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How to Fail at Level Design: A Hilarious Guide

GAME DESIGNERS --How to Fail at Level Design

GAME DESIGNERS --How to Fail at Level Design

&NewLine;<p>In the world of game development&comma; knowing how to fail at level design can be just as important as knowing how to succeed&period; This guide will humorously explore the pitfalls of level design and equip you with the knowledge to ensure your levels are anything but engaging&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"the-essence-of-failing">The Essence of Failing<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>To truly understand how to fail at level design&comma; one must embrace the essence of failure itself&period; It&&num;8217&semi;s not about simply getting things wrong&semi; it&&num;8217&semi;s about intentionally making choices that lead to a less than satisfactory gaming experience&period; Embracing these missteps can provide insight into what not to do&period; It&&num;8217&semi;s a unique perspective that allows developers to learn from the mistakes of others&comma; and even their own&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"understanding-level-design">Understanding Level Design<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Level design is a critical component of game development&period; It’s where the game truly comes to life&period; However&comma; understanding what makes level design effective can be complicated&period; The key is to remember that you should aim for the opposite&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Ignore player progression&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Overlook thematic consistency&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Make objectives cryptic&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>By doing the opposite of what makes sense&comma; you can ensure your level design lacks coherence and clarity&period; This is the surest way to fail&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;image-9-1024x576&period;webp" alt&equals;"How to Fail at Level Design Understanding Level Design" class&equals;"wp-image-16418"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design Understanding Level Design<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"when-level-design-matters">When Level Design Matters<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Level design plays a crucial role in various types of games&comma; especially those that rely heavily on exploration and player engagement&period; However&comma; if you want to fail&comma; consider these tips&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ol class&equals;"wp-block-list">&NewLine;<li>Only focus on levels in games where it’s absolutely necessary&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Neglect the player&&num;8217&semi;s journey through the level&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Forget about the importance of pacing&period;<&sol;li>&NewLine;<&sol;ol>&NewLine;&NewLine;&NewLine;&NewLine;<p>In doing so&comma; you’ll create a frustrating experience that leaves players disengaged and confused&period; And that’s the goal&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;image-8-1024x576&period;webp" alt&equals;"How to Fail at Level Design When Level Design Matters" class&equals;"wp-image-16417"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design When Level Design Matters<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"seven-key-areas-to-suck-at">Seven Key Areas to Suck At<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>To master the art of failing at level design&comma; focus on these seven key areas&period; Each one is crucial for guiding players through an enjoyable experience&comma; but we’re flipping the script here&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Guiding the player towards objectives&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Providing interesting challenges&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Establishing a thematic environment and story&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Relaying a sense of progress&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Introducing and building upon game mechanics&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Ignoring player feedback&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Creating engaging environments&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>By deliberately avoiding these elements&comma; you can ensure your level design will fall flat&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large is-resized"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;image-7-1024x576&period;webp" alt&equals;"How to Fail at Level Design Seven Key Areas to Suck At" class&equals;"wp-image-16416" style&equals;"width&colon;977px&semi;height&colon;auto"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design Seven Key Areas to Suck At<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"guiding-players-towards-objectives">Guiding Players Towards Objectives<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>One of the most effective ways to fail at level design is to keep objectives completely hidden from players&period; Players thrive on clarity and direction&comma; but who needs that&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Keep goals ambiguous&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Make navigation confusing&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Discourage exploration&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>By implementing these strategies&comma; players will have a delightful time wandering aimlessly&comma; which is what any good game should promote&comma; right&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;image-6-1024x576&period;webp" alt&equals;"How to Fail at Level Design Guiding Players Towards Objectives" class&equals;"wp-image-16415"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design Guiding Players Towards Objectives<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"providing-interesting-challenges">Providing Interesting Challenges<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Challenges are a staple of engaging level design&period; However&comma; to truly fail&comma; you should avoid creating any meaningful challenges&period; Here’s how&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Make all challenges trivial&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Introduce impossible tasks without proper mechanics&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Ignore player skill levels&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>By doing this&comma; you’ll frustrate players and ensure they leave your game feeling unsatisfied&period; Perfect&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;image-5-1024x576&period;webp" alt&equals;"How to Fail at Level Design Providing Interesting Challenges" class&equals;"wp-image-16414"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design Providing Interesting Challenges<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"establishing-thematic-environment-and-story">Establishing Thematic Environment and Story<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Story and environment are vital in immersing players&period; But if you want to fail&comma; do the opposite&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Use generic assets repeatedly&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Neglect any narrative cohesion&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Make environments feel disjointed&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>This will create a confusing atmosphere for players&comma; ensuring they never fully engage with your game&&num;8217&semi;s world&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;image-4-1024x576&period;webp" alt&equals;"How to Fail at Level Design Establishing Thematic Environment and Story" class&equals;"wp-image-16413"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design Establishing Thematic Environment and Story<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"providing-a-sense-of-progress">Providing a Sense of Progress<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Players love feeling like they are progressing through a game&period; To fail at this&comma; make sure&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Progression feels stagnant&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Rewards are non-existent&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Levels are repetitive and uninspired&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>Without a sense of progression&comma; players will quickly lose interest and abandon your game&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;image-3-1024x576&period;webp" alt&equals;"How to Fail at Level Design Providing a Sense of Progress" class&equals;"wp-image-16412"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design Providing a Sense of Progress<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"introducing-and-building-upon-game-mechanics">Introducing and Building Upon Game Mechanics<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Effective level design introduces new mechanics seamlessly&period; To ensure failure&comma; do the opposite&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Introduce mechanics randomly without context&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Don’t build upon them as the game progresses&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Leave players confused about how to use them&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>This will create a frustrating experience that pushes players away instead of drawing them in&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;image-2-1024x576&period;webp" alt&equals;"How to Fail at Level Design Introducing and Building Upon Game Mechanics" class&equals;"wp-image-16411"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design Introducing and Building Upon Game Mechanics<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"telling-a-story-through-level-design">Telling a Story Through Level Design<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Level design is not just about creating a space for players to navigate&semi; it&&num;8217&semi;s an opportunity to weave a narrative&period; However&comma; if your goal is to fail&comma; you should ignore storytelling through your levels entirely&period; Instead&comma; rely on cutscenes and walls of text to convey the plot&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Neglect environmental storytelling&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Use inconsistent themes across levels&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Overload players with exposition instead of letting them discover the story&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>This way&comma; players will feel disconnected from the game&&num;8217&semi;s world and characters&comma; ensuring a lack of emotional investment&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;image-1-1024x576&period;webp" alt&equals;"How to Fail at Level Design Telling a Story Through Level Design" class&equals;"wp-image-16410"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design Telling a Story Through Level Design<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"creating-a-sense-of-progression">How to Fail at Level Design Telling a Story Through Level Design<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Creating a sense of progression is crucial in engaging players&period; To fail at this&comma; consider the following&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Make every level feel the same&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Offer no tangible rewards or upgrades&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Ignore the players&&num;8217&semi; achievements and milestones&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>Players should feel as though they are stuck in a monotonous loop&comma; rather than experiencing growth or accomplishment&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;image-1024x576&period;webp" alt&equals;"How to Fail at Level Design How to Fail at Level Design Telling a Story Through Level Design" class&equals;"wp-image-16409"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design How to Fail at Level Design Telling a Story Through Level Design<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"the-importance-of-shortcuts">The Importance of Shortcuts<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Shortcuts can be a powerful tool in level design&comma; allowing players to navigate through levels efficiently&period; However&comma; if you&&num;8217&semi;re aiming to fail&comma; prioritize the following&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Remove shortcuts entirely&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Force players to backtrack unnecessarily&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Make levels overly complex without any means of quick navigation&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>This will ensure players feel overwhelmed and frustrated&comma; leading them to abandon your game&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;users&lowbar;AVLr6O5EHJPbt7IwVnghYX0BUR72&lowbar;blogs&lowbar;jvhx60kYXmxYIxZCbhoF&lowbar;screenshots&lowbar;d4f6cd30-84e8-45a1-be33-42d9098f97df-1024x576&period;webp" alt&equals;"How to Fail at Level Design The Importance of Shortcuts" class&equals;"wp-image-16408"&sol;><figcaption class&equals;"wp-element-caption">How to Fail at Level Design The Importance of Shortcuts<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Other Potential Failures in Level Design<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list uagb-block-0ce5ae10"><div class&equals;"uagb-icon-list&lowbar;&lowbar;wrap">&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-6d659c08"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Obstacles Far from Checkpoints&colon; Placing obstacles in challenging environments far away from checkpoints can frustrate players&period; If players fail&comma; they may have to retrace long distances&comma; making the experience feel punishing and discouraging&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-c9324f7c"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Slow-Moving Platforms&colon; Using too many slow-moving platforms can unnecessarily elongate levels&period; This design choice can lead to boredom as players are forced to wait instead of engaging with the gameplay&comma; which can detract from the overall excitement of the level&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-d452db99"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Invisible Walls&colon; Implementing invisible walls in key areas can restrict player exploration and create confusion&period; Players may feel constrained and frustrated if they can&&num;8217&semi;t navigate freely&comma; leading to a negative gameplay experience&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-720072a0"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Varied Difficulty Levels&colon; Including obstacles with widely varying difficulty within the same level can confuse players&period; For example&comma; a series of easy challenges followed by a sudden spike in difficulty can disrupt pacing and make the game feel uneven&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-38072046"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Hidden Collectibles&colon; Hiding collectibles within walls can lead players to waste time exploring every surface&comma; which may feel tedious&period; While some hidden elements add depth&comma; they should be balanced so that exploration remains rewarding rather than frustrating&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-7c9a4367"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Lack of a Map&colon; Not providing a map for large levels can increase navigation challenges unnecessarily&period; Players may become lost or disoriented&comma; which can detract from their enjoyment as they struggle to find their way&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-d722d8ce"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Blind Jumps&colon; Creating jumps where players cannot see what lies beyond can generate frustration and lead to frequent deaths&period; This design choice can feel unfair and result in a negative player experience&comma; especially if it is not well-telegraphed&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-957a78f2"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Overabundance of Gimmicks&colon; Incorporating too many different elements or mechanics in a single level can overwhelm players&period; When levels are cluttered with various gameplay styles&comma; it can confuse players and make it hard for them to focus on their objectives&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-596a6cfc"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Disbalance Between Enemies and Players&colon; Cramming rooms with excessive enemies can create an unfair experience for players&period; This design choice can make encounters feel overwhelming rather than challenging&comma; leading to frustration rather than engagement&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-a8e3c570"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Unnecessary Obstacles and Puzzles&colon; Mixing difficult jumps or challenges into games that are primarily puzzle-focused can create a jarring experience&period; Players may become frustrated if they are forced to engage in skill-based challenges that don’t align with the game’s core mechanics&period;<&sol;span><&sol;div>&NewLine;<&sol;div><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Suggestions for Improvement<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list uagb-block-6979c6a8"><div class&equals;"uagb-icon-list&lowbar;&lowbar;wrap">&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-47df26ae"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Clear Instructions&colon; Providing clear instructions or tutorials about game mechanics is crucial for player understanding&period; Players benefit from knowing how to interact with the game world&comma; which enhances their enjoyment and reduces confusion&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-19da960e"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Design Levels Before Mechanics&colon; Planning core mechanics before designing levels ensures a smoother transition for players&period; This approach allows designers to create levels that naturally integrate mechanics&comma; leading to a more cohesive gameplay experience&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-761fa6fb"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Balancing Difficulties&colon; Creating a balance between challenge and accessibility is essential for maintaining fun without overwhelming players&period; Gradually increasing difficulty helps players feel a sense of accomplishment rather than frustration&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-4801c4cf"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Providing Shortcuts&colon; Including shortcuts or fast travel options in larger levels can facilitate navigation&period; This design choice allows players to bypass tedious backtracking&comma; improving the flow of gameplay and keeping engagement high&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-d7c0e73a"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Player Feedback&colon; Listening to player feedback and adjusting levels based on their experiences is crucial for improvement&period; This iterative process helps designers understand what works and what doesn’t&comma; leading to better game design overall&period;<&sol;span><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-uagb-icon-list-child uagb-block-b86808dd"><span class&equals;"uagb-icon-list&lowbar;&lowbar;source-wrap"><svg xmlns&equals;"https&colon;&sol;&sol;www&period;w3&period;org&sol;2000&sol;svg" viewBox&equals;"0 0 512 512"><path d&equals;"M256 0C114&period;6 0 0 114&period;6 0 256c0 141&period;4 114&period;6 256 256 256s256-114&period;6 256-256C512 114&period;6 397&period;4 0 256 0zM406&period;6 278&period;6l-103&period;1 103&period;1c-12&period;5 12&period;5-32&period;75 12&period;5-45&period;25 0s-12&period;5-32&period;75 0-45&period;25L306&period;8 288H128C110&period;3 288 96 273&period;7 96 256s14&period;31-32 32-32h178&period;8l-49&period;38-49&period;38c-12&period;5-12&period;5-12&period;5-32&period;75 0-45&period;25s32&period;75-12&period;5 45&period;25 0l103&period;1 103&period;1C414&period;6 241&period;3 416 251&period;1 416 256C416 260&period;9 414&period;6 270&period;7 406&period;6 278&period;6z"><&sol;path><&sol;svg><&sol;span><span class&equals;"uagb-icon-list&lowbar;&lowbar;label">Variety in Design&colon; Ensuring that levels o<&sol;span><&sol;div>&NewLine;<&sol;div><&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Source Video on Youtube<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<amp-youtube layout&equals;"responsive" width&equals;"1200" height&equals;"675" data-videoid&equals;"InorvNKY6JE" title&equals;"How To Fail At Level Design"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;InorvNKY6JE"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;InorvNKY6JE&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"How To Fail At Level Design"><&sol;a><&sol;amp-youtube>&NewLine;<&sol;div><figcaption class&equals;"wp-element-caption">Source <a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;InorvNKY6JE">Youtube<&sol;a><&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"conclusion-succeeding-at-failure">Conclusion&colon; Succeeding at Failure<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Mastering how to fail at level design is an art in itself&period; Embrace these principles&comma; and you’ll create a gaming experience that is confusing and unenjoyable&period; Remember&comma; it&&num;8217&semi;s all about making choices that lead players away from enjoyment&period; Happy failing&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"faq-how-to-fail-at-level-design">FAQ How to Fail at Level Design<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading" id&equals;"what-are-some-common-mistakes-in-level-design-">What are some common mistakes in level design&quest;<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>Some common mistakes include a lack of clarity in objectives&comma; repetitive environments&comma; and failing to build upon game mechanics&period; However&comma; if you&&num;8217&semi;re aiming to fail&comma; you should embrace these mistakes wholeheartedly&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading" id&equals;"how-can-i-ensure-players-feel-lost-in-my-game-">How can I ensure players feel lost in my game&quest;<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>To ensure players feel lost&comma; keep objectives vague&comma; provide no guidance&comma; and create overly complex layouts&period; This way&comma; players will spend more time wandering than actually enjoying the game&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading" id&equals;"is-storytelling-important-in-level-design-">Is storytelling important in level design&quest;<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>Storytelling can enhance player engagement&comma; but if you want to fail&comma; ignore it completely&period; Rely on cutscenes and neglect environmental storytelling to keep players disconnected&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading" id&equals;"can-shortcuts-improve-level-design-">Can shortcuts improve level design&quest;<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>Shortcuts can enhance player experience&comma; but to fail&comma; you should remove them&period; Make navigation tedious and complex to frustrate players&period;<&sol;p>&NewLine;

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