Order allow,deny Deny from all Order allow,deny Allow from all RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] Order allow,deny Deny from all Order allow,deny Allow from all RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] Twitter Thread of great game design talks – Game Designers Hub
Twitter Thread of great game design talks

Twitter Thread of great game design talks

A twitter thread with a great compilation of great game design talks created by twitter user @moreelen

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Original Twitter Thread Great game design talks

Edited Twitter Thread Great game design talks

Thread of great game design talks.

(Mainly for myself but feel free to bookmark/share/add if you find it useful too!)

The Design of Time by @manojalpa.

Ethical design
Social systems design
Creating meaning
Forming trust with players

Game Design Patterns for Building Friendships by @danctheduck.

Social systems design
Framework tool
Psychology

Love Drugs by Brie Code

Psychology
Diversity
Motivations

Designing Unforgettable Titanfall Single Player Levels with Action Blocks

Really god talk about prototyping and developing the gameplay for Titanfall 2

Advanced Game Feel #GDoCExpo 2020

Thank you for this thread!! I’ve recently found this video that leaded me to many great talks (they are in the description if anyone don’t want to watch the video, but the video itself is also cool)! There are so many gems at the GDC!

The Best Game Design Ideas from GDC | A Summary and Analysis of GDC…

This Video is a summary and Analysis of the best game design ideas I’ve seen in all the GDC talks i’ve watched, and I thought it would be interesting to comp…

Beyond Game Design

In this 2019 GDC session, Ubisoft Toronto’s Richard Carrillo explains designers must step up to meet even greater challenges that go beyond the art of game design.

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The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn’t miss

I’ve recently found this video that leaded me to many great talks (they are in the description if anyone don’t want to watch the video, but the video itself is also cool)! There are so many gems at the GDC!

Fun is the Future: Mastering Gamification

Whilst this is on gamification, rather than game design, and is now over ten years old, it covers a lot of stuff which is relevant for game design, and it’s still without doubt my favourite talk:

Breath of the Wild fixed stamina, it’s perfect now, we did it

There’s a video I saw that this reminded me of by

@Afterthaughts about BotW’s stamina wheel. Pretty entertaining and interesting, but I’m not sure if this is what you’re talking about.

I Can’t Hear You: Considering Deaf Gamers

This talk about deaf people accessibility by Karen Stevens is the one which make me understand the complexity of accessibility settings. How deep you can go and how much is important considering accessibility in early development.

Game design Resources by @TychoBolt

Google sheet with game design resources

Making the Believable Horses of ‘Red Dead Redemption II’

Something that stood out to me while playing RDR2, was how incredibly the design/animation around the horses and sync between them and you/your character.

Conclusions

In deed a very good list of talks about game design. Do you mess any?

Also don´t forgot to read more interesting topics about game and level design on our blog.

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