edition-A-Lens-on-Gaming-100x100&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 100w" &sol;><&sol;figure><span class&equals;"crp&lowbar;title">The Art of Game Design 3rd Edition A Lens on Gaming<&sol;span><&sol;a><&sol;li><li><a href&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;introduction-to-game-systems-design-book-review" class&equals;"crp&lowbar;link post-15899"><figure><img width&equals;"150" height&equals;"150" src&equals;"https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;12&sol;Introduction-to-Game-Systems-Design-book-review-1-150x150&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1" class&equals;"crp&lowbar;featured crp&lowbar;thumb crp&lowbar;thumbnail" alt&equals;"Introduction to Game Systems Design book review" style&equals;"" title&equals;"Introduction to Game Systems Design book review" srcset&equals;"https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;12&sol;Introduction-to-Game-Systems-Design-book-review-1-150x150&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 150w&comma; 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https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;12&sol;Introduction-to-Game-Systems-Design-book-review-1&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;zoom&equals;3&amp&semi;resize&equals;150&percnt;2C150&amp&semi;ssl&equals;1 450w" sizes&equals;"&lpar;max-width&colon; 150px&rpar; 100vw&comma; 150px" srcset&equals;"https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;12&sol;Introduction-to-Game-Systems-Design-book-review-1-150x150&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 150w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;12&sol;Introduction-to-Game-Systems-Design-book-review-1-800x800&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 800w&comma; https&colon;&sol;&sol;eu2hck8er8k&period;exactdn&period;com&sol;wp-content&sol;uploads&sol;2023&sol;12&sol;Introduction-to-Game-Systems-Design-book-review-1-600x600&period;jpg&quest;strip&equals;all&amp&semi;lossy&equals;1&amp&semi;ssl&equals;1 600w&comma; 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