The Art of Game Design: A Book of Lenses, Second Edition
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In the ever-evolving world of game development, the rise of virtual reality (VR) has opened up a plethora of opportunities for creators. Among the arsenal of resources available, the ‘Unreal Engine VR Cookbook’ stands out like a beacon for both novices and seasoned developers. Imagine being able to build immersive worlds from the ground up,
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Imagine a world where the boundaries of game design are pushed beyond technical skills and artistic talents. In Tracy Fullerton’s ‘Game Design Workshop’, creativity is the core focus. This book is not just a manual for budding game designers; it’s an invitation to innovate and explore the unexplored realms of game mechanics. In this blog,
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When aspiring to create the next gaming sensation, where do you start? For many, it begins with picking up a book that resonates with their passion. Enter Tracy Fullerton’s ‘Game Design Workshop.’ This dynamic text not only outlines foundational concepts in game design but also breaks them down into approachable steps. Having used this workbook
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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms Read More »
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Pattern Language for Game Design Read More »
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Kobold Guide to Board Game Design: Kobold Guides to Game Design, Book 4 Read More »
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“The Art of Game Design: A Book of Lenses” by Jesse Schell is a comprehensive guide to the process of game design, covering a wide range of topics that are relevant to the field. BOOK SUMMARY “The Art of Game Design: A Book of Lenses” by Jesse Schell is a comprehensive guide to the process
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