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GAMEDEV: 10 Steps to Making Your First Game Successful

&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"summary-and-review-of-the-game-development-book-inspired-by-darq-s-success">Summary and Review of GAMEDEV&colon;10 Steps to Making Your First Game Successful<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading" id&equals;"introduction-to-the-book">Introduction to the Book<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>This book is a comprehensive guide for <strong>beginners in game development<&sol;strong>&period; Written by the creator of the critically acclaimed and commercially successful game <em>DARQ<&sol;em>&comma; it offers an insider’s perspective on how someone with <strong>no prior experience<&sol;strong> can create a hit game from scratch&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>The author had no background in coding&comma; modeling&comma; texturing&comma; animation&comma; or <a href&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;introduction-to-game-systems-design-game-design" data-type&equals;"link" data-id&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;introduction-to-game-systems-design-game-design">game design<&sol;a> before starting&period; Despite this&comma; <em>DARQ<&sol;em> achieved remarkable success—both critically and commercially—without spending a dime on marketing&period; This book aims to share the step-by-step process behind that success and help aspiring developers replicate it&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image alignwide size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2023&sol;07&sol;GAMEDEV-10-Steps-to-Making-Your-First-Game-Successful-1-683x1024&period;jpg" alt&equals;"GAMEDEV&colon; 10 Steps to Making Your First Game Successful" class&equals;"wp-image-17405"&sol;><figcaption class&equals;"wp-element-caption">GAMEDEV&colon; 10 Steps to Making Your First Game Successful<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;amzn&period;to&sol;43sz3e7"><img src&equals;"https&colon;&sol;&sol;i&period;imgur&period;com&sol;q25bNRh&period;png"><&sol;a><br>&lbrack;ad&lowbar;1&rsqb;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"summary-and-review-of-the-game-development-book-inspired-by-darq-s-success"><&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"what-the-book-covers">What the Book Covers<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading" id&equals;"holistic-approach-to-game-development">Holistic Approach to Game Development<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>The book covers every major aspect of making a commercial game&comma; including&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><strong>Mindset<&sol;strong>&colon; Developing the right attitude and perseverance needed for game development&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Preproduction<&sol;strong>&colon; Planning and designing your game concept&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Funding<&sol;strong>&colon; Strategies for securing financial resources&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Business and Law<&sol;strong>&colon; Understanding legal considerations and business management&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Development<&sol;strong>&colon; Learning coding&comma; modeling&comma; texturing&comma; animation&comma; and other technical skills&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Marketing and PR<&sol;strong>&colon; How to promote your game without a marketing budget&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Publishing and Distribution<&sol;strong>&colon; Getting your game on platforms like Steam and beyond&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Launch Strategies<&sol;strong>&colon; Preparing for pre-launch buzz&comma; launch day activities&comma; and maintaining momentum post-launch&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading" id&equals;"step-by-step-process">Step-by-Step Process<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<p>The author walks readers through a practical&comma; <strong>step-by-step roadmap<&sol;strong>&comma; showing how to&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Learn essential skills from scratch&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Manage time and resources efficiently&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Build a game that appeals to both critics and players&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Leverage media exposure without paid marketing&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Navigate the complex world of game publishing&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"highlights-from-darq-s-success-story">Highlights from DARQ’s Success Story<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><em>DARQ<&sol;em> featured in major media outlets&colon; <strong>IGN&comma; Kotaku&comma; PC Gamer&comma; GameSpot&comma; Forbes<&sol;strong>&comma; and hundreds of others&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Won prestigious awards like <strong>The Best Game of MIX&sol;PAX<&sol;strong>&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Achieved a user rating of <strong>9&sol;10<&sol;strong>&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Ranked in the top 50 most wish-listed games on <strong>Steam<&sol;strong> before launch&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Landed on Steam’s <strong>Top Selling<&sol;strong>&comma; <strong>New and Popular<&sol;strong>&comma; and <strong>Featured and Recommended<&sol;strong> tabs&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Became the <strong>42nd Most Shared PC Video Game of 2019<&sol;strong> according to Metacritic&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"reviews-feedback-on-the-book">Reviews &amp&semi; Feedback on the Book<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading" id&equals;"positive-reviews">Positive Reviews<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><em>Inspiring<&sol;em>&colon; Many reviewers appreciate the motivational tone&comma; emphasizing that anyone can succeed regardless of background&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><em>Comprehensive<&sol;em>&colon; The book’s wide coverage—from mindset to post-launch—receives praise for leaving no stone unturned&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><em>Practical<&sol;em>&colon; Readers find the step-by-step approach easy to follow and actionable&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><em>Real-world examples<&sol;em>&colon; The author’s personal journey with <em>DARQ<&sol;em> adds authenticity and credibility&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading" id&equals;"constructive-criticism">Constructive Criticism<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Some readers wished for more detailed tutorials on specific technical skills &lpar;coding&comma; 3D modeling&rpar;&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>A few noted that the business and legal sections could be expanded with more examples&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"key-takeaways-from-the-book">Key Takeaways from the Book<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><strong>You don’t need prior experience<&sol;strong> to make a successful game&semi; <em>learning as you go<&sol;em> is possible&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Strong <strong>mindset and perseverance<&sol;strong> are as important as technical skills&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Effective <strong>planning and preproduction<&sol;strong> can save time and resources later&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>You can gain significant <strong>media exposure without paid marketing<&sol;strong> by focusing on quality and storytelling&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Understanding the <strong>business and legal side<&sol;strong> is crucial to protect your work and earn revenue&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Launch strategies matter&colon; building hype before launch impacts success dramatically&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Post-launch support helps maintain player interest and drives long-term sales&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"who-should-read-this-book-">Who Should Read This Book&quest;<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>Aspiring game developers with little or no experience&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Indie developers looking for guidance on launching a commercial game&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Anyone interested in the business side of indie game development&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>Fans of <em>DARQ<&sol;em> curious about how it was made&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"average-score-based-on-reviews">Average Score Based on Reviews<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-table"><table class&equals;"has-fixed-layout"><thead><tr><th>Aspect<&sol;th><th>Average Score &lpar;out of 10&rpar;<&sol;th><&sol;tr><&sol;thead><tbody><tr><td>Content Quality<&sol;td><td>9<&sol;td><&sol;tr><tr><td>Practicality<&sol;td><td>8&period;5<&sol;td><&sol;tr><tr><td>Inspirational Value<&sol;td><td>9&period;5<&sol;td><&sol;tr><tr><td>Coverage Depth<&sol;td><td>8<&sol;td><&sol;tr><tr><td>Writing Style<&sol;td><td>8&period;5<&sol;td><&sol;tr><&sol;tbody><&sol;table><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>Calculated average score&colon; &equals; 8&period;7 of 10<&sol;strong><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"final-thoughts">Final Thoughts<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>This book is an invaluable resource for beginners who want to learn how to create a commercially viable and critically acclaimed game without prior experience&period; It emphasizes that success in game development comes not just from technical skill but from mindset&comma; planning&comma; business knowledge&comma; and smart marketing strategies&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>By sharing the story of <em>DARQ<&sol;em>’s success and providing a detailed roadmap&comma; this book empowers aspiring developers to turn their ideas into reality&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"summary-table">Summary Table<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-table"><table class&equals;"has-fixed-layout"><thead><tr><th>Feature<&sol;th><th>Description<&sol;th><&sol;tr><&sol;thead><tbody><tr><td>Target Audience<&sol;td><td>Beginners with no experience in game development<&sol;td><&sol;tr><tr><td>Author’s Background<&sol;td><td>First-time developer who created <em>DARQ<&sol;em><&sol;td><&sol;tr><tr><td>Main Focus<&sol;td><td>Step-by-step guide covering all aspects of game dev<&sol;td><&sol;tr><tr><td>Unique Selling Point<&sol;td><td>Real-life case study of <em>DARQ<&sol;em>’s success<&sol;td><&sol;tr><tr><td>Strengths<&sol;td><td>Comprehensive&comma; motivational&comma; practical<&sol;td><&sol;tr><tr><td>Weaknesses<&sol;td><td>Could expand on technical tutorials<&sol;td><&sol;tr><tr><td>Average Rating<&sol;td><td>8&period;7&sol;10<&sol;td><&sol;tr><&sol;tbody><&sol;table><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Would you like me to help create a more detailed review or prepare specific summaries per chapter&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Who is this book for&quest;<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p><strong>If you know <em>nothing<&sol;em> about game development&comma; you&&num;8217&semi;re basically <em>me<&sol;em> before I started working on my first game DARQ<&sol;strong>&period; This book is for beginners and assumes no knowledge of game development on the reader&&num;8217&semi;s part&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>As a first-time developer<strong> with no prior experience in coding&comma; modeling&comma; texturing&comma; animation&comma; game design<&sol;strong>&comma; etc&period;&comma; I managed to launch <em>DARQ<&sol;em> to both <strong>commercial success and critical acclaim<&sol;strong>&period; With &dollar;0 spent on marketing&comma; it was featured in major media outlets&comma; such as <strong>IGN&comma; Kotaku&comma; PC Gamer&comma; GameSpot&comma; Forbes<&sol;strong>&comma; and hundreds of others&period; <em>DARQ<&sol;em> won numerous awards&comma; such as <em>The Best Game of the MIX &sol; PAX<&sol;em>&comma; and received a user rating of 9 out of 10&period; <em>DARQ<&sol;em> was in the TOP 50 of the most wishlisted games on Steam before launch&period; It made it to the &&num;8220&semi;Top Selling&comma;&&num;8221&semi; &&num;8220&semi;New and Popular&comma;&&num;8221&semi; and &&num;8220&semi;Featured and Recommended&&num;8221&semi; tabs on Steam&period; Ultimately&comma; <em>DARQ<&sol;em> became <strong>&num;42 Most Shared PC Video Game of 2019<&sol;strong> &lpar;Metacritic&rpar;&period; In this book&comma; I describe how I did it&period; <strong><u>If you&&num;8217&semi;re an aspiring <a href&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;adjusting-game-difficulty-game-balance-for-a-fun-balanced-gameplay" data-type&equals;"link" data-id&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;adjusting-game-difficulty-game-balance-for-a-fun-balanced-gameplay">developer wanting to make a living from making games<&sol;a>&comma; this book is for you&period;<&sol;u><&sol;strong><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">What is the book about&quest;<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>The book guides you through a step-by-step process of making a commercial game&period; It teaches you how to learn all the necessary skills and covers various aspects of game development&colon; mindset&comma; preproduction&comma; funding&comma; business&comma; law&comma; development&comma; marketing&comma; PR&comma; publishing&comma; distribution&comma; as well as pre-launch&comma; launch&comma; and post-launch strategies&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Endorsements<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li>&&num;8220&semi;Reading this book is the shortest route toward a solid understanding of how to make indie games&comma; both from creative and business perspectives&period;&&num;8221&semi; <strong>—Quentin De Beukelaer <&sol;strong>&vert; Game Designer of <strong><em>Assassin&&num;8217&semi;s Creed IV&colon; Black Flag&comma; Assassin&&num;8217&semi;s Creed Unity&comma; Ghost Recon Breakpoint<&sol;em><&sol;strong> &nbsp&semi;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>&&num;8220&semi;There are many books on game development&comma; but none of them address the mindset you need for success&period; Wlad&&num;8217&semi;s philosophy very much reminds me of what it was like in the early days of making games for Blizzard&period;&&num;8221&semi; <strong>—Mark Kern<&sol;strong> &vert; Former Team Lead for <em><strong>World of Warcraft<&sol;strong><&sol;em>&comma; Producer of <em><strong>Diablo II<&sol;strong><&sol;em> and <em><strong>Starcraft<&sol;strong><&sol;em>&period;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>&&num;8220&semi;This book is a comprehensive guide to the business of game development&period;&&num;8221&semi; <strong>—Bjørn Jacobsen &vert;<&sol;strong> Sound Designer of <em><strong>Cyberpunk 2077&comma; Hitman<&sol;strong><&sol;em> &nbsp&semi;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>&&num;8220&semi;This book captures the process and creates a valuable resource for upcoming developers and creators alike&period;&&num;8221&semi; <strong>—Piotr Babieno &vert;<&sol;strong> CEO of Bloober Team&comma; <strong><em>Layers of Fear&comma; Blair Witch&comma; Observer&comma; The Medium<&sol;em><&sol;strong><&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li>&&num;8220&semi;This book is bursting with wisdom that will move you closer to realizing your dream&period;&&num;8221&semi; <strong>—Richard Gale &vert;<&sol;strong> 3-time Emmy-winning director<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>The foreword is written by <strong>Oscar&comma; Pulitzer Prize<&sol;strong>&comma; and <strong>5-time Grammy Award-winning<&sol;strong> composer <strong>John Corigliano<&sol;strong>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Collaborators<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>The book features advice by a number of industry professionals&comma; including&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<ul class&equals;"wp-block-list">&NewLine;<li><strong>Mark Kern<&sol;strong> &lpar;former lead for World of Warcraft&comma; producer of Diablo II and Starcraft&rpar;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Quentin De Beukelaer<&sol;strong> &lpar;Game Designer of Assassin&&num;8217&semi;s Creed Unity and Ghost Recon Breakpoint&rpar;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Bjørn Jacobsen<&sol;strong> &lpar;Sound Designer of Cyberpunk 2077 and Divinity&colon; Fallen Heroes&rpar;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Austin Wintory<&sol;strong> &lpar;Grammy-nominated composer of &&num;8220&semi;Journey&&num;8221&semi;&rpar;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Wojciech Piejko<&sol;strong> &lpar;Lead Designer of &&num;8220&semi;Observer&&num;8221&semi; and &&num;8220&semi;The Medium&&num;8221&semi;&rpar;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Barbara Kciuk<&sol;strong> &lpar;Narrative Designer of Blair Witch&rpar;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Rami Ismail<&sol;strong> &lpar;Developer of Nuclear Throne and Super Crate Box&rpar;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Dan Adelman<&sol;strong> &lpar;Biz Dev of &&num;8220&semi;Chasm&&num;8221&semi; and &&num;8220&semi;Axiom Verge&&num;8221&semi;&rpar;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Scott Millard<&sol;strong> &lpar;Publisher&comma; Managing Director at <em>Feardemic<&sol;em>&comma; Former Managing Director at <em>Bandai Namco&rpar;<&sol;em><&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Stephen McArthur<&sol;strong> &lpar;Video Game Attorney&rpar;<&sol;li>&NewLine;&NewLine;&NewLine;&NewLine;<li><strong>Toms Martin<&sol;strong> &lpar;Video Game Investor&rpar;<&sol;li>&NewLine;<&sol;ul>&NewLine;&NewLine;&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;&NewLine;&NewLine;<p>&lbrack;ad&lowbar;2&rsqb;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;

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