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<div>
<p><b>Understand the fundamentals of C# programming and get started with coding from ground up with this engaging and practical guide</b></p>
<h4>Key Features</h4>
<ul>
<li>Get up to speed with software development concepts at a macro level</li>
<li>Leverage the power of C# in solving complex programming problems</li>
<li>Script and customize your 3D games and implement animation techniques to make them engaging</li>
</ul>
<h4>Book Description</h4>
<p>Learning to program can be a daunting task in the current IT landscape, especially with the wide variety of languages you have to choose from. With this book, you&#8217;ll get off to a steady start through practical insights into game development with Unity.</p>
<p>You&#8217;ll begin by learning the building blocks of programming, right from variables, methods, and conditional statements through to classes and object-oriented systems. After getting up to speed with the basics, you&#8217;ll explore the Unity interface, and soon understand how to create C# scripts and translate your newfound knowledge into simple game mechanics. All along, you&#8217;ll gain hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture.</p>
<p>By the end of this Unity book, you&#8217;ll be well-versed with intermediate-level C# topics such as generics, delegates, and events, and have the skills you need to manage your own projects.</p>
<h4>What you will learn</h4>
<ul>
<li>Understand programming fundamentals with practice examples in C#</li>
<li>Explore Unity 2019&#8217;s interface and features</li>
<li>Learn C# programming syntax from scratch</li>
<li>Create a game design document and prototype level</li>
<li>Discover intermediate-level programming topics and best practices</li>
<li>Implement game mechanics, interactions, and UI elements with C#</li>
</ul>
<h4>Who this book is for</h4>
<p>This book is for developers, programmers, or anyone who wants to get started with C# programming in a fun and engaging manner, and create games and script in C# language and Unity. Prior experience in programming or Unity is not required.</p>
<h4>Table of Contents</h4>
<ol>
<li>Getting to Know your Environment</li>
<li>The Building Blocks of Programming</li>
<li>Diving into Variables, Types and Methods</li>
<li>Control Flow and Collection Types</li>
<li>Working with Classes, Structs and OOP</li>
<li>Getting Your Hands Dirty with Unity</li>
<li>Movement, Camera Controls, and Collisions</li>
<li>Scripting Game Mechanics</li>
<li>Basic AI and Enemy Behavior</li>
<li>Revisiting Types, Methods and Classes</li>
<li>Exploring Generics, Delegates, and Beyond</li>
<li>The Journey continues</li>
</ol>
</div>



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Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th Edition
