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Balance Games problems? four tricks to improve game balance in your game design

Game design improves game balance.

Game design improves game balance.

Balancing a game’s difficulty is a crucial yet challenging aspect of game design. If done poorly, it can make or break the entire gameplay experience. An unbalanced game that is too difficult will frustrate players, while one that is too easy will bore them. The goal is to find the sweet spot where the game is challenging enough to be engaging but not so hard that it stops being fun.

This article will explore four useful techniques to improve game balance during the design process. Proper balancing requires extensive playtesting and iteration, but these tricks can help developers start off on the right foot:

  1. Know Your Audience
  2. Underestimate the Player’s Learning Curve
  3. Don’t Reward Skilled Players by Making the Game Easier
  4. Allow Players to Change the Game’s Difficulty

For each technique, we will examine the rationale behind it, look at real-world examples, and extract key takeaways that developers can apply in their own projects. By being cognizant of these methods, designers can craft more enjoyable and addictive game experiences right from the start.

four tricks to improve game balance in your game design: Game Designer trying out game mechanics

Contents: Four tricks to improve game balance in your game design

What is Game Balance?

Game balance refers to adjusting and tuning a game’s mechanics to create an optimal level of challenge. The goal is to make the game difficult enough to be engaging but not so punishing that it stops being enjoyable.

Well-balanced games hit the “sweet spot” where players feel challenged but not overwhelmed. Every mechanic, level, encounter, and reward is fine-tuned to hit this “flow” state.

Is the balancing of game the same for different design topics and game genres ( example board game vs plataformer)

The specifics of balancing vary considerably between game genres and topics:

In short, balance in each genre boils down to tuning the game elements specific to that genre. But the overarching goal remains making sure the game is neither too hard nor too easy at any given moment.

Why Balance Your Game?

Proper balancing is crucial because an unbalanced game harms overall engagement and retention:

Only when a game hits that sweet spot of steady, engaging challenge does it truly absorb players into a state of flow. That’s why balance should be a top priority for designers.

The Balancing Process

Balancing a great game requires an iterative loop of:

Playtesting

Get real players to test the game across skill levels. Gather feedback on what feels too hard or easy. Identify imbalance pain points.

Analysis

Dig into feedback to understand where and why the game goes out of balance. Figure out the root issues.

Tuning

Based on analysis, tweak mechanics, stats, level design, etc to target specific issues. Take an incremental and measured approach.

Repeat

After tuning, conduct playtests on the updated build to confirm it improved balance and didn’t create new issues. Repeat the process.

This loop continues throughout development as the game evolves. Balance is never “finished” – new content and mechanics can introduce imbalances. Playtesting feedback fuels ongoing balance polish.

💡 Key takeaway: “balance is both specific to each game’s mechanics yet universally vital for crafting rewarding gameplay. It requires an analytical mindset and player feedback to perfect.”

Know Your Audience

The first step in balancing a game is understanding who your players are. Different demographics naturally have different skill levels, learning curves, and gameplay preferences. Making assumptions here will undermine the entire process.

Key Factors to Consider

When assessing your audience, two key questions need to be asked:

  1. Who do you expect to play your game? This includes age, gaming experience, genre preferences, and other attributes. A multiplayer shooter will attract a very different crowd compared to a match-3 puzzle game.
  2. What similar games have they played before? This determines their baseline skill level. Players who regularly play fast-paced action games will have much higher initial abilities than casual mobile gamers.

Real World Example: Dark Souls vs Animal Crossing

Let’s compare two popular franchises that target completely different audiences:

Both games are incredibly well balanced because the developers understood their target players and tailored the difficulty accordingly. Dark Souls would be horribly punishing for young or casual gamers, while Animal Crossing would be repetitive and boring for hardcore gamers.

four tricks to improve game balance in your game design: Validating ideas with audience

💡 Key takeaway:”Research your target players thoroughly including their skills, experience with similar games, and demographics to establish an appropriate baseline difficulty rather than making assumptions, as different audiences require drastically different tuning which must be validated through extensive playtesting.”

Underestimate the Player’s Learning Curve

As players progress through a game, they naturally get better at it. Their skills improve, they master mechanics, and they learn strategies. The difficulty curve needs to increase proportionally to maintain engagement. However, overestimating how quickly players improve is a very common balancing pitfall.

The Risks of Overestimating

If developers overestimate the rate at which players learn and ramp up difficulty too quickly:

However, underestimating learning curves is far less risky:

It’s always better for a game to wind up a bit too easy than far too hard. Difficulty can be increased in future playthroughs or via optional hardcore modes. However, players who hit a brick wall and cannot progress can wind up quitting permanently.

four tricks to improve game balance in your game design: Calibrating players feedback

Real World Example: Super Meat Boy vs. Ghost of Tsushima

💡 Key takeaway:“Assume players will learn skills slowly, keep difficulty gradual at first with gradual ramp up based on observations, ensure early progression suits casual players, and use optional modes to provide steeper challenges without altering main progression.”

Don’t Reward Skilled Players by Making the Game Easier

Many games attempt to reward players for overcoming challenges by giving upgrades, new abilities, better gear, etc. However, this can inadvertently sabotage game balance.

The Problem

Giving upgrades to high performing players makes the game even easier for them, while players who struggled don’t get upgrades and fall even further behind the difficulty curve.

Instead of rewarding skill, this widens the balance gap. Top players need to feel challenged, not like gods. Low performing players need to be brought back into a playable balance zone.

Solutions

Here are some ways to reward skill without disrupting balance:

The goal should be to keep players within their preferred balance zone, not give better players an even easier experience.

four tricks to improve game balance in your game design: Adjusting game rewards to player challenges

Real World Example: God of War (2018) vs. Diablo 2

💡 Key takeaway:“Avoid rewarding skill with easier gameplay which leaves weak players behind and bores advanced ones; instead, give careful upgrades to weaker players, counterbalance upgrades to strong players with proportional difficulty increases, and utilize extra challenges to test high-level abilities without reducing main game difficulty.”

Allow Players to Change the Game’s Difficulty

No matter how expertly designed, no single static difficulty curve will be ideal for all players. Giving players control over the challenge level caters to individual preferences.

Benefits

Adjustable difficulty has several advantages:

Being able to alter the challenge keeps players engaged across a wider range of skill levels.

Implementation Tips

Here are some best practices for adjustable difficulty:

Giving players more agency over their experience almost always improves game balance and accessibility.

four tricks to improve game balance in your game design: Adjusting game parameters to balance game

Game Balancing Examples: Celeste vs. Cuphead

💡 Key takeaway:“Give players granular control over various aspects of difficulty like damage and timers anytime without penalty to support all skill levels, use a wide range of customized settings beyond presets, keep lowered difficulty engaging not trivial, and reward higher difficulties instead of punishing lower ones.”

Conclusion: four tricks to improve game balance in your game design

Balancing a great game takes extensive iterative playtesting and tuning. However, being mindful of these four key methods from the very start of development can give designers a robust balancing foundation to build upon:

Combined with later balancing polish from real player feedback, these techniques will help craft far more satisfying, addictive and accessible game experiences. Skilled balancing is crucial, but following this advice will give designers a considerable head start.

If you want to know more about game balancing check out our blog.

Key Resources

Overall Key Takeaways

Key Takeaways for the game balancing

FAQ Four tricks to improve game balance in your game design

Frequently Asked Questions ( FAQ) four tricks to improve game balance in your game design

Q: What are Balance Games problems?

A: Balance games problems refer to issues in game design where the game mechanics or elements are not well-balanced, resulting in an unfair or unenjoyable experience for players.

Q: How can I improve game balance in my game design?

A: There are several tricks you can use to improve game balance in your game design:

Q: What is game balance?

A: Game balance refers to the overall fairness and equality of a game, where each player has a relatively equal chance of winning. It is an important aspect of game development.

Q: What tools can game designers use to balance the game?

A: Game designers can use various tools and techniques to balance their games. Some common tools include spreadsheets, playtesting, and adjusting game mechanics.

Q: How does game theory help in balancing a game?

A: Game theory can help game designers analyze and understand the balance of a game. By applying game theory principles, designers can identify and address potential balance issues.

Q: What is the importance of symmetric game design in balancing a game?

A: Symmetric game design ensures that each player has access to the same resources and starting position, creating a fair and balanced playing field.

Q: Can you explain the concept of intransitive game balance?

A: Intransitive game balance refers to a game where each player has a chance of winning against another player, but there is no single dominant strategy. This adds complexity and unpredictability to the game.

Q: Is balance only important in multiplayer games?

A: Balance is important in all types of games, whether multiplayer or single-player. In single-player games, balance ensures that the game is challenging but not overly difficult, providing a satisfying experience for the player.

Q: How does the balance of a real-time strategy game differ from other game genres?

A: Real-time strategy games have unique balance considerations due to the real-time nature of gameplay. Balancing unit costs, abilities, and timing become crucial for ensuring a fair and enjoyable experience.

Q: How do difficulty levels affect game balance?

A: Difficulty levels in a game can help balance the game for different skill levels of players. By adjusting the AI or mechanics based on the chosen difficulty, the game can provide an appropriate challenge for each player.

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