<p>Take a quick look behind the scenes of the making of Dungeon Boss.</p><figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<amp-youtube layout="responsive" width="1200" height="675" data-videoid="V5aS7q_XzOU" title="Behind The Scenes - Game Design"><a placeholder href="https://youtu.be/V5aS7q_XzOU"><img src="https://i.ytimg.com/vi/V5aS7q_XzOU/hqdefault.jpg" layout="fill" object-fit="cover" alt="Behind The Scenes - Game Design"></a></amp-youtube>
</div><figcaption class="wp-element-caption">Take a quick look behind the scenes of the making of Dungeon Boss Source: <a href="https://youtu.be/V5aS7q_XzOU" target="_blank" data-type="link" data-id="https://youtu.be/V5aS7q_XzOU" rel="noreferrer noopener">youtube</a></figcaption></figure><h2 class="wp-block-heading">The making of Dungeon Boss: Behind the Scenes of Game Design</h2><p>Game development is a complex process that requires the collaboration of diverse talents. This video from YouTube channel Game Maker&#8217;s Toolkit takes viewers behind the scenes of the game design process at Guerrilla Games, the developer of the action-adventure game Horizon Zero Dawn.</p><figure class="wp-block-image size-large"><img src="https://game-designers.net/wp-content/uploads/2019/12/maxresdefault-1024x576.jpg" alt="The making of Dungeon Boss: Dungeon boss screenshot thumbnail." class="wp-image-16316"/><figcaption class="wp-element-caption">The making of Dungeon Boss: Dungeon boss screenshot thumbnail.</figcaption></figure><p>The video begins with a tour of Guerrilla&#8217;s open-plan office space, where designers, programmers, and artists all sit together to facilitate constant communication and feedback. We see designers prototyping ideas by rapidly creating paper prototypes and playtests before beginning work in game engines.</p><p>Horizon&#8217;s design director Benjamin McCaw talks about how they approach game design, stressing the importance of iteration to continuously refine and improve ideas. The game went through many prototypes before settling on its mix of open world exploration and mechanical combat. Designers prototype frequently to gather playtest feedback that then informs the next iteration.</p><p>Level designers talk about how they crafted the game&#8217;s open world using systemic gameplay systems and environmental storytelling to create a sense of a lived-in world without explicit narrative exposition. Encounter designers then populate the levels with machine tribes that have distinct behaviors, weaknesses and territories using a scripting tool.</p><p>The video highlights how animation systems are critically important to selling gameplay systems and challenges designers to make, testing their ideas early by rapidly creating animated test cases. It also examines how sound designers work closely with other teams to use audio cues to communicate important gameplay information to players.</p><p>Overall, the behind-the-scenes look provides fascinating insight into the collaborative multidisciplinary process of crafting immersive game worlds and systems at a major AAA studio like Guerrilla Games. The video stresses how iterative design and frequent playtesting are essential to shaping ambitious game concepts into polished interactive experiences.</p><h2 class="wp-block-heading">Key aspects associated with game design and the game designer role</h2><p>Here are some additional key aspects of game design and the game designer role:</p><div class="wp-block-uagb-icon-list uagb-block-f13ce92a"><div class="uagb-icon-list__wrap"><div class="wp-block-uagb-icon-list-child uagb-block-e0417df4"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M256 0C114.6 0 0 114.6 0 256c0 141.4 114.6 256 256 256s256-114.6 256-256C512 114.6 397.4 0 256 0zM406.6 278.6l-103.1 103.1c-12.5 12.5-32.75 12.5-45.25 0s-12.5-32.75 0-45.25L306.8 288H128C110.3 288 96 273.7 96 256s14.31-32 32-32h178.8l-49.38-49.38c-12.5-12.5-12.5-32.75 0-45.25s32.75-12.5 45.25 0l103.1 103.1C414.6 241.3 416 251.1 416 256C416 260.9 414.6 270.7 406.6 278.6z"></path></svg></span><span class="uagb-icon-list__label">Game designers are responsible for the conceptualization and implementation of gameplay systems, mechanics, rules and objectives that will govern player interaction within the game world.</span></div>

<div class="wp-block-uagb-icon-list-child uagb-block-5878c4c3"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M256 0C114.6 0 0 114.6 0 256c0 141.4 114.6 256 256 256s256-114.6 256-256C512 114.6 397.4 0 256 0zM406.6 278.6l-103.1 103.1c-12.5 12.5-32.75 12.5-45.25 0s-12.5-32.75 0-45.25L306.8 288H128C110.3 288 96 273.7 96 256s14.31-32 32-32h178.8l-49.38-49.38c-12.5-12.5-12.5-32.75 0-45.25s32.75-12.5 45.25 0l103.1 103.1C414.6 241.3 416 251.1 416 256C416 260.9 414.6 270.7 406.6 278.6z"></path></svg></span><span class="uagb-icon-list__label">There is a strong focus on playtesting and iteration to refine interactive experiences based on player feedback. Designers analyze playtest data to tweak parameters, balance mechanics and improve the overall flow and pacing of gameplay.</span></div>

<div class="wp-block-uagb-icon-list-child uagb-block-442aaf87"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M256 0C114.6 0 0 114.6 0 256c0 141.4 114.6 256 256 256s256-114.6 256-256C512 114.6 397.4 0 256 0zM406.6 278.6l-103.1 103.1c-12.5 12.5-32.75 12.5-45.25 0s-12.5-32.75 0-45.25L306.8 288H128C110.3 288 96 273.7 96 256s14.31-32 32-32h178.8l-49.38-49.38c-12.5-12.5-12.5-32.75 0-45.25s32.75-12.5 45.25 0l103.1 103.1C414.6 241.3 416 251.1 416 256C416 260.9 414.6 270.7 406.6 278.6z"></path></svg></span><span class="uagb-icon-list__label">Gamefeel is an important consideration, referring to how responsive, satisfying and rewarding the game&#8217;s systems and controls feel to players in motion. Designers playtest extensively to hone feel.</span></div>

<div class="wp-block-uagb-icon-list-child uagb-block-57ee9548"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M256 0C114.6 0 0 114.6 0 256c0 141.4 114.6 256 256 256s256-114.6 256-256C512 114.6 397.4 0 256 0zM406.6 278.6l-103.1 103.1c-12.5 12.5-32.75 12.5-45.25 0s-12.5-32.75 0-45.25L306.8 288H128C110.3 288 96 273.7 96 256s14.31-32 32-32h178.8l-49.38-49.38c-12.5-12.5-12.5-32.75 0-45.25s32.75-12.5 45.25 0l103.1 103.1C414.6 241.3 416 251.1 416 256C416 260.9 414.6 270.7 406.6 278.6z"></path></svg></span><span class="uagb-icon-list__label">Level, environment and encounter design are critical areas that designers help shape to provide purposeful gameplay progression and context within the game&#8217;s story/setting.</span></div>

<div class="wp-block-uagb-icon-list-child uagb-block-62863afe"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M256 0C114.6 0 0 114.6 0 256c0 141.4 114.6 256 256 256s256-114.6 256-256C512 114.6 397.4 0 256 0zM406.6 278.6l-103.1 103.1c-12.5 12.5-32.75 12.5-45.25 0s-12.5-32.75 0-45.25L306.8 288H128C110.3 288 96 273.7 96 256s14.31-32 32-32h178.8l-49.38-49.38c-12.5-12.5-12.5-32.75 0-45.25s32.75-12.5 45.25 0l103.1 103.1C414.6 241.3 416 251.1 416 256C416 260.9 414.6 270.7 406.6 278.6z"></path></svg></span><span class="uagb-icon-list__label">Design documentation is key, requiring designers to clearly communicate systems and vision to other teams through documents, prototypes and workflows like design bibles, flowcharts, balance spreadsheets etc.</span></div>

<div class="wp-block-uagb-icon-list-child uagb-block-754d4a80"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M256 0C114.6 0 0 114.6 0 256c0 141.4 114.6 256 256 256s256-114.6 256-256C512 114.6 397.4 0 256 0zM406.6 278.6l-103.1 103.1c-12.5 12.5-32.75 12.5-45.25 0s-12.5-32.75 0-45.25L306.8 288H128C110.3 288 96 273.7 96 256s14.31-32 32-32h178.8l-49.38-49.38c-12.5-12.5-12.5-32.75 0-45.25s32.75-12.5 45.25 0l103.1 103.1C414.6 241.3 416 251.1 416 256C416 260.9 414.6 270.7 406.6 278.6z"></path></svg></span><span class="uagb-icon-list__label">Iterative design approaches are common, starting broad with paper prototypes before refining in code-based tools like Unity or Unreal Engine.</span></div>

<div class="wp-block-uagb-icon-list-child uagb-block-9809f3d9"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M256 0C114.6 0 0 114.6 0 256c0 141.4 114.6 256 256 256s256-114.6 256-256C512 114.6 397.4 0 256 0zM406.6 278.6l-103.1 103.1c-12.5 12.5-32.75 12.5-45.25 0s-12.5-32.75 0-45.25L306.8 288H128C110.3 288 96 273.7 96 256s14.31-32 32-32h178.8l-49.38-49.38c-12.5-12.5-12.5-32.75 0-45.25s32.75-12.5 45.25 0l103.1 103.1C414.6 241.3 416 251.1 416 256C416 260.9 414.6 270.7 406.6 278.6z"></path></svg></span><span class="uagb-icon-list__label">Project management skills are valuable as designers facilitate collaboration between teams and ensure schedules and milestones are met.</span></div>

<div class="wp-block-uagb-icon-list-child uagb-block-3c8b9d63"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M256 0C114.6 0 0 114.6 0 256c0 141.4 114.6 256 256 256s256-114.6 256-256C512 114.6 397.4 0 256 0zM406.6 278.6l-103.1 103.1c-12.5 12.5-32.75 12.5-45.25 0s-12.5-32.75 0-45.25L306.8 288H128C110.3 288 96 273.7 96 256s14.31-32 32-32h178.8l-49.38-49.38c-12.5-12.5-12.5-32.75 0-45.25s32.75-12.5 45.25 0l103.1 103.1C414.6 241.3 416 251.1 416 256C416 260.9 414.6 270.7 406.6 278.6z"></path></svg></span><span class="uagb-icon-list__label">A background in topics like user experience design, systems thinking, player psychology and behavioral design principles can contribute to a designer&#8217;s toolbox.</span></div>

<div class="wp-block-uagb-icon-list-child uagb-block-7e39fa5a"><span class="uagb-icon-list__source-wrap"><svg xmlns="https://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M256 0C114.6 0 0 114.6 0 256c0 141.4 114.6 256 256 256s256-114.6 256-256C512 114.6 397.4 0 256 0zM406.6 278.6l-103.1 103.1c-12.5 12.5-32.75 12.5-45.25 0s-12.5-32.75 0-45.25L306.8 288H128C110.3 288 96 273.7 96 256s14.31-32 32-32h178.8l-49.38-49.38c-12.5-12.5-12.5-32.75 0-45.25s32.75-12.5 45.25 0l103.1 103.1C414.6 241.3 416 251.1 416 256C416 260.9 414.6 270.7 406.6 278.6z"></path></svg></span><span class="uagb-icon-list__label">Continually learning about new trends in the industry and novel interaction paradigms helps designers innovatively push the boundaries of the medium.</span></div></div></div><figure class="wp-block-image size-large"><img src="https://game-designers.net/wp-content/uploads/2019/12/dungeon-boss-1-1024x576.jpg" alt="" class="wp-image-16318"/><figcaption class="wp-element-caption">The making of Dungeon Boss: Lego dungeons &; dragons- making of Dungeon Boss screenshot thumbnail.</figcaption></figure><h2 class="wp-block-heading">From a Dungeon Boss game design view</h2><p>From a game design point of view, there are several key takeaways from the development of Dungeon Boss:</p><p>1. Nostalgia with a modern twist: By aiming to evoke a sense of nostalgia for classic games while incorporating modern elements, Dungeon Boss taps into the appeal of both retro and contemporary gaming experiences. </p><p>This hybrid approach can attract a wider range of players who appreciate the best of both worlds.</p><p>2. Accessibility and approachability: Making the game highly accessible and approachable is a priority in Dungeon Boss&#8217;s design. This means creating intuitive controls, providing clear instructions, and minimizing barriers to entry. By doing so, the game becomes more inviting to both experienced gamers and newcomers alike.</p><p>3. Visual style and aesthetics: The cubic look of the characters in Dungeon Boss not only adds a unique and eye-catching visual aspect, but it also serves a functional purpose in the game&#8217;s setting. The cubic shapes allow for expressive animations and smooth movements, contributing to the overall immersive experience for players.</p><p>4. Emotional depth through animation: Animations in Dungeon Boss go beyond mere functionality; they are designed to evoke emotions and enhance player engagement. Characters emote and modify their movements during attacks, creating a deeper level of connection and immersion. This attention to detail adds an extra layer of enjoyment and player investment in the game</p><p>.Overall, Dungeon Boss showcases a thoughtful game design approach that combines the appeal of nostalgia, accessibility, striking visual style, and emotional depth through animations. 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srcset="https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/01/Game-DESIGN-AND-game-prototyping-0-150x150.jpg?strip=all&;lossy=1&;ssl=1 150w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/01/Game-DESIGN-AND-game-prototyping-0-600x594.jpg?strip=all&;lossy=1&;ssl=1 600w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/01/Game-DESIGN-AND-game-prototyping-0-300x300.jpg?strip=all&;lossy=1&;ssl=1 300w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/01/Game-DESIGN-AND-game-prototyping-0-100x100.jpg?strip=all&;lossy=1&;ssl=1 100w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/01/Game-DESIGN-AND-game-prototyping-0.jpg?strip=all&;lossy=1&;zoom=3&;resize=150%2C150&;ssl=1 450w" /></figure><span class="crp_title">Game DESIGN AND game prototyping</span></a></li><li><a href="https://game-designers.net/stand-out-in-your-game-design-job-interview-with-these-winning-answers" class="crp_link post-15826"><figure><img width="150" height="150" src="https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077-150x150.jpeg?strip=all&;lossy=1&;ssl=1" class="crp_featured crp_thumb crp_thumbnail" alt="Stand out in your game design job interview with exceptional game design skills." style="" title="Stand Out in Your Game Design Job Interview with These Winning Answers" srcset="https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077-150x150.jpeg?strip=all&;lossy=1&;ssl=1 150w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077-600x600.jpeg?strip=all&;lossy=1&;ssl=1 600w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077-100x100.jpeg?strip=all&;lossy=1&;ssl=1 100w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077.jpeg?strip=all&;lossy=1&;zoom=2&;resize=150%2C150&;ssl=1 300w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077.jpeg?strip=all&;lossy=1&;zoom=3&;resize=150%2C150&;ssl=1 450w" sizes="(max-width: 150px) 100vw, 150px" srcset="https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077-150x150.jpeg?strip=all&;lossy=1&;ssl=1 150w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077-600x600.jpeg?strip=all&;lossy=1&;ssl=1 600w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077-100x100.jpeg?strip=all&;lossy=1&;ssl=1 100w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077.jpeg?strip=all&;lossy=1&;zoom=2&;resize=150%2C150&;ssl=1 300w, https://eu2hck8er8k.exactdn.com/wp-content/uploads/2023/11/freepik__35mm-film-photography-a-closeup-shot-of-a-caucasia__22077.jpeg?strip=all&;lossy=1&;zoom=3&;resize=150%2C150&;ssl=1 450w" /></figure><span class="crp_title">Stand Out in Your Game Design Job Interview with&hellip;</span></a></li></ul><div class="crp_clear"></div></div><p><br><br><a href="https://www.youtube.com/watch?v=V5aS7q_XzOU">source</a></p>
The making of Dungeon Boss: Behind The Scenes from a Game Design perspective

GAME DESIGNERS --The making of Dungeon Boss: Behind The Scenes from a Game Design perspective