Game Design Books

Dark Souls II: Design Works

Dark Souls II: Design Works

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Collecting the dark and haunting artwork behind the critically-acclaimed Dark Souls II in a prestigious hardcover tome. Dark Souls II: Design Works features armor and weapon designs, character concepts, creatures, locations, rough sketches, an exclusive interview with the game’s creators, and more! [ad_2]

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Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th Edition

Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th Edition

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Understand the fundamentals of C# programming and get started with coding from ground up with this engaging and practical guide Key Features Get up to speed with software development concepts at a macro level Leverage the power of C# in solving complex programming problems Script and customize your

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Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++

Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key Features Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++ Learn the techniques needed to prototype and develop your own ideas

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GAMEDEV: 10 Steps to Making Your First Game Successful

GAMEDEV: 10 Steps to Making Your First Game Successful

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Who is this book for? If you know nothing about game development, you’re basically me before I started working on my first game DARQ. This book is for beginners and assumes no knowledge of game development on the reader’s part. As a first-time developer with no prior experience

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Stalingrad for Beginners (Studies in Game Design Book 3)

Stalingrad for Beginners (Studies in Game Design Book 3)

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Stalingrad, the 1963 game from Avalon Hill, is the most intensely analyzed board wargame in the history of the wargaming hobby. Stalingrad for Beginners – Basic Wargame Tactical Analysis – presents fundamentals of play and basic strategic concepts at a level suitable for beginners. For game designers, Stalingrad

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Modern Perspectives on Game Design (Studies in Game Design Book 2)

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Second Edition! This, the Second Edition of Phillies and Vasel’s Contemporary Perspectives in Game Design, delivers interviews with leading board game designers, artists, manufacturers, sellers, and users. From Costikyan to Nestel, from Besinque to Garfield to Seyfarth, Modern Perspectives in Game Design presents the insights of men and

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Designing Modern Strategy Games (Studies in Game Design Book 1)

Designing Modern Strategy Games (Studies in Game Design Book 1)

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] Now with a new cover! "Designing Modern Strategy Games" is the definitive book on the design of modern strategy games. "Designing Modern Strategy Games" can also be used as a textbook; it includes more than 100 game design projects. For instructors, an Appendix includes the day-by-day course plans

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Indie Games: From Dream to Delivery

Indie Games: From Dream to Delivery

Price: [price_with_discount](as of [price_update_date] – Details) [ad_1] A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy® Winning Neverwinter Nights™ Honors for Don Daglow’s From Dream to Delivery books: Winner, 2019 Independent Press Book Awards | Winner, Kirkus Top 100 Indie Books of 2019 | Finalist, 2020 Top Shelf Book Awards

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