Site icon Game Designers Hub

the strengths and weaknesses of roguelike difficulty systems via @Ludokultur

&NewLine;<p>Continuing to find and save interesting <a href&equals;"https&colon;&sol;&sol;www&period;game-designers&period;net&sol;category&sol;twitter-threads&sol;" target&equals;"&lowbar;blank" rel&equals;"noreferrer noopener">twitter threads<&sol;a> that can be useful for the game design community&comma; with this thread on the strengths and weaknesses of roguelike difficulty systems vía <em><a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Ludokultur">&commat;Ludokultur<&sol;a><&sol;em><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Original Twitter Thread&colon; the strengths and weaknesses of roguelike difficulty systems<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<blockquote class&equals;"twitter-tweet" data-width&equals;"550" data-dnt&equals;"true"><p lang&equals;"en" dir&equals;"ltr">Here&&num;39&semi;s another attempt at explaining the strengths and weaknesses of certain <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;roguelike&quest;src&equals;hash&amp&semi;ref&lowbar;src&equals;twsrc&percnt;5Etfw">&num;roguelike<&sol;a> metagame &sol; difficulty systems&excl;<br><br>&lpar;These are broad buckets&period; At this point there are many combinations and variants&period; Let me know about your favorites&excl;&rpar;<br><br>👇 <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;GameDesign&quest;src&equals;hash&amp&semi;ref&lowbar;src&equals;twsrc&percnt;5Etfw">&num;GameDesign<&sol;a> Thread 🧵<br>1&sol;6 <a href&equals;"https&colon;&sol;&sol;t&period;co&sol;oIuzWFHZF6">pic&period;twitter&period;com&sol;oIuzWFHZF6<&sol;a><&sol;p>&mdash&semi; Fabian Fischer &lpar;&commat;Ludokultur&rpar; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Ludokultur&sol;status&sol;1554130286014865408&quest;ref&lowbar;src&equals;twsrc&percnt;5Etfw">August 1&comma; 2022<&sol;a><&sol;blockquote><script async src&equals;"https&colon;&sol;&sol;platform&period;twitter&period;com&sol;widgets&period;js" charset&equals;"utf-8"><&sol;script>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">edited Twitter Thread&colon; the strengths and weaknesses of roguelike difficulty systems<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Here&&num;8217&semi;s another attempt at explaining the strengths and weaknesses of certain <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;roguelike">&num;roguelike<&sol;a> metagame &sol; difficulty systems&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>&lpar;These are broad buckets&period; At this point there are many combinations and variants&period; Let me know about your favorites&excl;&rpar;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>👇 <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;GameDesign">&num;GameDesign<&sol;a> Thread 🧵<br> 1&sol;6<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">&NewLine;<figure class&equals;"wp-block-image size-full"><img data-id&equals;"17260" src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;the-strengths-and-weaknesses-of-roguelike-difficulty-systems-1&period;jpg" alt&equals;"" class&equals;"wp-image-17260"&sol;><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-full"><img data-id&equals;"17261" src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;the-strengths-and-weaknesses-of-roguelike-difficulty-systems-2&period;jpg" alt&equals;"" class&equals;"wp-image-17261"&sol;><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-full"><img data-id&equals;"17262" src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;the-strengths-and-weaknesses-of-roguelike-difficulty-systems-3&period;jpg" alt&equals;"" class&equals;"wp-image-17262"&sol;><figcaption class&equals;"wp-element-caption">roguelike difficulty systems<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-full"><img data-id&equals;"17263" src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;the-strengths-and-weaknesses-of-roguelike-difficulty-systems-4&period;jpeg" alt&equals;"" class&equals;"wp-image-17263"&sol;><figcaption class&equals;"wp-element-caption">roguelike difficulty systems<&sol;figcaption><&sol;figure>&NewLine;<figcaption class&equals;"blocks-gallery-caption wp-element-caption">roguelike systems Difficulty examples<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p>Roguelikes with one single difficulty have the advantage of the whole community discussing &&num;8220&semi;THE&&num;8221&semi; game&period; However&comma; they often scare away new players depending on how difficult they start out&comma; and bore veterans by having them repeat sections they already mastered over and over&period;<br>&NewLine;2&sol;6<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;the-strengths-and-weaknesses-of-roguelike-difficulty-systems-5-1024x576&period;jpeg" alt&equals;"" class&equals;"wp-image-17264"&sol;><figcaption class&equals;"wp-element-caption">roguelike with Fixed Difficulty<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p>A popular answer to roguelikes frustrating new players is meta progression&period; This however fights symptoms more than flawed fundamentals&comma; exacerbating the reset problem and introducing new issues of fuzzy feedback and &&num;8220&semi;solvedness&&num;8221&semi;&comma; at worst making entire mechanics irrelevant&period;<br>&NewLine;3&sol;6<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-full"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;the-strengths-and-weaknesses-of-roguelike-difficulty-systems-5&period;jpg" alt&equals;"" class&equals;"wp-image-17265"&sol;><figcaption class&equals;"wp-element-caption">roguelike with meta progression<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p>Difficulty levels can help with initial frustration&comma; the reset problem &lpar;to a degree&rpar; and follow the player&&num;8217&semi;s skill progression&period; However&comma; they inherently incentivize playing on the highest difficulty unlocked and burden the player with finding the &&num;8220&semi;correct&&num;8221&semi; one instead&period;<br>&NewLine;4&sol;6<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;the-strengths-and-weaknesses-of-roguelike-difficulty-systems-6-1024x576&period;jpeg" alt&equals;"" class&equals;"wp-image-17266"&sol;><figcaption class&equals;"wp-element-caption">roguelike with difficulty levels<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p>Ranked systems fix a lot&excl; They go against the &&num;8220&semi;hero&&num;8217&semi;s journey&&num;8221&semi; structure&comma; but roguelikes &lpar;being match-based&rpar; actually don&&num;8217&semi;t have to follow that trope&period; They can be more like &&num;8220&semi;sports disciplines&&num;8221&semi; with consistent per-run difficulty&comma; centered on the human player as their &&num;8220&semi;hero&&num;8221&semi;&period;<br>&NewLine;5&sol;6<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;www&period;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;image-4-1024x576&period;jpeg" alt&equals;"" class&equals;"wp-image-14364"&sol;><figcaption class&equals;"wp-element-caption">roguelike difficulty systems<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p>Further <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;GameDesign">&num;GameDesign<&sol;a> Reading<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>📜 Reset Problem&colon; <a href&equals;"https&colon;&sol;&sol;www&period;gamedeveloper&period;com&sol;design&sol;the-reset-problem-a-case-for-single-player-matchmaking&rcub;">https&colon;&sol;&sol;www&period;gamedeveloper&period;com&sol;design&sol;the-reset-problem-a-case-for-single-player-matchmaking<&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>📜 Auro&&num;8217&semi;s Single-Player Elo System &lpar;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;keithburgun">&commat;keithburgun<&sol;a>&rpar;&colon; <a href&equals;"https&colon;&sol;&sol;dinofarmgames&period;com&sol;auros-single-player-elo-system&sol;&rcub;">http&colon;&sol;&sol;dinofarmgames&period;com&sol;auros-single-player-elo-system&sol;<&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>📜 Learning &lpar;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;BrainGoodGames">&commat;BrainGoodGames<&sol;a>&rpar;&colon; <a href&equals;"https&colon;&sol;&sol;blog&period;braingoodgames&period;com&sol;2017&sol;02&sol;21&sol;commandment-6-learning&sol;&rcub;">https&colon;&sol;&sol;blog&period;braingoodgames&period;com&sol;2017&sol;02&sol;21&sol;commandment-6-learning&sol;<&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>📜 Related issues in story-driven games&colon; <a href&equals;"https&colon;&sol;&sol;fischerdesign&period;medium&period;com&sol;video-games-are-too-long-symptoms-of-a-more-fundamental-problem-d203dd7f40ff&rcub;">https&colon;&sol;&sol;fischerdesign&period;medium&period;com&sol;video-games-are-too-long-symptoms-of-a-more-fundamental-problem-d203dd7f40ff<&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>6&sol;6<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-full"><img src&equals;"https&colon;&sol;&sol;www&period;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;image-5&period;jpeg" alt&equals;"" class&equals;"wp-image-14365"&sol;><figcaption class&equals;"wp-element-caption">roguelike difficulty systems<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Originally tweeted by Fabian Fischer &lpar;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Ludokultur">&commat;Ludokultur<&sol;a>&rpar; on <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Ludokultur&sol;status&sol;1554130286014865408">August 1&comma; 2022<&sol;a>&period;<&sol;em><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Want to read more interesting twitter threads that we have archived&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Check our compilation&colon;<&sol;p>&NewLine;&NewLine;&NewLine;<div class&equals;"vlp-link-container vlp-layout-basic wp-block-visual-link-preview-link"><a href&equals;"https&colon;&sol;&sol;www&period;game-designers&period;net&sol;category&sol;twitter-threads&sol;" class&equals;"vlp-link" title&equals;"Game Designers Hub" rel&equals;"nofollow" target&equals;"&lowbar;blank"><&sol;a><div class&equals;"vlp-layout-zone-side"><div class&equals;"vlp-block-2 vlp-link-image"><img src&equals;"https&colon;&sol;&sol;www&period;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;image&period;jpeg" style&equals;"max-width&colon; 150px&semi; max-height&colon; 150px" &sol;><&sol;div><&sol;div><div class&equals;"vlp-layout-zone-main"><div class&equals;"vlp-block-0 vlp-link-title">Game Designers Hub<&sol;div><div class&equals;"vlp-block-1 vlp-link-summary">4 Games Designers 2 Games Designers<&sol;div><&sol;div><&sol;div>&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;

Advertisements
Exit mobile version