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50 Excellent Game Design Tips & Tutorials

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&NewLine;<p>Are you ready to take your game design skills to the next level&quest; Whether you&&num;8217&semi;re a novice developer just starting out or an experienced creator looking to refine your craft&comma; our comprehensive collection of 50 excellent Game Design Tips &amp&semi; Tutorials is here to inspire and guide you&period; In this blog post&comma; we&&num;8217&semi;ll dive deep into the world of game development&comma; offering invaluable insights&comma; practical advice&comma; and step-by-step tutorials that cover everything from conceptualization to polishing your final product&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<div class&equals;"wp-block-wp-quads-adds">&NewLine;<&excl;-- WP QUADS v&period; 2&period;0&period;92 Shortcode Ad -->&NewLine;<div class&equals;"quads-location quads-ad" id&equals;"quads-ad" style&equals;"">&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<pre class&equals;"wp-block-preformatted">From mastering the art of storytelling and character design to optimizing gameplay mechanics and user interfaces&comma; we've curated a treasure trove of knowledge from industry experts and successful indie developers&period; These tips and tutorials are designed to help you overcome common challenges&comma; spark your creativity&comma; and equip you with the tools you need to create truly memorable gaming experiences&period;<&sol;pre>&NewLine;&NewLine;&NewLine;&NewLine;<p>So&comma; grab your favorite beverage&comma; fire up your development environment&comma; and get ready to explore 50 game-changing tips that will revolutionize your approach to game design&period; Let&&num;8217&semi;s embark on this exciting journey together and unlock the potential of your next great game&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-image"><img src&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;game-design-guides&period;jpg" alt&equals;"game design guides" class&equals;"wp-image-6505"&sol;><&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">Designing Characters<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">1&period; Character Design–Conceptualizing Tutorial<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;u3g6OANZyxM">This tutorial<&sol;a> walks you through how one artist developed his concept for a &OpenCurlyDoubleQuote;<em>crossbow archer&period;<&sol;em>” He starts with his idea&comma; he shows his sketches&comma; and he walks you through everything from form to color palette&comma; to putting it all together at the end&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>If you want to see how another artist takes a concept through to completion&comma; this is a great video for you&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">2&period; How to Create Characters<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;Rpj2J4tn4YI">This video<&sol;a> is another look at the <strong>character design process<&sol;strong>&period; <a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;learn&sol;character-design&sol;">How do you create characters<&sol;a> when you don’t have much to go on&quest; If your client hasn’t given you much background or ideas to work with&comma; how do you even begin designing a character&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">3&period; How to Create a Stylized Character Turnaround Sheet<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;zg&lowbar;i3NAA2CQ">This video<&sol;a> from <em>YouTuber CG Cookie Concept<&sol;em> shows you <a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;learn&sol;character-tutorials&sol;">how to design a character<&sol;a> when your client knows what they want&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>The character featured in the video was designed for a highly stylized world–sometimes designing a character when the theme is set in stone can be just as challenging as not having anything to work from&period; This video can help get you started&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">4&period; Another Character Turnaround Sheet Tutorial<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Didn’t know what Turnaround sheet was&quest; No problem&comma; <a href&equals;"https&colon;&sol;&sol;www&period;simplearttips&period;com&sol;tutorials-blog&sol;turnaround-sheet">here’s another tutorial<&sol;a> to help you understand the how-to behind the sheet&period; Turnaround sheets are <strong>important if you’re going to be free-hand drawing characters<&sol;strong> over and over from different angles and positions&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>You want to make sure they look like the same character every time&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">5&period; Pixar Character Design Tips<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>We haven’t met a person who doesn’t appreciate at least one <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;List&lowbar;of&lowbar;Pixar&lowbar;films">Pixar film<&sol;a> &lpar;if not&comma; you know&comma; all of them&rpar;&period; This <a href&equals;"https&colon;&sol;&sol;pixar-animation&period;weebly&period;com&sol;character-design&period;html">post on character design<&sol;a> from the talented folks at Pixar <strong>gives you an inside look into their character creation process<&sol;strong>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>It’s full of helpful tips for you to pull from&period; &OpenCurlyDoubleQuote;Even though you might not notice&comma; each character has a theme when it appears on screen&period; We want the audience to read each character instantly&period;”<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">6&period; The Character Designs Reddit Forum<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Curious about what other artists are doing&quest; Looking for <a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;learn&sol;feedback&sol;">feedback on your own designs&quest;<&sol;a> Have questions about the process or the craft&quest; Looking for inspiration or collaboration opportunities&quest; Look no further than the <a href&equals;"https&colon;&sol;&sol;www&period;reddit&period;com&sol;r&sol;characterdesigns&sol;">Character Designs<&sol;a> forum on Reddit&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">7&period; More Design Tips&excl;<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;dF4FKfQvJyQ">This video<&sol;a> from <em>JelArts<&sol;em> showcases <strong>6 tips and tricks<&sol;strong> that you can use to <strong>help you design characters<&sol;strong>&period; She’s pulled these tips from some online courses she watched in an effort to improve her own character design efforts&period; The video is quick and worth the watch&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">8&period; Character Design Exercise<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Nothing will help you get better at character design than designing characters &lpar;like&comma; every day&rpar;&period; So here’s <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;XytDmEr760k">another video<&sol;a> showing you <strong>how yet another artist builds characters from scratch<&sol;strong>&period; Flexing that creativity muscles will make it grow stronger&comma; and that means even cooler characters in your future work&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">9&period; Character Critiques<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>YouTuber Istebrak<&sol;em> hosts <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;yd1ckLLp9mQ">character design challenges<&sol;a> on her YouTube account&period; She’ll give you parameters&comma; and you need to design a character that fits within them&period; Then you can submit the characters you want critiqued&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>She spends about an hour going over the submissions&comma; talking about how well you matched the provided brief and critiquing you on your design&period; Submitting would be most beneficial&comma; but simply watching to see what other artists create and how she critiques them would be helpful too&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">10&period; Keep it PG&excl; Character Outfit Designs<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>We bring <em>YouTuber Jazza<&sol;em> back into the fold to go over tips and best practices for <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;Dvq9bBR&lowbar;HE8">designing outfits and costumes for your characters<&sol;a>&period; He talks about design focal points&comma; color choices and what they can mean&comma; and more&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">LEVEL DESIGN<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">11&period; Level Design Tips<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Looking for <strong>five quick tips<&sol;strong> to get you started with your level designing&quest; <em>YouTuber Sykoo<&sol;em> gives his <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;1nySUFcTgsw">top five tips<&sol;a> for designing levels <a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;learn&sol;unity&sol;">using Unity<&sol;a> &lpar;which is what he uses in his videos&rpar;&period; <strong>He recommends using Unity<&sol;strong> for level design because it looks good and it performs well&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">12&period; Unity 5 Level Design Tutorial<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>If you watched the above video&comma; you probably saw this coming&period; <em>YouTuber Sykoo<&sol;em> has an hour-long <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;annotation&lowbar;id&equals;annotation&lowbar;2054181593&amp&semi;feature&equals;iv&amp&semi;src&lowbar;vid&equals;1nySUFcTgsw&amp&semi;v&equals;wRkXuTMWrG8">level design tutorial<&sol;a>&comma; which is separate from his &OpenCurlyDoubleQuote;<em>top 5 tips<&sol;em>” video&period; As we mentioned&comma; Sykoo prefers Unity&period; If you’re looking for <strong>extra help with designing a level in Unity 5<&sol;strong>&comma; this video is a great resource&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">13&period; Ubisoft’s Approach to Level Design<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Ever wonder how the big companies do it&quest; This <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;gwGOkKdb-SM">YouTube video<&sol;a> from the <em>official Ubisoft channel<&sol;em> will give you a glimpse into their level design process&period; It’s a short video&comma; but if you pay attention <strong>there are some valuable level design nuggets in there<&sol;strong> that you can incorporate into your own work&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">14&period; Level Design Science Featuring the Halo Forge<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Psychoduck<&sol;em>&comma; the man behind <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;TyXvj-t2xks">this FORGEHUB level design video<&sol;a> on YouTube&comma; has this to say&colon;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>&OpenCurlyDoubleQuote;There is <strong>no single correct way to design a map<&sol;strong>&comma; and everyone’s process will be a little bit different&period; However&comma; my goal is to outline a proven process which I have seen in action for years&period; Both within the forge community and in a professional setting at <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;343&lowbar;Industries">343 Industries<&sol;a>&period;”<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Psychoduck<&sol;em> is easy to listen to and he knows his stuff&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">15&period; Unreal Engine Level Design Crash Course<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;XDsJOFyxMnw&amp&semi;t&equals;1042s">This video<&sol;a> from the <em>official Unreal Engine YouTube channel<&sol;em> provides an <a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;learn&sol;level-creation-tutorials&sol;">intro to level design<&sol;a> using UE&period; Jim Brown&comma; the senior designer&comma; shows you <strong>tips and tricks using the then-new UE4 toolset<&sol;strong>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">16&period; Unreal Engine Landscape Design<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Once you <a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;learn&sol;unreal&sol;">know your way around the Unreal Engine<&sol;a>&comma; you can hop over to <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;gMKjIZMPJ0Q">this landscape training video<&sol;a>&period; It’s close to <strong>two hours of design walkthrough and advice<&sol;strong> from <em>Andrew Hurley<&sol;em>&comma; an Engine Support Technician&period; This video is also hosted by the <em>official Unreal Engine YouTube Channel<&sol;em>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">17&period; Unreal Engine Forest Tutorial<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>One more&comma; for good measure&period; Landscapes made in Unreal can look so dang beautiful&period; <em>YouTuber Quixel<&sol;em> designed a forest landscape in an afternoon&period; He’s <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;FzoY062kY1s">edited that process<&sol;a> down to <strong>just 53 minutes<&sol;strong>&comma; and he walks you through his design process&comma; starting from the plan and ending with a nice forest path&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">18&period; Telling Stories with Level Design<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>The GDC hosted Brendon Chung&comma; <a href&equals;"https&colon;&sol;&sol;blendogames&period;com&sol;about&period;htm">the owner of Blendo Games<&sol;a>&comma; <strong>at GDC 2015<&sol;strong>&period; His <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;9RbXTv7iNbw">30 minute talk<&sol;a> was all about using level design as a way to tell stories and guide the player through the game&period; It highlights the <strong>importance of recognizing the bigger role of level design<&sol;strong>&comma; and how it fits into the overall framework of a game&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">19&period; Negative Space in Level Design<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>We’ve looked at a lot of videos that show how to plan levels&comma; how to design them and populate them&comma; and how to use them to tell stories–but what about &OpenCurlyDoubleQuote;<em>nothing&quest;<&sol;em>” <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;GZ99gAb4T0o">This video<&sol;a>&comma; also from a GDC session&comma; <strong>features Jim Brown from Epic<&sol;strong>&period; He talks about new <strong>ways to think about negative space and the role it has in level design<&sol;strong>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">20&period; Tips to Design Better Maps and Levels<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>This video from <em>BenderWaffles<&sol;em> gives you <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;WoNUaqWJrcI">five quick tips<&sol;a> to<strong> help you with your map and level design<&sol;strong>&period; Get ready to go outside&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">GAME DESIGN<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">21&period; Making Your First Game<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>If you’ve <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;z06QR-tz1&lowbar;o">never designed a game before&comma; then watch this video<&sol;a> before you do anything else&period; It addresses some of the <strong>biggest problems beginning game designers face<&sol;strong>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>It’s actionable&comma; helpful&comma; and it <strong>only takes five minutes to watch<&sol;strong>&period; There are other videos in this sequence from the same YouTube Channel&comma; <em>Extra Credits<&sol;em>&period; Watch them all to set yourself up for success&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">22&period; Designing Game Rules<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;vuThpe-Rgxs">This video from PAX South 2016<&sol;a> <strong>features two panelists<&sol;strong>&comma; <em>Brandon &OpenCurlyDoubleQuote;Rym” DeCoster<&sol;em> and <em>Scott Rubin<&sol;em>&comma; both of GeekNights&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>This panel discussion is about <strong>an hour long<&sol;strong>&comma; and offers a &OpenCurlyDoubleQuote;mechanical discussion of how game rules are &lpar;and should be&rpar; written&comma; how players learn games&comma; and why so few people are willing to read <strong>a 100-page rulebook<&sol;strong> &lpar;never mind the appendices&rpar;&excl;”<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">23&period; What Makes Great Games Great&quest;<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Curtiss Murphy<&sol;em> is <strong>a software developer at MobilityWare<&sol;strong>&comma; and <strong>he makes Solitaire games<&sol;strong> &lpar;yes&comma; just Solitaire games&rpar;&period; This <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;aC3c&lowbar;pcWwIQ">video looks at &OpenCurlyDoubleQuote;the basics of game design<&sol;a> and explains the science of deep engagement&comma; also known as <strong>Flow<&sol;strong> &lpar;by Mihaly Csikszentmihalyi&rpar;&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>It explores <strong>the four requirements of flow<&sol;strong>&comma; what they mean in practical terms&comma; and a simple way to visualize them so you never forget&period;”<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">24&period; Make a Game Basics &lpar;Unity&rpar;<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>This <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;g5QFW12utdU">video from YouTuber Brackeys<&sol;a> walks you through <strong>designing a game in Unity<&sol;strong>&period; It’s <strong>intended for beginners<&sol;strong>&comma; and starts at the very beginning&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>As in&comma; <em>Brackeys<&sol;em> shows you how to install Unity and start a new project&period; There are more videos in the series&comma; so you can take it one digestible lesson at a time&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">25&period; What New Game Developers are Doing Wrong<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Want to <strong>learn what to avoid<&sol;strong>&quest; And not only that&comma; but <strong>how to break these bad habits&quest;<&sol;strong> Check out <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;MPp1iIC&lowbar;PJ0">this video on the RealTutsGML channel<&sol;a> to make sure you’re avoiding these mistakes&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">26&period; RPG Game Design Tips<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Looking to make an RPG of your own&quest; A bit nervous about getting started&quest; This <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;B6zQ7&lowbar;8fGBA">video features RPG game design tips<&sol;a> from <em>Tyler Sigman<&sol;em>&comma; <strong>the creator of Darkest Dungeon<&sol;strong>&period; &lpar;Let us know when you finish&comma; we want to play&excl;&rpar;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">27&period; How to Make a Good Game<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>As you acquire the skills and knowledge you need to put your own game together&comma; it’s worth <strong>hearing a variety of opinions from developers and gamers<&sol;strong> <strong>alike<&sol;strong> on what makes a good game&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>This <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;hRqCzq-FFi0">&OpenCurlyDoubleQuote;tips for developers” video<&sol;a> from <em>YouTuber UnfairReviews<&sol;em> <strong>offers some helpful hints and things<&sol;strong> to keep in mind as you develop and design games&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">28&period; Boss Fights&excl;<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>This <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;YmwLPF11eos">video comes from YouTuber snomaN Gaming<&sol;a> and <strong>features the &OpenCurlyDoubleQuote;building blocks” of good boss fights<&sol;strong>&period; Some boss fights are certainly better than others…what sets them apart&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">29&period; Making and Self-Publishing a Game<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>What are you doing these next 12 months&quest; A year is a long time&period; With the help of <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;4tbPbMRcMFQ">this video<&sol;a>&comma; you could make and self-publish your own game in that time&period; <em>SomaSim’s Matthew Viglione<&sol;em> did just that&comma; and he spends a half hour talking about his path in this <strong>GDC 2015 talk<&sol;strong>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">30&period; Game Design Innovations from 2017<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Here’s another video by <em>YouTuber snomaN Gaming<&sol;em> talks about <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;z9s2GmlLaF8">the exciting innovations<&sol;a> he’s seen so far in <strong>game design 2017<&sol;strong>&period; We figured we’d close the game design section by opening your mind to new possibilities&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">STORY &amp&semi; NARRATIVE DESIGN<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">31&period; Story Writing Tips for Beginners<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Is this your first time writing a story for a game&quest; <a href&equals;"https&colon;&sol;&sol;blog&period;rpgmakerweb&period;com&sol;tips-and-tricks&sol;3-great-story-writing-tips-for-novice-game-designers&sol;">These three tips from RPG Maker<&sol;a> might make getting started just a bit easier for you&period; Stories can be tricky–there’s a lot to keep track of&period; <strong>Planning and adapting can help<&sol;strong>&comma; and these tips will show you how&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">32&period; Bad Writing in Video Games<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Ever wonder why so many games tell such bad stories&quest; We’ve all played a game where the story just…stunk&period; <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;KG1ziCvLkJ0">This video from the Extra Credits<&sol;a> YouTube Channel <strong>dives into bad writing<&sol;strong>&comma; answering this game design mystery&period; Sometimes&comma; you need to<strong> know what not to do in order to do something well<&sol;strong>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">33&period; How to Start Your Game Narrative<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>There’s no &OpenCurlyDoubleQuote;<em>definitive answer<&sol;em>” for how to start a game narrative&period; But there are tips and best practices&period; We turn once again to the<em> Extra Credits YouTube channel<&sol;em> for a help&period; This <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;22HoViH4vOU">five-minute video<&sol;a> walks you through the <strong>inextricable link between game story and gameplay<&sol;strong>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">34&period; How to Write Story for Games<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Hearing how other game writers think about story and go about writing stories for games can be really helpful&comma; no matter where you are in your writing career&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Sometimes you’ll feel stuck&comma; sometimes you’ll feel stale–hearing some fresh points of view can help free you from those funks&comma; and that’s what you’ll get in <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;W792uQyjivg&amp&semi;t&equals;303s">this video<&sol;a>&colon; <strong>fresh perspective<&sol;strong>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">35&period; How to Write a Great RPG Storyline<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>RPGs can become especially complicated&comma; especially when they take a non-linear approach that you don’t typically see in FPS campaigns&comma; for example&period; If you’re looking to write a great story for a role-playing game&comma; <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;6RV2On0tMpc">this video series from 7DSystem<&sol;a> could help&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">36&period; Twine<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Text-based games are <strong>a great way to practice your storytelling<&sol;strong>&period; <a href&equals;"https&colon;&sol;&sol;twinery&period;org&sol;">Twine<&sol;a> is <a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;learn&sol;twine&sol;">an open-source game design tool for text-based games<&sol;a>&period; It’s an excellent tool for practicing weaving story threads and keeping the narrative intact as players make different choices in your game&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Since it’s text-based&comma; you get the benefit of not worrying about visual assets or gameplay&comma; and get to tell the best version of your story&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">37&period; How to Build a Fictional World<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>The <em>official TED-Ed YouTube channel<&sol;em> has <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;ZQTQSbjecLg">this lesson<&sol;a> from <em>Kate Messner<&sol;em> <strong>on building fictional worlds<&sol;strong>&period; Designing video games is like building a world&comma; just as with movies or books&period; Immersion comes from a cohesive&comma; compelling&comma; and enchanting world&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Learning to build that world will help with your storytelling&comma; and answer some questions about your character motivations before you even have them&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">38&period; 10 Writing and Storytelling tips<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Mark Crilley<&sol;em> has YouTube videos <strong>designed to help you create books&comma; comics&comma; and more<&sol;strong>&period; And while those aren’t &OpenCurlyDoubleQuote;<em>video games<&sol;em>”&comma; the storytelling parallels between the two mediums warrant <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;xb1eMQ4K17Y">this video’s<&sol;a> inclusion&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>This video <strong>features 10 tips<&sol;strong> that can really help you become a better writer&comma; and a better game designer&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">39&period; Coming Up With Story Ideas<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Mark Crilley<&sol;em> comes through again&period; Sometimes you just get stuck at the beginning&comma; and that’s one of the worst places to get stuck &lpar;an object at rest stays at rest&comma; am I right&quest;&excl;&rpar;&period; <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;ymYocLTkWEA">This YouTube Video from Mark<&sol;a> gives you <strong>10 methods you can use to generate new story ideas<&sol;strong>&period; Never be stuck at the beginning again&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">40&period; Story Tips from Gears of War<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>&OpenCurlyDoubleQuote;<em>Dom&comma; I need more ammo&excl;<&sol;em>” Ah&comma; such good memories from the original Gears of War&period; <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;4yGaNjtvhkI">Adam Sessler interviewed Tom Bissell<&sol;a>&comma; <strong>a co-writer on Gears of War<&sol;strong>&colon; Judgement and a game critic&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>The interview covers &OpenCurlyDoubleQuote;<em>Writing Gears and the Problem with Video Game Storytelling&period;<&sol;em>” Want to hear how AAA games have their stories written&quest; Give this interview a watch&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading">TIPS&comma; ADVICE&comma; AND MOTIVATION<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">41&period; How the Inventor of Mario Designs a Game<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Ever wonder what <em>Shigeru Miyamoto<&sol;em>’s design philosophy was&quest; How he was able to have a hand in hit game after hit game&quest; This <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;K-NBcP0YUQI">video interview<&sol;a> will give you some answers&period; This interview touches on story&comma; immersiveness&comma; and more game elements&period; It’s worth a look&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">42&period; Top 10 Tips for Being a Game Designer<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>David Cage<&sol;em> has been in the business of writing and directing games for <strong>close to 20 years<&sol;strong>&period; Two of his most well-received games are <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Heavy&lowbar;Rain">Heavy Rain<&sol;a> and <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Beyond&colon;&lowbar;Two&lowbar;Souls">Beyond&colon; Two Souls<&sol;a>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>In an <a href&equals;"https&colon;&sol;&sol;www&period;bbc&period;com&sol;news&sol;entertainment-arts-27155139">interview with BBC<&sol;a>&comma; he gives <strong>10 tips you can use to become a game designer<&sol;strong>&period; You’ll hear about why you should be playing games&comma; when to trust your instincts&comma; and more&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">43&period; Indie Game Do’s and Don’t’s<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Edmund McMillen<&sol;em>&comma; known for his work on Super Meat Boy &lpar;as well as other games&rpar;&comma; <strong>knows what it takes to make great games<&sol;strong>&period; He admits that he knows he’s &OpenCurlyDoubleQuote;not perfect and &lbrack;he’s&rsqb; sure as the years go by this list will change&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>But from where &lbrack;he stands&rsqb; right now&comma; having made independent art&sol;games for a living for the <strong>past 10 years<&sol;strong>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;gamasutra&period;com&sol;view&sol;news&sol;117521&sol;Opinion&lowbar;Indie&lowbar;Game&lowbar;Design&lowbar;Dos&lowbar;and&lowbar;Donts&lowbar;A&lowbar;Manifesto&period;php">the advice below<&sol;a> is crucial to all indie game designers&comma; and all artists for that matter&period;” If that doesn’t convince you to give it a look&comma; nothing we say will&excl; Give it a look&excl;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">44&period; Don’t Give Up<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Rick Davidson<&sol;em> is <strong>a career coach who spent time as an Indie Game Developer<&sol;strong>&period; This <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;c1eh6VY26tg">short video<&sol;a> is designed to <strong>get you motivated to finish developing your game<&sol;strong>&period; Or&comma; if you haven’t started yet&comma; this video will convince you to start&excl; It’s a quick watch&comma; but sometimes the swift kicks in the rear are best&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">45&period; Blizzard Game Design Lecture<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Rob Pardo<&sol;em> <strong>spoke at<&sol;strong> <strong>MIT in 2014<&sol;strong>&comma; giving <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;jVzgWmNJIY4">a presentation on Blizzard’s core design values<&sol;a>&period; <em>Pardo<&sol;em> also spends time talking about how to appeal to bigger markets&period; All of it won’t apply to you right now&comma; but some&comma; like &OpenCurlyDoubleQuote;<em>gameplay first<&sol;em>”&comma; will&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">46&period; Getting into Game Design<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>How did <em>Todd Howard<&sol;em>&comma; one of the masterminds behind recent installments in The Elder Scrolls and Fallout franchises&comma; get into the video game industry&quest;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>This <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;xoYDjzGN44Y">video interview with Game Informer<&sol;a> answered that question&period; If you’re looking for <strong>a path into the industry<&sol;strong>&comma; or you want to <strong>take a peek into Todd Howard’s head<&sol;strong>&comma; this video is worth the watch&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">47&period; Career Advice for Making Games<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>YouTube channel <em>Extra Credits<&sol;em> is back in the house&comma; this time <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;zQvWMdWhFCc">exploring career advice for game designers<&sol;a>&period; The video <strong>was uploaded 5 years ago<&sol;strong>&comma; but the advice is still sound&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>What should you learn if <a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;learn&sol;requirements&sol;">you want to be a game designer&quest;<&sol;a> Their answer&colon; everything&period; You won’t have time to learn everything–no one will&period; So watch the video for <strong>tips on how to deal with that&comma; and for strategies<&sol;strong> to <a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;learn&sol;majors&sol;">pursue your game design dream<&sol;a>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">48&period; The Counterintuitive Secret to Fun<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>Games are all about having fun &lpar;except for maybe the Dark Souls franchise&rpar;&period; Sometimes fun can be elusive&period; Sometimes you lose sight of fun as you get bogged down by other details&comma; or hung up on the wrong elements of your game&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p><em>Ian Bogost<&sol;em> has some advice for you&period; We won’t spoil his secret&comma; but we will recommend that you watch his video on <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;78rPt0RsosQ">the secret to fun<&sol;a>&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">49&period; Indie Developers Talk About the Industry<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>You can make games&period; It’s right in the title of this video&comma; and it’s important for you to hear it&period; <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;YdGggg041w0">This video<&sol;a> gives you the skinny on <strong>what the indie developer industry looked like about 5 years ago<&sol;strong>&period; It’s continued to grow since then&comma; but this video is worth a watch&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h3 class&equals;"wp-block-heading">50&period; IGN’s Top 100 Game Devs&colon; Advice – How to Get Started<&sol;h3>&NewLine;&NewLine;&NewLine;&NewLine;<hr class&equals;"wp-block-separator has-alpha-channel-opacity"&sol;>&NewLine;&NewLine;&NewLine;&NewLine;<p>We’re going to leave you with a <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;bgwG-VBKStU">torrent of advice<&sol;a> <strong>from a ton of top game creators<&sol;strong>&period; Now&comma; the good people at IGN put this video together <strong>about eight years ago<&sol;strong>&comma; so keep that in mind as you hear some of this advice&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Technology moves so fast these days&comma; and that will have an impact on the game industry&comma; those already in it&comma; and those aspiring to join it&period; Good luck&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>&lbrack;ad&lowbar;2&rsqb;<br><br><a href&equals;"https&colon;&sol;&sol;www&period;gamedesigning&period;org&sol;learn&sol;tutorials&sol;">Source link <&sol;a><&sol;p>&NewLine;

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