<h2 class="wp-block-heading">Modern Perspectives on Game Design – Summary and Review</h2>



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<h2 class="wp-block-heading">Introduction</h2>



<p><strong>Modern Perspectives on Game Design</strong> by Tom Vasel and George Phillies is a notable work in the field of board game design. It is the second book in the <em>Studies in Game Design</em> series. This book offers an in-depth look at contemporary board game design through interviews, discussion problems, and academic insights. Published in 2012, it has become a resource for both game designers and enthusiasts interested in understanding the creative and technical aspects behind modern board games.</p>



<figure class="wp-block-image alignwide size-large"><img src="https://game-designers.net/wp-content/uploads/2023/07/Modern-Perspectives-on-Game-Design-Studies-in-Game-Design-Book-2-1-640x1024.jpg" alt="" class="wp-image-17422"/><figcaption class="wp-element-caption">Modern PerspModern Perspectives on Game Design (Studies in Game Design Book 2)ectives on Game Design (Studies in Game Design Book 2)</figcaption></figure>



<p><a href="https://amzn.to/4kbw6pq" data-type="link" data-id="https://amzn.to/4kbw6pq"><img data-wp-editing="1" src="https://i.imgur.com/q25bNRh.png"></a></p>



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<h2 class="wp-block-heading">About the Book</h2>



<h3 class="wp-block-heading">Overview</h3>



<ul class="wp-block-list">
<li><strong>Title:</strong> Modern Perspectives on Game Design (Studies in Game Design Book 2)</li>



<li><strong>Authors:</strong> Tom Vasel and George Phillies</li>



<li><strong>Publication Date:</strong> September 9, 2012</li>



<li><strong>Format:</strong> Kindle Edition</li>



<li><strong>Page Count:</strong> 549 pages</li>



<li><strong>Language:</strong> English</li>
</ul>



<h3 class="wp-block-heading">What the Book Covers</h3>



<p>This book provides a comprehensive examination of modern board game design, featuring:</p>



<ul class="wp-block-list">
<li><strong>Interviews</strong> with leading designers, artists, manufacturers, sellers, and users in the board gaming industry.</li>



<li>Insights from prominent figures such as <em>Costikyan</em>, <em>Nestel</em>, <em>Besinque</em>, <em>Garfield</em>, and <em>Seyfarth</em>.</li>



<li>Over <strong>100 discussion problems</strong>, making it suitable for academic or university-level courses.</li>



<li>Support for instructors through a full syllabus based on Phillies’ university course &#8220;Design of Tabletop Strategy Games.&#8221;</li>



<li>Exploration of various design elements from conceptualization to production and marketing.</li>
</ul>



<h3 class="wp-block-heading">Key Features</h3>



<ul class="wp-block-list">
<li><strong>Second Edition:</strong> This edition updates and expands on the original <em>Contemporary Perspectives in Game Design</em>.</li>



<li><strong>Academic Utility:</strong> Ideal for educators and students focusing on game design studies.</li>



<li><strong>Diverse Perspectives:</strong> Combines viewpoints from creators across multiple disciplines related to game design.</li>



<li><strong>Practical Applications:</strong> Encourages readers to engage with real-world challenges faced by game designers.</li>
</ul>



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<h2 class="wp-block-heading">Key Themes &; Concepts</h2>



<h3 class="wp-block-heading">Interviews and Industry Insights</h3>



<p>The book brings together voices from different sectors of the board game world, covering:</p>



<ul class="wp-block-list">
<li>Creative processes behind designing games.</li>



<li>Challenges in manufacturing and marketing.</li>



<li>Balancing artistic vision with commercial viability.</li>



<li>The role of user feedback and playtesting in refining games.</li>
</ul>



<h3 class="wp-block-heading">Educational Approach</h3>



<ul class="wp-block-list">
<li>The book contains numerous <em>discussion problems</em> for classroom use.</li>



<li>It is structured to facilitate critical thinking about game design principles.</li>



<li>The included syllabus and video lectures by Phillies serve as a robust teaching aid.</li>
</ul>



<h3 class="wp-block-heading">Design Elements Explored</h3>



<ul class="wp-block-list">
<li>Mechanics: How game rules shape player experience.</li>



<li>Strategy vs. Luck: Balancing decision-making and chance.</li>



<li>Aesthetics: Visual design and thematic coherence.</li>



<li>Player Interaction: Cooperative vs. competitive play styles.</li>



<li>Production Constraints: Cost, materials, and manufacturability.</li>
</ul>



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<h2 class="wp-block-heading">Customer Reviews &; Ratings Analysis</h2>



<h3 class="wp-block-heading">Review Summary</h3>



<ul class="wp-block-list">
<li><strong>Overall Rating:</strong> 4.2 out of 5 stars</li>



<li>Based on 8 ratings and reviews.</li>
</ul>



<h3 class="wp-block-heading">Breakdown of Ratings</h3>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Star Rating</th><th>Percentage</th></tr></thead><tbody><tr><td>5 stars</td><td>44%</td></tr><tr><td>4 stars</td><td>34%</td></tr><tr><td>3 stars</td><td>22%</td></tr><tr><td>2 stars</td><td>0%</td></tr><tr><td>1 star</td><td>0%</td></tr></tbody></table></figure>



<h3 class="wp-block-heading">Review Highlights</h3>



<p><strong>Positive Aspects:</strong></p>



<ul class="wp-block-list">
<li>Comprehensive coverage of modern game design concepts.</li>



<li>Valuable insights from industry professionals.</li>



<li>Useful for both beginners and experienced designers.</li>



<li>Rich academic content supporting university courses.</li>
</ul>



<p><strong>Critiques:</strong></p>



<ul class="wp-block-list">
<li>Some readers mention the writing style can be dense or academic.</li>



<li>Minor issues with accessibility for casual readers not familiar with game design terminology.</li>
</ul>



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<h2 class="wp-block-heading">Key Takeaways from the Book</h2>



<h3 class="wp-block-heading">What Readers Will Gain</h3>



<ul class="wp-block-list">
<li>A thorough understanding of contemporary board game design practices.</li>



<li>Exposure to industry professionals&#8217; perspectives.</li>



<li>Practical problems to develop critical thinking around game creation.</li>



<li>A structured approach to learning game design academically.</li>
</ul>



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<h3 class="wp-block-heading">Why It Matters</h3>



<p>This book fills a niche by bridging industry knowledge with academic study, making it a valuable resource for:</p>



<ul class="wp-block-list">
<li>Aspiring game designers wanting to learn from experts.</li>



<li>Educators designing courses on game development.</li>



<li>Enthusiasts interested in the mechanics behind their favorite games.</li>
</ul>



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<h2 class="wp-block-heading">S</h2>



<p>trengths &; Weaknesses</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Strengths</th><th>Weaknesses</th></tr></thead><tbody><tr><td>In-depth interviews with top designers</td><td>Dense academic tone</td></tr><tr><td>Over 100 discussion problems</td><td>May be challenging for casual readers</td></tr><tr><td>Comprehensive syllabus included</td><td>Limited availability in some regions</td></tr><tr><td>Covers both creative and business aspects</td><td>Kindle-only format may limit access</td></tr></tbody></table></figure>



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<h2 class="wp-block-heading">Final Verdict: Average Score Calculation</h2>



<p>Based on 8 user ratings weighted by their percentage:Average ;score ;(out ;of ;10)=(5×44)+(4×34)+(3×22)+(2×0)+(1×0)100×2=220+136+66100×2=422100×2=8.44\text{Average score (out of 10)} = \frac{(5 \times 44) + (4 \times 34) + (3 \times 22) + (2 \times 0) + (1 \times 0)}{100} \times 2 = \frac{220 + 136 + 66}{100} \times 2 = \frac{422}{100} \times 2 = 8.44</p>



<p><strong>Average Score: 8.4 / 10</strong></p>



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<h2 class="wp-block-heading">Conclusion</h2>



<p><strong>Modern Perspectives on Game Design</strong> is an essential read for anyone seriously interested in board game design. Its blend of expert interviews, academic discussion, and practical exercises offers a well-rounded view of the field. Although it may feel dense at times for casual readers, its depth makes it highly useful for students, educators, and professionals.</p>



<p>If you want to understand how modern board games are created and what drives their design decisions, this book provides both theoretical and practical frameworks that will shape your understanding.</p>



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<p>If you want, I can help create a shorter summary or focus on specific chapters or themes from the book!</p>



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Modern Perspectives on Game Design (Studies in Game Design Book 2)
