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game design to connect with and understand your audience via @Laralyn

&NewLine;<p>Continuing to find and save interesting <a href&equals;"https&colon;&sol;&sol;www&period;game-designers&period;net&sol;category&sol;twitter-threads&sol;" target&equals;"&lowbar;blank" rel&equals;"noreferrer noopener">twitter threads<&sol;a> that can be useful for the game design community&comma; with this thread on game design to connect with and understand your audience via &commat;Laralyn&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Original Twitter Thread&colon; game design to connect with and understand your audience via &commat;Laralyn<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class&equals;"wp-block-embed&lowbar;&lowbar;wrapper">&NewLine;<blockquote class&equals;"twitter-tweet" data-width&equals;"550" data-dnt&equals;"true"><p lang&equals;"en" dir&equals;"ltr">A key part of game design is connecting with and understanding your audience&period; <br><br>Who do we expect will spend money on this game&quest;<br><br>That should be one of the first questions you ask yourself&period; It can come after a fun&comma; simple prototype&comma; but it ultimately shapes everything you design&period;<&sol;p>&mdash&semi; Laralyn McWilliams &lpar;&commat;Laralyn&rpar; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Laralyn&sol;status&sol;1374411129863114753&quest;ref&lowbar;src&equals;twsrc&percnt;5Etfw">March 23&comma; 2021<&sol;a><&sol;blockquote><script async src&equals;"https&colon;&sol;&sol;platform&period;twitter&period;com&sol;widgets&period;js" charset&equals;"utf-8"><&sol;script>&NewLine;<&sol;div><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">EDITED Twitter Thread&colon; game design to connect with and understand your audience via &commat;Laralyn<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>A key part of game design is connecting with and understanding your audience&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Who do we expect will spend money on this game&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>That should be one of the first questions you ask yourself&period; It can come after a fun&comma; simple prototype&comma; but it ultimately shapes everything you design&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Once you&&num;8217&semi;ve figured out who you expect will spend money on your game&comma; study those people like they were the first visitors of an alien species&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;game-design-to-connect-with-and-understand-your-audience-1-1024x535&period;jpg" alt&equals;"" class&equals;"wp-image-17245"&sol;><figcaption class&equals;"wp-element-caption">game design to connect with and understand your audience<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p>What other games do they play&quest; What genres&quest; Business models&quest; Platforms&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>What do they watch on TV&quest; What movies and music do they love&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>When we first started working on Free Realms&comma; it was a team that &lpar;except for me&rpar; had mostly worked on EverQuest their whole careers&period; EverQuest was &lpar;and is&rpar; great&comma; but it&&num;8217&semi;s super complex&comma; even for hardcore adult gamers&period; And Free Realms was for family and kids&comma; as young as 8&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>My first rule for the design team&colon; In Free Realms&comma; you shouldn&&num;8217&semi;t have to use a calculator to figure out which pair of pants to wear&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>After we studied the audience a bit&comma; the second rule from me and the art director&colon; In Free Realms&comma; it&&num;8217&semi;s OK to wear wizard robes OR to wear jeans&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image size-large"><img src&equals;"https&colon;&sol;&sol;www&period;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;image-2-2-1024x491&period;jpg" alt&equals;"game design to connect with and understand your audience" class&equals;"wp-image-14429"&sol;><figcaption class&equals;"wp-element-caption">game design to connect with and understand your audience<&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p>I worked with marketing to get life-sized cardboard standees of an 8 year old boy and girl&comma; and a 12 year old boy and girl&period; Once a month&comma; I posted the latest demographic trend info on each of them&period; And I put them en route to the bathroom&comma; so the whole team saw them regularly&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Once we had enough game that it would give usable results &lpar;which&comma; BTW&comma; is always earlier than you think it is&rpar;&comma; we conducted weekly playtests with kids&comma; where we were in a separate room watching on a monitor as they struggled with our designs and layout and controls&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Attending at least two playtests a month was a hard requirement for designers on Free Realms&period; Attending at least one playtest every few months was something we asked of the entire team&comma; regardless of discipline&period; I watched as they absorbed how differently kids played our game&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>And of course we gathered metrics&comma; starting with beta and then upgrading our capabilities as the game went live&period; Again&comma; approach it like observing an alien species&period; What are they doing&quest; Why are they doing it&quest; What do they do next&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>But remember that your interpretation of the metrics is based on your own experiences&&num;8211&semi;at least in its first iteration&period; You&&num;8217&semi;re looking at data and extrapolating causality&comma; and that extrapolation is naturally and heavily influenced by your subconscious personal biases&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>An example of unconscious personal bias influencing the interpretation of metrics&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>We had long sessions but slow leveling&period; We thought there was a design flaw&period; What&&num;8217&semi;s broken in the system&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Nothing was broken&period; Kids just spent more time chatting and showing off pets and outfits&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>It took several months to figure out that kids spending WAY more time being social was the root cause of slower-than-expected leveling&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>More important&comma; we spent dev time solving the wrong problem&period; The actual solution we needed was not better leveling&comma; but social leveling&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>So everything I just said is about how to adjust your process and your mindset when you start to make a game for a different audience&period; Here&&num;8217&semi;s the biggest takeaway I can give you&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Even if you&&num;8217&semi;re making a game for traditional hardcore players&comma; everything I said still holds&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>I used to start every new game project by reminding my design team that we&&num;8217&semi;re not normal people&period; We don&&num;8217&semi;t buy the same things&comma; watch the same things&comma; play the same things&period; Our entire POV is skewed by what we do for a living&period; We see through the surface game to the rules beneath&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>So even if you&&num;8217&semi;re thinking&comma; &&num;8220&semi;Hey&comma; my goal is to make a game I&&num;8217&semi;d want to play&comma; so no studying required&excl;&&num;8221&semi; this still applies&period; What gaming demographic are you&quest; Example&colon; female&comma; 25-30&comma; spends 12 hours a week playing games&comma; mostly competitive shooters&comma; streams on Twitch&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Then start your research&period; There are paid resources available with marketing demographic info&comma; but you can also study it yourself&period; Do a deep dive&period; Be open to discovering things like even though you personally don&&num;8217&semi;t read romance novels&comma; your demographic actually does&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>When you have something playable&comma; find a way to discover people in your target demographic and ask them to play your game and record their sessions somehow &lpar;or at least use a webcam to record them talking as they play&rpar;&period; Really listen to their feedback&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>As a designer&comma; there&&num;8217&semi;s no feeling quite like the moment when you see a brand new&comma; unbiased playtester enjoy something you fixed based on watching previous playtests&period; That&&num;8217&semi;s the core loop of design brought to life&colon; player need &gt&semi; feature &gt&semi; player happy&period; 💕<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Originally tweeted by Laralyn McWilliams &lpar;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Laralyn">&commat;Laralyn<&sol;a>&rpar; on <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;Laralyn&sol;status&sol;1374411129863114753">March 23&comma; 2021<&sol;a>&period;<&sol;em><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Check our compilation&colon;<&sol;p>&NewLine;&NewLine;&NewLine;<div class&equals;"vlp-link-container vlp-layout-basic wp-block-visual-link-preview-link"><a href&equals;"https&colon;&sol;&sol;www&period;game-designers&period;net&sol;category&sol;twitter-threads&sol;" class&equals;"vlp-link" title&equals;"Game Designers Hub" rel&equals;"nofollow" target&equals;"&lowbar;blank"><&sol;a><div class&equals;"vlp-layout-zone-side"><div class&equals;"vlp-block-2 vlp-link-image"><img src&equals;"https&colon;&sol;&sol;www&period;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;image&period;jpeg" style&equals;"max-width&colon; 150px&semi; max-height&colon; 150px" &sol;><&sol;div><&sol;div><div class&equals;"vlp-layout-zone-main"><div class&equals;"vlp-block-0 vlp-link-title">Game Designers Hub<&sol;div><div class&equals;"vlp-block-1 vlp-link-summary">4 Games Designers 2 Games Designers<&sol;div><&sol;div><&sol;div>

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