Blockout

« Back to Glossary Index

 In game design, a blockout is a crucial step in the level design process. It involves creating a rough representation of the game environment using simple geometric shapes or temporary assets. This initial stage allows designers to focus on the layout and overall gameplay flow without being distracted by intricate details or polished visuals.

During the blockout phase, designers establish the fundamental elements of a level, such as walls, floors, platforms, and key objects. They define pathways, boundaries, and points of interest within the game world. By using basic shapes or placeholder assets, designers can quickly iterate and make adjustments to test different ideas and evaluate how players will navigate through the level.

Blockouts serve multiple purposes in game design. They help identify potential issues with gameplay mechanics, pacing, or level progression at an early stage. Designers can get a sense of the spatial relationships between different areas and assess whether they create interesting challenges or opportunities for players.

Additionally, blockouts also facilitate collaboration among members of a development team. Level designers can communicate their ideas more effectively to artists, programmers, and other stakeholders by providing a clear visual representation of their intentions. This helps ensure that everyone involved has a shared understanding of the level’s structure before investing time in creating detailed assets.

Once the blockout is finalized and approved, it serves as a blueprint for creating more refined assets during subsequent stages of development. Artists can then replace the temporary geometry with final artwork while keeping the underlying layout intact.

Overall, blockouts are valuable tools in game design that enable designers to iterate quickly, evaluate gameplay concepts efficiently, communicate ideas effectively across teams, and lay a solid foundation for creating immersive game levels.

« Back to Glossary Index