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Modern Perspectives on Game Design (Studies in Game Design Book 2)

&NewLine;<h2 class&equals;"wp-block-heading">Modern Perspectives on Game Design – Summary and Review<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Introduction<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>Modern Perspectives on Game Design<&sol;strong> by Tom Vasel and George Phillies is a notable work in the field of board game design&period; It is the second book in the <em>Studies in Game Design<&sol;em> series&period; This book offers an in-depth look at contemporary board game design through interviews&comma; discussion problems&comma; and academic insights&period; Published in 2012&comma; it has become a resource for both game designers and enthusiasts interested in understanding the creative and technical aspects behind modern board games&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image alignwide size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2023&sol;07&sol;Modern-Perspectives-on-Game-Design-Studies-in-Game-Design-Book-2-1-640x1024&period;jpg" alt&equals;"" class&equals;"wp-image-17422"&sol;><figcaption class&equals;"wp-element-caption">Modern PerspModern Perspectives on Game Design &lpar;Studies in Game Design Book 2&rpar;ectives on Game Design &lpar;Studies in Game Design Book 2&rpar;<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;4kbw6pq" data-type&equals;"link" data-id&equals;"https&colon;&sol;&sol;amzn&period;to&sol;4kbw6pq"><img data-wp-editing&equals;"1" src&equals;"https&colon;&sol;&sol;i&period;imgur&period;com&sol;q25bNRh&period;png"><&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">About the Book<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Overview<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><strong>Title&colon;<&sol;strong> Modern Perspectives on Game Design &lpar;Studies in Game Design Book 2&rpar;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Authors&colon;<&sol;strong> Tom Vasel and George Phillies<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Publication Date&colon;<&sol;strong> September 9&comma; 2012<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Format&colon;<&sol;strong> Kindle Edition<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Page Count&colon;<&sol;strong> 549 pages<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Language&colon;<&sol;strong> English<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">What the Book Covers<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>This book provides a comprehensive examination of modern board game design&comma; featuring&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><strong>Interviews<&sol;strong> with leading designers&comma; artists&comma; manufacturers&comma; sellers&comma; and users in the board gaming industry&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Insights from prominent figures such as <em>Costikyan<&sol;em>&comma; <em>Nestel<&sol;em>&comma; <em>Besinque<&sol;em>&comma; <em>Garfield<&sol;em>&comma; and <em>Seyfarth<&sol;em>&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Over <strong>100 discussion problems<&sol;strong>&comma; making it suitable for academic or university-level courses&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Support for instructors through a full syllabus based on Phillies’ university course &&num;8220&semi;Design of Tabletop Strategy Games&period;&&num;8221&semi;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Exploration of various design elements from conceptualization to production and marketing&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Key Features<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><strong>Second Edition&colon;<&sol;strong> This edition updates and expands on the original <em>Contemporary Perspectives in Game Design<&sol;em>&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Academic Utility&colon;<&sol;strong> Ideal for educators and students focusing on game design studies&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Diverse Perspectives&colon;<&sol;strong> Combines viewpoints from creators across multiple disciplines related to game design&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Practical Applications&colon;<&sol;strong> Encourages readers to engage with real-world challenges faced by game designers&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Key Themes &amp&semi; Concepts<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Interviews and Industry Insights<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>The book brings together voices from different sectors of the board game world&comma; covering&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Creative processes behind designing games&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Challenges in manufacturing and marketing&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Balancing artistic vision with commercial viability&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>The role of user feedback and playtesting in refining games&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Educational Approach<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>The book contains numerous <em>discussion problems<&sol;em> for classroom use&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>It is structured to facilitate critical thinking about game design principles&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>The included syllabus and video lectures by Phillies serve as a robust teaching aid&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Design Elements Explored<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Mechanics&colon; How game rules shape player experience&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Strategy vs&period; Luck&colon; Balancing decision-making and chance&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Aesthetics&colon; Visual design and thematic coherence&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Player Interaction&colon; Cooperative vs&period; competitive play styles&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Production Constraints&colon; Cost&comma; materials&comma; and manufacturability&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Customer Reviews &amp&semi; Ratings Analysis<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Review Summary<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><strong>Overall Rating&colon;<&sol;strong> 4&period;2 out of 5 stars<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Based on 8 ratings and reviews&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Breakdown of Ratings<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-table"><table class&equals;"has-fixed-layout"><thead><tr><th>Star Rating<&sol;th><th>Percentage<&sol;th><&sol;tr><&sol;thead><tbody><tr><td>5 stars<&sol;td><td>44&percnt;<&sol;td><&sol;tr><tr><td>4 stars<&sol;td><td>34&percnt;<&sol;td><&sol;tr><tr><td>3 stars<&sol;td><td>22&percnt;<&sol;td><&sol;tr><tr><td>2 stars<&sol;td><td>0&percnt;<&sol;td><&sol;tr><tr><td>1 star<&sol;td><td>0&percnt;<&sol;td><&sol;tr><&sol;tbody><&sol;table><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Review Highlights<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>Positive Aspects&colon;<&sol;strong><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Comprehensive coverage of modern game design concepts&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Valuable insights from industry professionals&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Useful for both beginners and experienced designers&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Rich academic content supporting university courses&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>Critiques&colon;<&sol;strong><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Some readers mention the writing style can be dense or academic&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Minor issues with accessibility for casual readers not familiar with game design terminology&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Key Takeaways from the Book<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">What Readers Will Gain<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>A thorough understanding of contemporary board game design practices&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Exposure to industry professionals&&num;8217&semi; perspectives&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Practical problems to develop critical thinking around game creation&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>A structured approach to learning game design academically&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">Why It Matters<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>This book fills a niche by bridging industry knowledge with academic study&comma; making it a valuable resource for&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Aspiring game designers wanting to learn from experts&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Educators designing courses on game development&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Enthusiasts interested in the mechanics behind their favorite games&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">S<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>trengths &amp&semi; Weaknesses<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-table"><table class&equals;"has-fixed-layout"><thead><tr><th>Strengths<&sol;th><th>Weaknesses<&sol;th><&sol;tr><&sol;thead><tbody><tr><td>In-depth interviews with top designers<&sol;td><td>Dense academic tone<&sol;td><&sol;tr><tr><td>Over 100 discussion problems<&sol;td><td>May be challenging for casual readers<&sol;td><&sol;tr><tr><td>Comprehensive syllabus included<&sol;td><td>Limited availability in some regions<&sol;td><&sol;tr><tr><td>Covers both creative and business aspects<&sol;td><td>Kindle-only format may limit access<&sol;td><&sol;tr><&sol;tbody><&sol;table><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Final Verdict&colon; Average Score Calculation<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Based on 8 user ratings weighted by their percentage&colon;Average&nbsp&semi;score&nbsp&semi;&lpar;out&nbsp&semi;of&nbsp&semi;10&rpar;&equals;&lpar;5×44&rpar;&plus;&lpar;4×34&rpar;&plus;&lpar;3×22&rpar;&plus;&lpar;2×0&rpar;&plus;&lpar;1×0&rpar;100×2&equals;220&plus;136&plus;66100×2&equals;422100×2&equals;8&period;44&bsol;text&lbrace;Average score &lpar;out of 10&rpar;&rcub; &equals; &bsol;frac&lbrace;&lpar;5 &bsol;times 44&rpar; &plus; &lpar;4 &bsol;times 34&rpar; &plus; &lpar;3 &bsol;times 22&rpar; &plus; &lpar;2 &bsol;times 0&rpar; &plus; &lpar;1 &bsol;times 0&rpar;&rcub;&lbrace;100&rcub; &bsol;times 2 &equals; &bsol;frac&lbrace;220 &plus; 136 &plus; 66&rcub;&lbrace;100&rcub; &bsol;times 2 &equals; &bsol;frac&lbrace;422&rcub;&lbrace;100&rcub; &bsol;times 2 &equals; 8&period;44<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>Average Score&colon; 8&period;4 &sol; 10<&sol;strong><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Conclusion<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>Modern Perspectives on Game Design<&sol;strong> is an essential read for anyone seriously interested in board game design&period; Its blend of expert interviews&comma; academic discussion&comma; and practical exercises offers a well-rounded view of the field&period; Although it may feel dense at times for casual readers&comma; its depth makes it highly useful for students&comma; educators&comma; and professionals&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>If you want to understand how modern board games are created and what drives their design decisions&comma; this book provides both theoretical and practical frameworks that will shape your understanding&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>If you want&comma; I can help create a shorter summary or focus on specific chapters or themes from the book&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;&NewLine;&NewLine;<p>&lbrack;ad&lowbar;2&rsqb;<&sol;p>&NewLine;

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