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Eternal Paradise game design! Kirby’s speed & momentum vía @alexaugerdev

&NewLine;<p>Continuing to find and save interesting twitter threads that can be useful for the game design community&comma; with this thread on Eternal Paradise&&num;8217&semi;s design&excl; Kirby&&num;8217&semi;s speed &amp&semi; momentum vía &commat;alexaugerdev <&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image alignwide size-full"><img src&equals;"https&colon;&sol;&sol;game-designers&period;net&sol;wp-content&sol;uploads&sol;2022&sol;11&sol;Eternal-Paradise-game-design-Kirbys-speed-momentum-0-1&period;jpeg" alt&equals;"Eternal Paradise game design&excl; Kirby's speed &amp&semi; momentum " class&equals;"wp-image-17229"&sol;><figcaption class&equals;"wp-element-caption">Eternal Paradise game design&excl; Kirby&&num;8217&semi;s speed &amp&semi; momentum <&sol;figcaption><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Original Twitter thread&colon;Eternal Paradise game design&excl; Kirby&&num;8217&semi;s speed &amp&semi; momentum<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;alexaugerdev&sol;status&sol;1587503555006570497">https&colon;&sol;&sol;twitter&period;com&sol;alexaugerdev&sol;status&sol;1587503555006570497<&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Edited Twitter thread&colon;Eternal Paradise game design&excl; Kirby&&num;8217&semi;s speed &amp&semi; momentum<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<p>Finally gonna start talking about Eternal Paradise&&num;8217&semi;s design&excl; First subject&colon; Kirby&&num;8217&semi;s speed &amp&semi; momentum&excl; -A thread 🧵<br>&NewLine;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;kirby">&num;kirby<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;fangame">&num;fangame<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;gaming">&num;gaming<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;gamedev">&num;gamedev<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;gamedesign">&num;gamedesign<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;gif">&num;gif<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;videogame">&num;videogame<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;retro">&num;retro<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;pixelart">&num;pixelart<&sol;a> <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;pixelgame">&num;pixelgame<&sol;a><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>One thing I noticed in the official games is that there&&num;8217&semi;s very little incentive to walk&period; The amount of traction lost or gained is barely noticeable&comma; so quite often players will simply run&comma; as it&&num;8217&semi;s the superior choice&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>To counter this&comma; I&&num;8217&semi;ve decided to give Kirby some natural physics while still being based on the GBA titles&period; You may have felt the difference while playing&comma; and that&&num;8217&semi;s perfectly intentional&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Walking offers more traction at the cost of speed&comma; while running focuses on the opposite&excl; More control&comma; or more speed&quest; In some situations&comma; you might have to make that choice&comma; and I believe that adds a small amount of depth to the gameplay&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>You may have also noticed the interactions with slopes&excl; This came to me while playing the 3D Classics version of Kirby&&num;8217&semi;s Adventure&period; I found momentum &amp&semi; speed gain to be extremely fun&comma; and was puzzled why it wasn&&num;8217&semi;t featured more&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Jumping off them&comma; cartwheel hopping &amp&semi; even some attacks are affected by this&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>I also made the intentional decision to not slow down the player while climbing up slopes&comma; as this keeps the flow going&period; However&comma; traction is increased while doing so&excl; I hope this makes the game more fun &amp&semi; fluid for some of you&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>And that&&num;8217&semi;s all for now&excl; Next time&comma; we&&num;8217&semi;re gonna tackle quite the controversial topic&&num;8230&semi; Look forward to it&excl; 😈<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Originally tweeted by Alex Auger &lpar;NEW 0&period;3&period;2 DEMO OUT NOW&excl;&rpar; &lpar;<a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;alexaugerdev">&commat;alexaugerdev<&sol;a>&rpar; on <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;alexaugerdev&sol;status&sol;1587503555006570497">November 1&comma; 2022<&sol;a>&period;<&sol;em><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Interested in learning more&comma; then check frequently <a href&equals;"https&colon;&sol;&sol;game-designers&period;net" target&equals;"&lowbar;blank" rel&equals;"noreferrer noopener">our blog<&sol;a><&sol;p>&NewLine;

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