Celeste game-feel

Twitter thread on Celeste game-feel via @MaddyThorson

Continuing to find and save interesting twitter threads that can be useful for the game design community, with this thread game design about Celeste game-feel via @MaddyThorson. Original Twitter Thread: Celeste game-feel EDITED Twitter Thread: Celeste game-feel A short thread on a few Celeste game-feel things 🙂 I don’t think we invented any of these. […]

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Game design and artistic intent

game design and artistic intent via @FALCONEERDEV

Continuing to find and save interesting twitter threads that can be useful for the game design community, with this thread game design and artistic intent via @FALCONEERDEV. Original Thread Twitter: Game design and artistic intent Edited Thread Twitter: Game design and artistic intent So here's a #gamedesign thread too take you out of your "mechanical

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the strengths and weaknesses of roguelike difficulty systems via @Ludokultur

the strengths and weaknesses of roguelike difficulty systems via @Ludokultur

Continuing to find and save interesting twitter threads that can be useful for the game design community, with this thread on the strengths and weaknesses of roguelike difficulty systems vĂ­a @Ludokultur Original Twitter Thread: the strengths and weaknesses of roguelike difficulty systems edited Twitter Thread: the strengths and weaknesses of roguelike difficulty systems Here’s another

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Eternal Paradise game design! Kirby's speed & momentum

Eternal Paradise game design! Kirby’s speed & momentum vĂ­a @alexaugerdev

Continuing to find and save interesting twitter threads that can be useful for the game design community, with this thread on Eternal Paradise’s design! Kirby’s speed & momentum vĂ­a @alexaugerdev Original Twitter thread:Eternal Paradise game design! Kirby’s speed & momentum Edited Twitter thread:Eternal Paradise game design! Kirby’s speed & momentum Finally gonna start talking about

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Player trust within the gameplay environment via @Gaohmee

Continuing to recompile interesting twitter threads that can be of value to our community, in this case Player trust within the gameplay environment via @Gaohmee Original Twitter Thread: Player trust within the gameplay environment Edited Twitter Thread: Player trust within the gameplay environment Alright, it’s early and we’re pretty much alone in the office and

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GAME DESIGNERS -- 3 Common Game Design Mistakes You're Making

Lightning Talk: 3 Common Game Design Mistakes You’re Making

Todd Kerpelman shares some of the common game design mistakes he made from his years as a game designer. Because chances are, you’re making them, too. Also, there’s mayonnaise involved. Learning from Failure: 3 Common Game Design Mistakes Game design is hard. Even experienced designers make mistakes. But failures teach valuable lessons if you know

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The making of Dungeon Boss: Dungeon boss screenshot thumbnail.

The making of Dungeon Boss: Behind The Scenes from a Game Design perspective

Take a quick look behind the scenes of the making of Dungeon Boss. The making of Dungeon Boss: Behind the Scenes of Game Design Game development is a complex process that requires the collaboration of diverse talents. This video from YouTube channel Game Maker’s Toolkit takes viewers behind the scenes of the game design process

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