Street Fighter IV: Game Design Docs – The flashback pack
Unleash your inner warrior and explore the origins of Street Fighter IV with this exclusive pack of design documents and concept art.
Street Fighter IV: Flashback takes you back to the fighting game revolution that started it all, with a fresh new look and exciting gameplay tweaks that honor the classic arcade experience while modernizing it for today’s consoles.
Discover the stories behind iconic characters like Ryu, Chun-Li, and M. Bison as you browse through never-before-seen sketches, early prototypes, technical specifications, and more. Learn how the team at Capcom crafted each fighter’s moveset and signature style, from the Hadoken to the Spinning Bird Kick.
But that’s not all: Street Fighter IV: Flashback also includes a comprehensive history of the franchise, covering its evolution from humble beginnings to global phenomenon. Relive key moments from past games with annotated screenshots and insider anecdotes from the developers themselves.
Whether you’re a longtime fan or a newcomer to the series, Street Fighter IV: Flashback is an essential addition to your gaming library. Get ready to fight like never before!
The story of the Street Fighter Series
The Street Fighter series is one of the most iconic video game franchises in history. Developed by Capcom, the first game was released in 1987 and since then, it has become a cultural phenomenon with multiple sequels, spin-offs, and adaptations.
The Origins
The story of Street Fighter began with Ryu and Ken, two martial artists who compete in a worldwide martial arts tournament known as the “World Warrior Tournament”. The first game featured only two playable characters: Ryu and Ken, but later games introduced an array of new characters with their own unique fighting styles.
Growing Popularity
Street Fighter II was released in 1991 and became a huge success. It introduced new features like combo moves that allowed players to chain together several moves into one powerful attack. This feature made the game more challenging and exciting for players. Street Fighter II was also responsible for popularizing the fighting game genre as a whole.
With its growing popularity, Capcom continued to expand the franchise with new sequels such as Street Fighter III, IV, V which introduced new characters like Chun-Li (the first female fighter), Guile (a military fighter) among others.
Cultural Phenomenon
Over the years, Street Fighter has grown into a cultural phenomenon. It has spawned comic books, animated TV shows, live-action movies and even had its own dedicated esports events such as Capcom Cup where professional players from around the world come together to compete.
Many fans have grown up with Street Fighter and continue to love it even today. With its unforgettable characters like Ryu, Ken, Chun-Li or Akuma – each with their own unique background stories- colorful stages and memorable music combined with responsive controls that offer deep gameplay strategies; this franchise has stood the test of time.
In conclusion, The Story of Street Fighter is not just about a video game but about how it influenced pop culture over many decades. It’s a testament to the power of gaming and how it can bring people together, regardless of age, background or nationality.
Street Fighter IV
Street Fighter IV is a 2008 fighting game developed by Capcom. It is the fourth main installment in the Street Fighter series. The game features classic characters such as Ryu, Ken, and Chun-Li, as well as new characters like Abel and Crimson Viper. Street Fighter IV introduced several new gameplay mechanics to the series, including the Focus Attack and Ultra Combo systems. The game was well-received for its accessible gameplay and polished visuals, and has since been followed up by several updates and sequels.
Street Fighter IV game design docs information
The original documents can be downloaded from the SF4 game designer website
Core Contributors
- David Sirlin: Game Direction, Art Direction, Story/Scenario Development, Document Copy
- Thomas Grové: Game Design, Art Direction, Story/Scenario Development, Document Layout, Mechanics Illustration, Pitch Package Design and Construction
- Chad Pfar: Logo and UI Design, Art Direction, Story Illustrations, Pitch Package Design and Construction
Additional Contributors
- Art: Alvin Lee, Arnold Tsang, Akiman, Pete Konig, Alessandro Baldasseroni, Biff Wingard, James Zhang
- Production: Michael McCarthy, Michael Boccieri
- Enablers: Mike Mika, Jason Manley, Larry Kelly, Erik Ko
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